Difference between revisions of "Ships"

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| style="vertical-align:top;" |[[File:magnon.png|50px|left|link=Magnon Class Fighter]] [[Magnon Class Fighter]]:  Seekers fighter. (Hired Guns; Seekers)
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| style="vertical-align:top;" |[[File:magnon.png|50px|left|link=Magnon Class Fighter]] [[Magnon Class Fighter]]:  Seeker built entry level fighter that pushes the boundries of what is considered "small" because this ship is a beast for its size. The Magnon is by far the most effective fighter for the cost.. (Hired Guns; Seekers)
  
| style="vertical-align:top;" |[[File:mantus.png|50px|left|link=Mantus Class Fighter]] [[Mantus Class Fighter]]:  Krug fighter. (Hired Guns; Krug)
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| style="vertical-align:top;" |[[File:mantus.png|50px|left|link=Mantus Class Fighter]] [[Mantus Class Fighter]]:  Sleek Krug low level fighter that can out pace the human Artemis class. The Mantus is highly more effective in large numbers and can serve as great fodder against large enemy targets. (Hired Guns; Krug)
  
 
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| style="vertical-align:top;" |[[File:vortex.png|50px|left|link=Vortex Class Fighter]] [[Vortex Class Fighter]]:  Urcath fighter. (Hired Guns; Urcath)
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| style="vertical-align:top;" |[[File:vortex.png|50px|left|link=Vortex Class Fighter]] [[Vortex Class Fighter]]:  The only small fighter among the Urcath armada since they don't value small squadrons. For this reason they've outfitted the Vortex with high cargo capacities and a low hydrogen consumption rate meant to plunder and retrieve resources from large distances (Hired Guns; Urcath)
  
 
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| style="vertical-align:top;" |[[File:Cirrus.png|50px|left|link=Cirrus Class Cruiser]] [[Cirrus Class Cruiser]]: (Hired Guns; Seeker)
 
| style="vertical-align:top;" |[[File:Cirrus.png|50px|left|link=Cirrus Class Cruiser]] [[Cirrus Class Cruiser]]: (Hired Guns; Seeker)
  
| style="vertical-align:top;" |[[File:Typhon.png|50px|left|link=Typhon Class Cruiser]] [[Typhon Class Cruiser]]: (Hired Guns; Krug)
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| style="vertical-align:top;" |[[File:Typhon.png|50px|left|link=Typhon Class Cruiser]] [[Typhon Class Cruiser]]: The Typhon Cruiser is a heavy Krug attack ship and the most common ship found in the Krug empire. The Typhon is dependable and stands tall in any type of conflict. (Hired Guns; Krug)
  
 
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| style="vertical-align:top;" |[[File:Moros.png|50px|left|link=Moros Class Battleship]] [[Moros Class Battleship]]: (Hired Guns; Urcath)
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| style="vertical-align:top;" |[[File:Moros.png|50px|left|link=Moros Class Battleship]] [[Moros Class Battleship]]: The Moros is the big brother to the lightweight Erebus. During combat the advanced weapons system of the Moros will fire three times per round, ignoring all shields and directly striking the hull of the ships and defenses of your enemies. (Hired Guns; Urcath)
  
 
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Revision as of 20:33, 24 August 2021

Shortcut:
S

Ships are the basic unit of attack in Starfleet Commander. They require a Shipyard for building.

