Difference between revisions of "Moon"

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{{Shortcut|M}}
 
[[Image:moon.png|300px|right]]
 
[[Image:moon.png|300px|right]]
A moon is a celestial body formed from the debris of a large fleet that has been destroyed. For every 150,000 debris left behind after a battle, there is a 1% chance that a moon will be created. The maximum chance that a moon can be created is 20% (3m debris).  
+
A '''moon''' is a celestial body that can be found in orbit around an inhabited planet.
 +
It is the home of several [[Moon#Buildings|specialty buildings]], and can be used in many ways similarly to a colonized planet.
 +
It disappears upon [[Starfleet Universe#Abandoning|abandoning a planet]], or when a colony is removed for [[inactivity]].
  
Since moons have no atmosphere of their own, a [[Lunar Base]] must be developed before buildings can be built on a moon.  
+
Moons can also be [[Moon#Abandoning|abandoned]] independently of the planet.
  
A moon is the only place that two very special buildings can be built, the [[Oracle]] and the [[Warp Gate]].  
+
[[Starfleet Hired Guns]] and [[Universe 3]] do not have moons.
 +
In Hired Guns, its [[Territories#Starfleet Hired Guns|territories]] take the place of moons in the user interface.
  
In addition to these, two planetary buildings may also be built. The owner of a moon may build a [[Shipyard]] where both [[ships]] and [[defenses]] can be built. He may also build a [[Capitol]].
+
In universes with moons since [[Nova]] (i.e., Nova, [[Conquest]], and [[Starfleet Commander Eradeon|Eradeon]]) moons can also be [[Moon#Moon_Destruction|destroyed]] by a fleet of [[Zeus]].  
  
Moons act much like a planet. Players can deploy ships to or from moons, and can launch any mission they could launch from a planet. Moons have no resource production of their own, but can be used to store resources.
 
  
Moons can be espionaged by [[Hermes Class Probe]]s but cannot be scanned by the [[Oracle]].
+
==Evaluation==
 +
===Advantages===
 +
* Specialty buildings: [[Lunar Dock]], [[Oracle]], [[Warp Gate]], and [[Lunar Dock]].
 +
* [[Oracle|Oracles]] cannot scan moons.
 +
* [[Resources]] may be stored and consumed via building, or through a [[Shipyard]].
 +
* Moons do not produce resources and have no cargo capacity:  Infinite resource values can be placed on the moon to allow continued resource production on planets without building ships to hold the resources.
 +
*Unlike ships, moons can only be destroyed by Zeus class ships.
  
{|class="prettytable"
+
===Disadvantages===
|+Probability of moon formation from ship debris
+
* [[Mines]] cannot be built.
!Ship
+
* [[Missions]] cannot be run from the Moon.
!1%
+
* Workers cannot be transported to, or used on a Moon.
!2%
+
* [[Mines]], [Research Lab]], [[Factory]], [[Foundry]], [[Resource Den]], [[Droids]], and [[Helios Class Solar Satellite]] cannot be built on a moon.
!3%
+
* Ships and resources sent to a Moon are still visible to probes, and vulnerable to attacks, just as if they were on a planet.  They would have to be in transit to keep them safe.
!4%
+
* Unlike planets, moons can be destroyed by a fleet of Zeus.
!5%
+
 
!6%
+
===Special Note===
!7%
+
* Planets and Moons share a single location for [[Debris]].  Debris resulting from a battle taking place at a moon will be found on the Galaxy screen adjacent to the associated planet, not the moon itself.  Harvest missions sent to either the planet or the moon will collect the debris.
!8%
+
 
!9%
+
== Appearance ==
!10%
+
[[File:Moon Galaxy View.png|thumb|200px|right|Moon appearance on the galaxy screen.]]
!11%
+
Moons appear as a blank spot in the number sequence from the galaxy view.
!12%
+
 
!13%
+
==Formation==
!14%
+
Moons can only be formed from the debris of large battles. For every 150,000 [[debris]] produced in a battle, there is a 1% chance that a moon will coalesce. The maximum chance of moon accretion is 20% (3,000,000 [[debris]]).
!15%
+
 
!16%
+
The calculation is performed on a per-battle basis; any [[debris]] in orbit at the time of a battle is not included in determining if a moon is formed.
!17%
+
 
!18%
+
Because the moon is the result of battle, the defending planet is the owner of any moon that is formed. Moon creation is immediate after the battle, and does not consume the debris field; therefore, collecting the debris field will not interfere with the process.
!19%
+
 
!20%
+
Some users claim that since the debris is left from the moon formation, the moon must actually be made from the 70% of ore and Crystal, and all the hydrogen which does not form debris.  These lost materials are sometimes jokingly referred to as "Cheese."  
 +
 