Ship Descriptions

Utility Ships
Icon stealth probe class.png
Shadow Probe: Extremely fast probe used to spy on foreign worlds for tactical purposes. Probe is destroyed on use, but provides a complete espionage report regardless of the target's espionage tech level. (All universes)
Icon regen solar satellite.png
Genesis Class Solar Satellite: Power-providing ship that produces energy more efficiently than the Helios. Although stationary and easily destroyed in a raid, it has a 70% chance of regenerating. (All universes)
Hermes class.png
Hermes Class Probe: Extremely fast probe used primarily to spy on foreign worlds for tactical purposes. (All universes)
Requires: Shipyard.png 3 Jet drive.png 3 Espionage tech.png 2
Solar satellite.png
Helios Class Solar Satellite: Power-providing ship. It is stationary and easily destroyed in a raid. (All universes)
Requires: Shipyard.png 1
Zagreus.png
Zagreus Class Recycler: Used for collecting debris left behind in battle. Faster than the Dionysus. Send these on a harvest mission and you can collect the resources that float in debris fields around planets after battles. (All universes)
Requires: Shipyard.png 2 Jet drive.png 3 Energy tech.png 3
Dionysus class.png
Dionysus Class Recycler: Used for collecting debris left behind in battle. Has a larger capacity and uses less fuel than a Zagreus. Send these on a harvest mission and you can collect the resources that float in debris fields around planets after battles. (All universes)
Requires: Shipyard.png 4 Jet drive.png 6 Shield tech.png 2
Gaia class.png
Gaia Class Colony Ship: Used for colonizing new worlds. When sent to an empty planet spot, it will create a new world on which you can develop new mines and buildings, and deploy ships. (All universes)
Requires: Shipyard.png 4 Pulse drive.png 3
Triton.png
Triton Class Recycler: When sent into battle, this ship—if it survives—can recover a destroyed ship from the wreckage of that battle. (human)
Requires: Shipyard.png 8 Armor tech.png 9 Espionage tech.png 9 Expedition tech.png 9 Shield tech.png 10
Laser tech.png 11 Energy tech.png 12 Ai tech.png 10 Particle tech.png 8 Warp drive.png 6
Transport Ships (All universes; human)
Atlas class.png
Atlas Class Cargo: A cargo ship, for hauling resources between planets or from raids. You begin the game with one of these ships. Upgrades to Pulse Drive when you research level 5, after which it is the fastest cargo ship.
Requires: Shipyard.png 2 Jet drive.png 2
Hercules class.png
Hercules Class Cargo: An upgrade to the Atlas with better shield, hull, and cargo capacity. However, it is slower than the upgraded Atlas Class.
Requires: Shipyard.png 4 Jet drive.png 6
Carmanor.png
Carmanor Class Cargo: The largest freight ship in the Universe. It's slower than the Atlas or Hercules but has the largest cargo capacity, making it ideal for moving large amounts of resources.
Requires: Shipyard.png 6 Jet drive.png 10 Expedition tech.png 4
Charon class.png
Charon Class Transport: The only ship approved for civilian and droid transport. Each one is capable of ferrying six between your worlds.
Requires: Shipyard.png 3 Pulse drive.png 2 Armor tech.png 2
Starfighters
Artemis class.png
Artemis Class Fighter: A basic assault unit. It is cheap, light, and dependable, and is the first attack ship that most commanders will build. (All universes; human)
Requires: Shipyard.png 1 Jet drive.png 1
Apollo class.png
Apollo Class Fighter: An upgrade of the Artemis Class that uses a Pulse Drive in place of a Jet Drive allowing for greater firepower and defenses. (All universes except Conquest; human)
Requires: Shipyard.png 3 Pulse drive.png 2 Armor tech.png 2
Empusa.png
Empusa Class Fighter: Small but powerful assault unit. Its pilots are trained to perform kamikaze missions to inflict massive amounts of damage on enemy ships. (Nova, Hired Guns; Krug)
Requires: Shipyard.png 3 Jet drive.png 4 Weapons tech.png 2
Erebus.png
Erebus Class Fighter: Lightweight fighter with a heavyweight weapons system. During combat the Erebus will fire three times per round, ignoring all shields and directly striking the hull of the ships and defenses of your enemies. (Conquest, Hired Guns; Seekers)
Requires: Shipyard.png 3 Jet drive.png 4 Weapons tech.png 2
Magnon.png
Magnon Class Fighter: Seeker built entry level fighter that pushes the boundries of what is considered "small" because this ship is a beast for its size. The Magnon is by far the most effective fighter for the cost.. (Hired Guns; Seekers)
Mantus.png
Mantus Class Fighter: Sleek Krug low level fighter that can out pace the human Artemis class. The Mantus is highly more effective in large numbers and can serve as great fodder against large enemy targets. (Hired Guns; Krug)
Vortex.png
Vortex Class Fighter: The only small fighter among the Urcath armada since they don't value small squadrons. For this reason they've outfitted the Vortex with high cargo capacities and a low hydrogen consumption rate meant to plunder and retrieve resources from large distances (Hired Guns; Urcath)
Light Capital Warships
Curetes.png
Curetes Class Cruiser: a defensive style of ship. It is designed to absorb large hits. While it has limited offense, its high shields and the fact that nothing rapid fires against it make it able to withstand large amounts of fire, making it a great addition to your fleet. (Nova, Conquest, Hired Guns; Urcath)
Requires: Shipyard.png 4 Jet drive.png 4 Particle tech.png 1 Shield tech.png 4
Poseidon class.png
Poseidon Class Cruiser: features around three times the defensive capability and twice the weaponry as the Apollo Class, in addition to being one of the fastest ships in the universe. (All universes; human)
Requires: Shipyard.png 5 Pulse drive.png 4 Particle tech.png 2
Cirrus.png
Cirrus Class Cruiser: (Hired Guns; Seeker)
Typhon.png
Typhon Class Cruiser: The Typhon Cruiser is a heavy Krug attack ship and the most common ship found in the Krug empire. The Typhon is dependable and stands tall in any type of conflict. (Hired Guns; Krug)
Medium Capital Warships
Athena class.png
Athena Class Battleship: Many commanders utilize the Athena class as the principal ship for their fleets. Excellent defenses, strong weapons, and fast cruising speed make it a difficult ship to fight against. (All universes; human)
Requires: Shipyard.png 7 Warp drive.png 4
Hades class.png
Hades Class Battleship: With high speed, large cargo, heavy hull, and rapid fire versus many ships, the Hades Class is the optimal choice for heavy fleet versus fleet combat. (All universes; Krug)
Requires: Shipyard.png 8 Ftl tech.png 5 Warp drive.png 5 Laser tech.png 12
Moros.png
Moros Class Battleship: The Moros is the big brother to the lightweight Erebus. During combat the advanced weapons system of the Moros will fire three times per round, ignoring all shields and directly striking the hull of the ships and defenses of your enemies. (Hired Guns; Urcath)
Heavy Capital Warships
Prometheus class.png
Prometheus Class Destroyer: This is the largest battle ship in the universe, exceeded in power only by the much slower Zeus and Thanatos Classes. It packs massive firepower and can be used to smash through enemy defenses. (All universes; human)
Requires: Shipyard.png 9 Ftl tech.png 5 Warp drive.png 6
Thanatos.png
Thanatos Class Destroyer: The Thanatos, a massive assault unit rivaled only by the Zeus, is able to make quick work of both enemy fleets and defenses. (Nova, Conquest, Hired Guns; Krug)
Requires: Shipyard.png 11 Energy tech.png 9 Particle tech.png 8 Ftl tech.png 8
Warp drive.png 7 Laser tech.png 11 Weapons tech.png 10 Ai tech.png 10
Other Warships
Ares class.png
Ares Class Bomber: A specialized ship used to demolish enemy planetary defenses. However, this ship is weaker in ship versus ship combat, due its lack of Rapid Fire vs ships. (All universes; Urcath)
Requires: Shipyard.png 8 Plasma tech.png 5 Pulse drive.png 6
Roaming planet.png
Hephaestus Class Attack Platform: The Hephaestus Class Attack Platform is the latest in planetary assault technology. It can be deployed into orbit in a solar system and act as a mobile base for your fleet. (All universes; Urcath)
Requires: Shipyard.png 13 Foundry.png 3 Particle tech.png 10 Armor tech.png 12
Weapons tech.png 12 Shield tech.png 12 Expedition tech.png 8 Warp drive.png 9
Pallas.png
Pallas Class Bomber: The Pallas is a specialized assault unit meant for disabling enemy mine fields and hammering opposing defenses. It's not very effective against enemy fighters, but is able to quickly neutralize mines so that they cause minimal damage. (Nova, Hired Guns; Seekers)
Requires: Shipyard.png 4 Pulse drive.png 3 Laser tech.png 5
Zeus class.png
Zeus Class: This is the heaviest assault ship. Its massive firepower is unrivaled. (All universes; Seekers)
Requires: Shipyard.png 12 Energy tech.png 11 Plasma tech.png 9 Ftl tech.png 9
Warp drive.png 8 Laser tech.png 14 Weapons tech.png 11 Ai tech.png 12