 +
Moons generate with exactly 1 (one) building field, which must be used for a [[Lunar Base]] Level 1.
 +
 
 +
==Buildings==
 +
The following are the ONLY building types available on a Moon.
 +
 
 +
* [[Lunar Base]] is required in order to build other structures on a moon. Each level provides three additional building fields on the moon, but occupies one, leaving a surplus of two available building fields.
 +
* [[Oracle]] can only be built on a moon. It is a long range telescope that is capable of detecting most fleet movements.
 +
* [[Warp Gate]] can only be built on a moon. When you have more than one, it allows for the owner to instantly transfer ships between warp gates.
 +
* [[Shipyard]] works like a shipyard on a planet. Building one allows you to build ships and defenses.
 +
* [[Capitol]] works like a capitol on a planet.
 +
* [[Lunar Dock]] can be used to deploy a [[Hephaestus Class Attack Platform]] back to your moon.
 +
 
 +
Note that the moon is considered a separate entity from the planet it orbits. Any shipyards, planetary defenses, and capitols built on one do not affect build times and defensive capacities of the other. [[Anti-ballistic Missiles]] built on a planet do protect its moon.
 +
 
 +
At any time, should you have used all current building fields, you will receive the following warning on the moon's Buildings page:<br>
 +
<b>All fields on the moon have been used up. If you wish to continue building, you will have to tear down one building's level and then upgrade the [[Lunar Base]] to gain more fields.</b>
 +
 
 +
== Obtaining ==
 +
Ships per 150,000 [[debris]] and corresponding chance of moon formation. (This table does not apply to [[Starfleet Commander Conquest]] it has unique ship and defense debris rules)
 +
{{DTableBegin}}
 +
{{DTableHeader}} | Ship
 +
{{DTableHeader}} | 1%
 +
{{DTableHeader}} | 2%
 +
{{DTableHeader}} | 3%
 +
{{DTableHeader}} | 4%
 +
{{DTableHeader}} | 5%
 +
{{DTableHeader}} | 6%
 +
{{DTableHeader}} | 7%
 +
{{DTableHeader}} | 8%
 +
{{DTableHeader}} | 9%
 +
{{DTableHeader}} | 10%
 +
{{DTableHeader}} | 11%
 +
{{DTableHeader}} | 12%
 +
{{DTableHeader}} | 13%
 +
{{DTableHeader}} | 14%
 +
{{DTableHeader}} | 15%
 +
{{DTableHeader}} | 16%
 +
{{DTableHeader}} | 17%
 +
{{DTableHeader}} | 18%
 +
{{DTableHeader}} | 19%
 +
{{DTableHeader}} | 20%
 +
{{DTableRow}}
 +
|'''[[Empusa Class]]'''||1000||2000||3000||4000||5000||6000||7000||8000||9000||10000||11000||12000||13000||14000||15000||16000||17000||18000||19000||20000
 +
{{DTableRowAlt}}
 +
|'''[[Hermes Class]]'''||500||1000||1500||2000||2500||3000||3500||4000||4500||5000||5500||6000||6500||7000||7500||8000||8500||9000||9500||10000
 +
{{DTableRow}}
 +
|'''[[Helios Class]]'''||250||500||750||1000||1250||1500||1750||2000||2250||2500||2750||3000||3250||3500||3750||4000||4250||4500||4750||5000
 +
{{DTableRowAlt}}
 +
|'''[[Atlas Class]]'''||125||250||375||500||625||750||875||1000||1125||1250||1375||1500||1625||1750||1875||2000||2125||2250||2375||2500
 +
{{DTableRow}}
 +
|'''[[Curetes Class]]'''||125||250||375||500||625||750||875||1000||1125||1250||1375||1500||1625||1750||1875||2000||2125||2250||2375||2500
 +
{{DTableRowAlt}}
 +
|'''[[Hercules Class]]'''||42||84||126||168||210||252||294||336||378||420||462||504||546||588||630||672||714||756||798||840
 +
{{DTableRow}}
 +
|'''[[Artemis Class]]'''||125||250||375||500||625||750||875||1000||1125||1250||1375||1500||1625||1750||1875||2000||2125||2250||2375||2500
 +
{{DTableRowAlt}}
 +
|'''[[Apollo Class]]'''||59||118||177||263||295||354||413||472||531||590||649||708||767||826||885||944||1003||1062||1121||1180
 +
{{DTableRow}}
 +
|'''[[Charon Class]]'''||63||126||189||252||315||378||441||504||567||630||693||756||819||882||945||1008||1071||1134||1197||1260
 +
{{DTableRowAlt}}
 +
|'''[[Zagreus Class]]'''||63||126||189||252||315||378||441||504||567||630||693||756||819||882||945||1008||1071||1134||1197||1260
 +
{{DTableRow}}
 +
|'''[[Dionysus Class]]'''||32||64||96||128||160||192||224||256||288||320||352||384||416||448||480||512||544||576||608||640
 +
{{DTableRowAlt}}
 +
|'''[[Poseidon Class]]'''||19||38||57||76||95||114||133||152||171||190||209||228||247||266||285||304||323||342||361||380
 +
{{DTableRow}}
 +
|'''[[Pallas Class]]'''||16||32||48||64||80||96||112||128||144||160||176||192||208||224||240||256||272||288||304||320
 +
{{DTableRowAlt}}
 +
|'''[[Gaia Class]]'''||17||34||51||68||85||102||119||136||153||170||187||204||221||238||255||272||289||306||323||340
 +
{{DTableRow}}
 +
|'''[[Carmanor Class]]'''||14||28||42||56||70||84||98||112||126||140||154||168||182||196||210||224||238||252||266||280
 +
{{DTableRowAlt}}
 +
|'''[[Athena Class]]'''||9||18||27||36||45||54||63||72||81||90||99||108||117||126||135||144||153||162||171||180
 +
{{DTableRow}}
 +
|'''[[Ares Class]]'''||7||14||21||28||35||42||49||56||63||70||77||84||91||98||105||112||119||126||133||140
 +
{{DTableRowAlt}}
 +
|'''[[Hades Class]]'''||8||16||24||32||40||48||56||64||72||80||88||96||104||112||120||128||136||144||152||160
 +
{{DTableRow}}
 +
|'''[[Prometheus Class]]'''||5||10||15||20||25||30||35||40||45||50||55||60||65||70||75||80||85||90||95||100
 +
{{DTableRowAlt}}
 +
|'''[[Thanatos Class]]'''|| || || || ||1|| || || || ||2|| || || || ||3|| |||| || ||4
 +
{{DTableRow}}
 +
|'''[[Zeus Class]]'''|| || || || || || || || || || || || || || || || || ||1|| ||2
 +
{{DTableRowAlt}}
 +
|'''[[Hephaestus Class]]'''|| || || || || || || || || || || || || || || || || || || ||1
 +
|}
 +
*NOTE: The rightmost columns project the rounding from the 1% value and so overstate the requirement slightly (8.3 Athena for 1% is indeed 9, but at 20% the correct answer is 167 not 180)
 +
 
 +
== Probability ==
 +
The probability of getting a moon is always a maximum of 20% on any given chance. The more attempts you make however, the greater the likelihood you will succeed in creating a moon.  Unfortunately five 20% attempts will not guarantee you a moon; the odds of probability are closer to 67%.  The same can be said with 21 20% attempts.  Even though the odds of probability state you have a 99% chance of gaining a moon, every attempt still has a 20% chance of creating a moon. Using a lunar commander will double the base percentage chance of a moon forming.
 +
 
 +
Keep in mind that the chance is always random.  The game doesn't keep track and calculate how many attempts you've made in the past.  Below is a chart that outlines the probability.
 +
 
 +
 
 +
 
 +
{|class="wikitable" border="1"
 +
|+Probability of gaining a moon on 'n' attempts
 +
!Number of<br /> attempts
 +
!Percent Chance of<br />gaining a moon with 20% attempts
 +
!Percent Chance of<br />not gaining a moon with 20% attempts
 +
!Percent Chance of <br />gaining a moon with 10% attempts
 
|-
 
|-
|'''[[Hermes Class]]'''
+
|1
|500
+
|20
|1000
+
|80
|1500
+
|10
|2000
 
|2500
 
|3000
 
|3500
 
|4000
 
|4500
 
|5000
 
|5500
 
|6000
 
|6500
 
|7000
 
|7500
 
|8000
 
|8500
 
|9000
 
|9500
 
|10000
 
 
|-
 
|-
|'''[[Helios Class]]'''
+
|2
|250
+
|36
|500
+
|64
|750
+
|19
|1000
 
|1250
 
|1500
 
|1750
 
|2000
 
|2250
 
|2500
 
|2750
 
|3000
 
|3250
 
|3500
 
|3750
 
|4000
 
|4250
 
|4500
 
|4750
 
|5000
 
 
|-
 
|-
|'''[[Atlas Class]]'''
+
|3
|125
+
|49
|250
+
|51
|375
+
|27.1
|500
 
|625
 
|750
 
|875
 
|1000
 
|1125
 
|1250
 
|1375
 
|1500
 
|1625
 
|1750
 
|1875
 
|2000
 
|2125
 
|2250
 
|2375
 
|2500
 
 
|-
 
|-
|'''[[Hercules Class]]'''
+
|4
|42
+
|59
|84
+
|41
|126
+
|34.39
|168
 
|210
 
|252
 
|294
 
|336
 
|378
 
|420
 
|462
 
|504
 
|546
 
|588
 
|630
 
|672
 
|714
 
|756
 
|798
 
|840
 
 
|-
 
|-
|'''[[Artemis Class]]'''
+
|5
|125
+
|67.23
|250
+
|32.77
|375
+
|40.95
|500
 
|625
 
|750
 
|875
 
|1000
 
|1125
 
|1250
 
|1375
 
|1500
 
|1625
 
|1750
 
|1875
 
|2000
 
|2125
 
|2250
 
|2375
 
|2500
 
 
|-
 
|-
|'''[[Apollo Class]]'''
+
|6
|59
+
|73.79
|118
+
|26.21
|177
+
|46.86
|263
 
|295
 
|354
 
|413
 
|472
 
|531
 
|590
 
|649
 
|708
 
|767
 
|826
 
|885
 
|944
 
|1003
 
|1062
 
|1121
 
|1180
 
 
|-
 
|-
|'''[[Charon Class]]'''
+
|7
|63
+
|79.03
|126
+
|20.97
|189
+
|52.17
|252
 
|315
 
|378
 
|441
 
|504
 
|567
 
|630
 
|693
 
|756
 
|819
 
|882
 
|945
 
|1008
 
|1071
 
|1134
 
|1197
 
|1260
 
 
|-
 
|-
|'''[[Dionysus Class]]'''
+
|8
|32
+
|83.22
|64
+
|16.78
|96
+
|56.95
|128
+
|-
|160
+
|9
|192
+
|86.58
|224
+
|13.42
|256
+
|61.26
|288
+
|-
|320
+
|10
|352
+
|89.26
|384
+
|10.74
|416
+
|65.13
|448
 
|480
 
|512
 
|544
 
|576
 
|608
 
|640
 
 
|-
 
|-
|'''[[Poseidon Class]]'''
+
|11
|19
+
|91.41
|38
+
|8.59
|57
+
|68.62
|76
 
|95
 
|114
 
|133
 
|152
 
|171
 
|190
 
|209
 
|228
 
|247
 
|266
 
|285
 
|304
 
|323
 
|342
 
|361
 
|380
 
 
|-
 
|-
|'''[[Gaia Class]]'''
+
|12
|17
+
|93.13
|34
+
|6.87
|51
+
|71.76
|68
 
|85
 
|102
 
|119
 
|136
 
|153
 
|170
 
|187
 
|204
 
|221
 
|238
 
|255
 
|272
 
|289
 
|306
 
|323
 
|340
 
 
|-
 
|-
|'''[[Athena Class]]'''
+
|13
|9
+
|94.50
|18
+
|5.50
|27
+
|74.58
|36
 
|45
 
|54
 
|63
 
|72
 
|81
 
|90
 
|99
 
|108
 
|117
 
|126
 
|135
 
|144
 
|153
 
|162
 
|171
 
|180
 
 
|-
 
|-
|'''[[Ares Class]]'''
 
|7
 
 
|14
 
|14
|21
+
|95.60
|28
+
|4.40
|35
+
|77.12
|42
+
|-
|49
+
|15
|56
+
|96.48
|63
+
|3.52
|70
+
|79.41
|77
 
|84
 
|91
 
|98
 
|105
 
|112
 
|119
 
|126
 
|133
 
|140
 
 
|-
 
|-
|'''[[Hades Class]]'''
 
|8
 
 
|16
 
|16
|24
+
|97.19
|32
+
|2.81
|40
+
|81.47
|48
+
|-
|56
+
|17
|64
+
|97.75
|72
+
|2.25
|80
+
|83.32
|88
+
|-
|96
+
|18
|104
+
|98.20
|112
+
|1.80
|120
+
|84.99
|128
+
|-
|136
+
|19
|144
+
|98.56
|152
+
|1.44
|160
+
|86.49
 
|-
 
|-
|'''[[Prometheus Class]]'''
 
|5
 
|10
 
|15
 
 
|20
 
|20
|25
+
|98.85
|30
+
|1.15
 +
|87.84
 +
|-
 +
|21
 +
|99.08
 +
|0.92
 +
|89.06
 +
|-
 
|35
 
|35
|40
+
|99.96
|45
+
|0.041
|50
+
|97.5
|55
 
|60
 
|65
 
|70
 
|75
 
|80
 
|85
 
|90
 
|95
 
|100
 
 
|-
 
|-
|'''[[Zeus Class]]'''
+
|n
| colspan="17" align="center" | --->
+
|( 1 - (0.8)<sup>n</sup> ) * 100
|1
+
|(0.8)<sup>n</sup> * 100
| --->
+
|( 1 - (0.9)<sup>n</sup> ) * 100
|2
+
|}
|-
+
 
|'''[[Hephaestus Class]]'''
+
==Moon Size==
| colspan="20" align="center" | --- unknown ---
+
In [[The Universes|universes]] since Starfleet Commander Nova, moons are assigned a size at the time of formation based on the size of the debris which created it.
 +
(Moons in older universes also have a size assigned, but the number is meaningless.)
 +
 
 +
'''Moonsize Diameter:'''
 +
= [[FLOOR]] ( (x + 3 * Base Moon Percentage Chance ) ^ 0,5 * 1000 )
 +
 +
''x is a number between 10-20 (10 <= x <= 20) where all x are equally likely to occur''
 +
 
 +
The minimum diameter is 3,605 and the maximum diameter is 8,944. You should always seek the largest possible moon, so it will not be easily destroyed. At the highest probability of 20% moon formation a moon always receives a diameter of at least 8,366.
 +
 
 +
{|class="wikitable" border="1"
 +
|+ Moon Size Statistics
 +
!|Moon Chance
 +
!|Average Size
 +
!rowspan="21"|
 +
!colspan="11"|<div style="float:left"><font style="font-size:8pt"> ''Minimum''</font></div>Possible lunar sizes<div style="float:right"><font style="font-size:8pt"> ''Maximum''</font></div>
 +
|-align="center"
 +
| 1 % || 4,225 &nbsp;&nbsp;|| 3,605 &nbsp;&nbsp;|| 3,741 &nbsp;&nbsp;|| 3,872 &nbsp;&nbsp; || 4,000 &nbsp;&nbsp; || 4,123 &nbsp;&nbsp; || 4,242 &nbsp;&nbsp; || 4,358 &nbsp;&nbsp; || 4,472 &nbsp;&nbsp; || 4,582 &nbsp;&nbsp; || 4,690 &nbsp;&nbsp; || 4,795 &nbsp;&nbsp;
 +
|-align="center"
 +
| 2 % || 4,569 &nbsp;&nbsp; || 4,000 &nbsp;&nbsp; || 4,123 &nbsp;&nbsp; || 4,242 &nbsp;&nbsp; || 4,358 &nbsp;&nbsp; || 4,472 &nbsp;&nbsp; || 4,582 &nbsp;&nbsp; || 4,690 &nbsp;&nbsp; || 4,795 &nbsp;&nbsp; || 4,898 &nbsp;&nbsp; || 5,000 &nbsp;&nbsp; || 5,099 &nbsp;&nbsp;
 +
|-align="center"
 +
| 3 % || 4,888 &nbsp;&nbsp; || 4,358 &nbsp;&nbsp; || 4,472 &nbsp;&nbsp; || 4,582 &nbsp;&nbsp; || 4,690 &nbsp;&nbsp; || 4,795 &nbsp;&nbsp; || 4,898 &nbsp;&nbsp; || 5,000 &nbsp;&nbsp; || 5,099 &nbsp;&nbsp; || 5,196 &nbsp;&nbsp; || 5,291 &nbsp;&nbsp; || 5,385 &nbsp;&nbsp;
 +
|-align="center"
 +
| 4 % || 5,187 &nbsp;&nbsp; || 4,690 &nbsp;&nbsp; || 4,795 &nbsp;&nbsp; || 4,898 &nbsp;&nbsp; || 5,000 &nbsp;&nbsp; || 5,099 &nbsp;&nbsp; || 5,196 &nbsp;&nbsp; || 5,291 &nbsp;&nbsp; || 5,385 &nbsp;&nbsp; || 5,477 &nbsp;&nbsp; || 5,567 &nbsp;&nbsp; || 5,656 &nbsp;&nbsp;
 +
|-align="center"
 +
| 5 % || 5,469 &nbsp;&nbsp; || 5,000 &nbsp;&nbsp; || 5,099 &nbsp;&nbsp; || 5,196 &nbsp;&nbsp; || 5,291 &nbsp;&nbsp; || 5,385 &nbsp;&nbsp; || 5,477 &nbsp;&nbsp; || 5,567 &nbsp;&nbsp; || 5,656 &nbsp;&nbsp; || 5,744 &nbsp;&nbsp; || 5,830 &nbsp;&nbsp; || 5,916 &nbsp;&nbsp;
 +
|-align="center"
 +
| 6 % || 5,737 &nbsp;&nbsp; || 5,291 &nbsp;&nbsp; || 5,385 &nbsp;&nbsp; || 5,477 &nbsp;&nbsp; || 5,567 &nbsp;&nbsp; || 5,656 &nbsp;&nbsp; || 5,744 &nbsp;&nbsp; || 5,830 &nbsp;&nbsp; || 5,916 &nbsp;&nbsp; || 6,000 &nbsp;&nbsp; || 6,082 &nbsp;&nbsp; || 6,164 &nbsp;&nbsp;
 +
|-align="center"
 +
| 7 % || 5,994 &nbsp;&nbsp; || 5,567 &nbsp;&nbsp; || 5,656 &nbsp;&nbsp; || 5,744 &nbsp;&nbsp; || 5,830 &nbsp;&nbsp; || 5,916 &nbsp;&nbsp; || 6,000 &nbsp;&nbsp; || 6,082 &nbsp;&nbsp; || 6,164 &nbsp;&nbsp; || 6,244 &nbsp;&nbsp; || 6,324 &nbsp;&nbsp; || 6,403 &nbsp;&nbsp;
 +
|-align="center"
 +
| 8 % || 6,239 &nbsp;&nbsp; || 5,830 &nbsp;&nbsp; || 5,916 &nbsp;&nbsp; || 6,000 &nbsp;&nbsp; || 6,082 &nbsp;&nbsp; || 6,164 &nbsp;&nbsp; || 6,244 &nbsp;&nbsp; || 6,324 &nbsp;&nbsp; || 6,403 &nbsp;&nbsp; || 6,480 &nbsp;&nbsp; || 6,557 &nbsp;&nbsp; || 6,633 &nbsp;&nbsp;
 +
|-align="center"
 +
| 9 % || 6,476 &nbsp;&nbsp; || 6,082 &nbsp;&nbsp; || 6,164 &nbsp;&nbsp; || 6,244 &nbsp;&nbsp; || 6,324 &nbsp;&nbsp; || 6,403 &nbsp;&nbsp; || 6,480 &nbsp;&nbsp; || 6,557 &nbsp;&nbsp; || 6,633 &nbsp;&nbsp; || 6,708 &nbsp;&nbsp; || 6,782 &nbsp;&nbsp; || 6,855 &nbsp;&nbsp;
 +
|-align="center"
 +
| 10 % || 6,704 &nbsp;&nbsp; || 6,324 &nbsp;&nbsp; || 6,403 &nbsp;&nbsp; || 6,480 &nbsp;&nbsp; || 6,557 &nbsp;&nbsp; || 6,633 &nbsp;&nbsp; || 6,708 &nbsp;&nbsp; || 6,782 &nbsp;&nbsp; || 6,855 &nbsp;&nbsp; || 6,928 &nbsp;&nbsp; || 7,000 &nbsp;&nbsp; || 7,071 &nbsp;&nbsp;
 +
|-align="center"
 +
| 11 % || 6,924 &nbsp;&nbsp; || 6,557 &nbsp;&nbsp; || 6,633 &nbsp;&nbsp; || 6,708 &nbsp;&nbsp; || 6,782 &nbsp;&nbsp; || 6,855 &nbsp;&nbsp; || 6,928 &nbsp;&nbsp; || 7,000 &nbsp;&nbsp; || 7,071 &nbsp;&nbsp; || 7,141 &nbsp;&nbsp; || 7,211 &nbsp;&nbsp; || 7,280 &nbsp;&nbsp;
 +
|-align="center"
 +
| 12 % || 7,138 &nbsp;&nbsp; || 6,782 &nbsp;&nbsp; || 6,855 &nbsp;&nbsp; || 6,928 &nbsp;&nbsp; || 7,000 &nbsp;&nbsp; || 7,071 &nbsp;&nbsp; || 7,141 &nbsp;&nbsp; || 7,211 &nbsp;&nbsp; || 7,280 &nbsp;&nbsp; || 7,348 &nbsp;&nbsp; || 7,416 &nbsp;&nbsp; || 7,483 &nbsp;&nbsp;
 +
|-align="center"
 +
| 13 % || 7,345 &nbsp;&nbsp; || 7,000 &nbsp;&nbsp; || 7,071 &nbsp;&nbsp; || 7,141 &nbsp;&nbsp; || 7,211 &nbsp;&nbsp; || 7,280 &nbsp;&nbsp; || 7,348 &nbsp;&nbsp; || 7,416 &nbsp;&nbsp; || 7,483 &nbsp;&nbsp; || 7,549 &nbsp;&nbsp; || 7,615 &nbsp;&nbsp; || 7,681 &nbsp;&nbsp;
 +
|-align="center"
 +
| 14 % || 7,547 &nbsp;&nbsp; || 7,211 &nbsp;&nbsp; || 7,280 &nbsp;&nbsp; || 7,348 &nbsp;&nbsp; || 7,416 &nbsp;&nbsp; || 7,483 &nbsp;&nbsp; || 7,549 &nbsp;&nbsp; || 7,615 &nbsp;&nbsp; || 7,681 &nbsp;&nbsp; || 7,745 &nbsp;&nbsp; || 7,810 &nbsp;&nbsp; || 7,874 &nbsp;&nbsp;
 +
|-align="center"
 +
| 15 % || 7,743 &nbsp;&nbsp; || 7,416 &nbsp;&nbsp; || 7,483 &nbsp;&nbsp; || 7,549 &nbsp;&nbsp; || 7,615 &nbsp;&nbsp; || 7,681 &nbsp;&nbsp; || 7,745 &nbsp;&nbsp; || 7,810 &nbsp;&nbsp; || 7,874 &nbsp;&nbsp; || 7,937 &nbsp;&nbsp; || 8,000 &nbsp;&nbsp; || 8,062 &nbsp;&nbsp;
 +
|-align="center"
 +
| 16 % || 7,934 &nbsp;&nbsp; || 7,615 &nbsp;&nbsp; || 7,681 &nbsp;&nbsp; || 7,745 &nbsp;&nbsp; || 7,810 &nbsp;&nbsp; || 7,874 &nbsp;&nbsp; || 7,937 &nbsp;&nbsp; || 8,000 &nbsp;&nbsp; || 8,062 &nbsp;&nbsp; || 8,124 &nbsp;&nbsp; || 8,185 &nbsp;&nbsp; || 8,246 &nbsp;&nbsp;
 +
|-align="center"
 +
| 17 % || 8,121 &nbsp;&nbsp; || 7,810 &nbsp;&nbsp; || 7,874 &nbsp;&nbsp; || 7,937 &nbsp;&nbsp; || 8,000 &nbsp;&nbsp; || 8,062 &nbsp;&nbsp; || 8,124 &nbsp;&nbsp; || 8,185 &nbsp;&nbsp; || 8,246 &nbsp;&nbsp; || 8,306 &nbsp;&nbsp; || 8,366 &nbsp;&nbsp; || 8,426 &nbsp;&nbsp;
 +
|-align="center"
 +
| 18 % || 8,304 &nbsp;&nbsp; || 8,000 &nbsp;&nbsp; || 8,062 &nbsp;&nbsp; || 8,124 &nbsp;&nbsp; || 8,185 &nbsp;&nbsp; || 8,246 &nbsp;&nbsp; || 8,306 &nbsp;&nbsp; || 8,366 &nbsp;&nbsp; || 8,426 &nbsp;&nbsp; || 8,485 &nbsp;&nbsp; || 8,544 &nbsp;&nbsp; || 8,602 &nbsp;&nbsp;
 +
|-align="center"
 +
| 19 % || 8,483 &nbsp;&nbsp; || 8,185 &nbsp;&nbsp; || 8,246 &nbsp;&nbsp; || 8,306 &nbsp;&nbsp; || 8,366 &nbsp;&nbsp; || 8,426 &nbsp;&nbsp; || 8,485 &nbsp;&nbsp; || 8,544 &nbsp;&nbsp; || 8,602 &nbsp;&nbsp; || 8,660 &nbsp;&nbsp; || 8,717 &nbsp;&nbsp; || 8,774 &nbsp;&nbsp;
 +
|-align="center"
 +
| 20 % || 8,658 &nbsp;&nbsp; || 8,366 &nbsp;&nbsp; || 8,426 &nbsp;&nbsp; || 8,485 &nbsp;&nbsp; || 8,544 &nbsp;&nbsp; || 8,602 &nbsp;&nbsp; || 8,660 &nbsp;&nbsp; || 8,717 &nbsp;&nbsp; || 8,774 &nbsp;&nbsp; || 8,831 &nbsp;&nbsp; || 8,888 &nbsp;&nbsp; || 8,944 &nbsp;&nbsp;
 
|}
 
|}
  
 +
The Moon Chance portion of the formula for moon size does NOT take into consideration the lunar architect.
 +
 +
==Moon Destruction==
 +
In [[Nova]], [[Conquest]], and [[Starfleet Commander Eradeon|Eradeon]] a moon can be destroyed by a fleet of [[Zeus]].
 +
Before Zeus can destroy a moon, they must defeat all fleets and defenses on the moon.
 +
There are 4 possible outcomes for a moon destruction mission:
 +
 +
#Moon survives, Fleet survives
 +
#Moon survives, Fleet is destroyed
 +
#Moon is destroyed, Fleet is destroyed
 +
#Moon is destroyed, Fleet survives
  
'''What Order Do I Build Things?'''
+
If the fleet is destroyed a debris field is created but there is no moon formation chance. If the moon is destroyed all fleet tasks from it will be diverted to the planet.
  
This all depends on personal taste. Some people advocate that you should build only Lunar Bases and Capitol until you reach lvl10 on both, and then build a Oracle to lvl 6 or more, and a warp gate.
 
  
If you are an active crasher, or aspire to being one, then you should be thinking of getting the Oracle up and running ASAP. If you are a more cautious player, then you may think about getting some defense on the moon. Typically most gamers see defense on a moon as pointless, as it is ever so easy to fleetsave/resource save with a moon, due to it not being able to be scanned by another moon's Oracle.
+
===Formulas for Destruction===
 +
Chance to destroy moon (in percentage)= [[image:moondestroyformula.png]]
  
Below you will see two short build orders. These are by no means a definitive answer. If you are still unsure about what to build after reading this, politely ask someone near you who has a moon for their advice.
 
  
''Defensive Build''
+
Chance the Fleet is destroyed (in percentage)= [[image:fleetdestroyformula.png]]
  
:Empty Moon(0/1 fields used)
 
:Lunar Base level 1 (1/4 fields used)
 
:Capitol level 1 (2/4 fields used)
 
:Capitol level 2 (3/4 fields used)
 
:Lunar Base level 2 (4/7 fields used)
 
:Capitol level 3 (5/7 fields used)
 
:Capitol level 4 (6/7 fields used)
 
:Lunar Base level 3 (7/10 fields used)
 
:Shipyard level 1 (8/10 fields used)
 
:Shipyard level 2 (9/10 fields used)
 
:Lunar Base level 4 (10/13 fields used)
 
:Shipyard level 3 (11/13 fields used)
 
:Shipyard level 4 (12/13 fields used)
 
  
Using a moon in a defensive capability includes wanting to fleetsave from it and having some defense to protect any res on the planet and the ships a little if you do get caught out.
+
There is almost always a greater chance that a fleet with a single Zeus will be destroyed than the moon.
 +
Adding Zeus raises the probability that the moon will be destroyed, up to 100%.
 +
However, assuming defending units on a moon can be defeated by a single Zeus and there is no limit on the number of attempts that can be made, additional per-attempt Zeus increase the expected cost of moon destruction.
  
''Offensive Build''
 
  
Empty Moon(0/1 fields used)
+
In the following table
:Lunar Base level 1 (1/4 fields used)
+
*Moon Sizes are selected from the outside (left and lower) edges of the above moon size table.  These values are generally repeated several times in the interior as well.
:Capitol level 1 (2/4 fields used)
+
*The Chance of Fleet Destruction is the chance that the '''fleet''' is destroyed in a particular attempt, as given in the above formula.  It is independent of fleet composition.
:Oracle level 1 (3/4 fields used)
+
*The Expected Attempts for Single Zeus is the expected (average) number of times a single Zeus would have to attempt moon destruction before the moon is destroyed. (As it turns out) it is simply the inverse of the above chance to destroy moon with ''Zeus''&nbsp;=&nbsp;1.  This is by no means a guarantee; as the number of attempts required with a given number of Zeus follows a [[wikipedia:Geometric distribution|geometric distribution]], the variance is very large.  It can only be said that the actual number of attempts required will ''usually'' be between 1 and twice the expected value listed in this column.
:Lunar Base level 2 (4/7 fields used)
+
*The Expected Zeus Lost Using Single Zeus is the product of the previous two columns, multiplying the expected number of attempts by the probability that the Zeus will be lost in each attempt.
:Capitol level 2 (5/7 fields used)
+
*Zeus required for Certainty is <big>⌈</big>(100÷(100 − ''MoonSize''<sup>½</sup>))<sup>2</sup><big>⌉</big>, the number of Zeus required for the chance to destroy moon to meet or exceed 100%.
:Oracle level 2 (6/7 fields used)
+
*Expected Zeus Lost at Certainty is the product of the second and fifth columns, multiplying the chance of fleet loss by the number of Zeus in a fleet that has 100% chance of destroying a moon of that size.  Actual fleet loss is, of course, all or nothing.
:