Base Ship Specifications

Ship Hull
Rating
Shield
Rating
Weapons
Rating
Cargo
Capacity
Base
Speed
Hydrogen
Use
Apollo Class 850 25 150 100 10,000 75
Ares Class 7,500 500 1,000 500 4,000 1000
Artemis Class 400 10 50 50 12,500 20
Athena Class 6,000 200 1,000 1,500 10,000 500
Atlas Class 400 10 5 5,000 5,000 20
Carmanor Class 3,600 100 10 125,000 4,000 120
Charon Class 800 25 1 100 10,000 20
Curetes Class 400 1,800 100 250 12,000 25
Dionysus Class 1,600 10 1 20,000 2,000 300
Empusa Class 50 1 1,250 25 17,500 10
Erebus Class 625 20 20 75 11,200 50
Gaia Class 3,000 100 50 7,500 2,500 1000
Hades Class 7,000 400 700 750 10,000 250
Hephaestus Class 4,000,000 150,000 0 1,000,000,000 90 450,000
Hercules Class 1,200 25 5 25,000 7,500 50
Hermes Class 100 0 0 5 100,000,000 1
Pallas Class 3,750 250 500 250 6,000 1,000
Poseidon Class 2,700 50 400 800 15,000 300
Prometheus Class 11,000 500 2,000 2,000 5,000 1000
Shadow Probe 160 0 0 5 100,000,000 1
Thanatos Class 255,000 10,000 20,000 200,000 1,000 750
Triton Class 5,000 35 0 300 12,500 400
Zagreus Class 800 5 1 5,000 3,500 400
Zeus Class 900,000 50,000 200,000 1,000,000 100 1

Ship Requirements

Ship Ore Crystal Hydrogen Shipyard
Level
Foundry
Level
Research
Apollo Class 6,000 2,500 0 3 - Armor
Pulse
2
2
Ares Class 50,000 25,000 15,000 8 - Plasma
Pulse
5
6
Artemis Class 3,000 1,000 0 1 - Jet 1
Athena Class 45,000 15,000 0 7 - Warp 4
Atlas Class 2,000 2,000 0 2 - Jet 2
Carmanor Class 18,000 18,000 0 6 - Jet
Expedition
10
4
Charon Class 4,000 4,000 1,000 3 - Armor
Pulse
2
2
Curetes Class 2,000 2,000 10,000 4 - Jet
Shield
Particle
4
4
1
Dionysus Class 10,000 6,000 2,000 4 - Jet
Shield
6
2
Empusa Class 500 0 5,000 3 - Jet
Weapons
4
2
Gaia Class 10,000 20,000 10,000 4 - Pulse 3
Hades Class 30,000 40,000 15,000 8 - FTL
Laser
Warp
5
12
5
Helios Class 0 2,000 500 1 -    
Hercules Class 6,000 6,000 0 4 - Jet 6
Hermes Class 0 1,000 0 3 - Espionage
Jet
2
3
Hephaestus Class 20,000,000 20,000,000 10,000,000 13 3 Armor
Expedition
Particle
Shield
Warp
Weapons
12
8
10
12
9
12
Pallas Class 25,000 7,500 2,500 4 - Pulse
Laser
3
5
Poseidon Class 20,000 7,000 2,000 5 - Particle
Pulse
2
4
Prometheus Class 60,000 50,000 15,000 9 - FTL
Warp
5
6
Thanatos Class 1,750,000 800,000 100,000 11 - AI
Energy
FTL
Laser
Particle
Warp
Weapons
10
9
8
11
9
7
10
Zagreus Class 5,000 3,000 1,000 2 - Jet
Energy
3
3
Zeus Class 5,000,000 4,000,000 1,000,000 12 - AI
Energy
FTL
Laser
Plasma
Warp
Weapons
12
11
9
14
9
8
11

Rapid Fire Table

This does not include rapid fire against defenses, only ships. For rapid fire against defenses, see: Defenses

Note: Genesis & Helios Satellites, Shadow probes excluded below because they offer no offense or defense capabilities.
Hermes class.png
Artemis class.png
Atlas class.png
Apollo class.png
Zagreus.png
Charon class.png
Hercules class.png
Dionysus class.png
Gaia class.png
Poseidon class.png
Carmanor.png
Athena class.png
Ares class.png
Hades class.png
Prometheus class.png
Zeus class.png
Roaming planet.png
N
O
V
A
Curetes.png
Empusa.png
Erebus.png
Pallas.png
Thanatos.png
Artemis class.png
x5 x5
Atlas class.png
x5 x5
Apollo class.png
x5 x3 x5
Zagreus.png
x5 x5
Charon class.png
x5
Hercules class.png
x5 x5
Dionysus class.png
x5
Gaia class.png
x5 x5
Poseidon class.png
x5 x6 x5 x3 x3
Carmanor.png
x5 x5
Athena class.png
x5 x5
Ares class.png
x5 x5
Hades class.png
x5 x3 x4 x5 x3 x4 x2 x7 x2 x2
Prometheus class.png
x5 x5 x2
Zeus class.png
x1250 x200 x250 x100 x500 x1250 x250 x250 x250 x33 x125 x30 x25 x15 x5 x150 x150 x500 x2
NOVA /
CONQUEST
Hermes class.png
Artemis class.png
Atlas class.png
Apollo class.png
Zagreus.png
Charon class.png
Hercules class.png
Dionysus class.png
Gaia class.png
Poseidon class.png
Carmanor.png
Athena class.png
Ares class.png
Hades class.png
Prometheus class.png
Zeus class.png
Roaming planet.png
Curetes.png
Empusa.png
Erebus.png
Pallas.png
Thanatos.png
Curetes.png
x5 x5
Empusa.png
Erebus.png
Pallas.png
x5 x5
Thanatos.png
x250 x50 x50 x20 x100 x250 x50 x50 x50 x7 x25 x6 x5 x3 x2 x2 x30 x30 x100

Ship Engine Types

There are three types of engines currently in use in the Starfleet Universe, the Jet Drive Engine, the Pulse Drive Engine, and the Warp Drive Engine.

Note: Of the three drive types described, only Pulse and Warp are even vaguely interstellar in nature, and Pulse drive would, in reality, only be of use in so-called "generation" ships, which literally take a lifetime to reach the nearest stars. Hence Warp drive is really the only one of these drives which should properly operate within the time-frames suggested by the game.

The Jet Drive Engine

The ancient Jet Drive Engine ignites a combustible gas and use the resulting thrust to move ships. While new advances have continually increased their efficiency, they are, on the whole, a relatively slow method of transportation. Still they are cheap and effective for units that don't require the advanced speed afforded by Pulse and Warp drives.

Ships using the Jet Drive Engine Type:

The Pulse Drive Engine

The Pulse Drive Engine is an evolution of the Jet Drive Engine. Instead of igniting a stream of gas, it uses a series of nuclear explosions (pulses) to generate considerable thrust. This engine type is used on larger and faster ships instead of the Jet Drive Engines.

Ships using the Pulse Drive Engine:

The Warp Drive Engine

The Warp Drive Engine is the pinnacle of transportation technology. It uses magnetism to reshape the space-time continuum around it, allowing ships to move at faster-than-light speeds.

Ships using the Warp Drive Engine:

See Also


Ships in Starfleet Commander

Other Utility Ships Dionysus Class Recycler - Gaia Class Colony Ship - Genesis Class Solar Satellite
Helios Class Solar Satellite - Hermes Class Probe - Shadow Probe - Triton Class Recycler - Zagreus Class Recycler
Transports Atlas Class Cargo - Carmanor Class Cargo - Charon Class Transport - Hercules Class Cargo
Starfighters Artemis Class Fighter - Apollo Class Fighter - Empusa Class Fighter - Erebus Class Fighter - Magnon Class Fighter - Mantus Class Fighter - Vortex Class Fighter
Light Capital Warships Cirrus Class Cruiser - Curetes Class Cruiser - Poseidon Class Cruiser - Typhon Class Cruiser
Medium Capital Warships Athena Class Battleship - Hades Class Battleship - Moros Class Battleship
Heavy Capital Warships Prometheus Class Destroyer - Thanatos Class Destroyer
Other Warships Ares Class Bomber - Hephaestus Class Attack Platform - Pallas Class Bomber - Zeus Class
[SOURCE] - [EDIT]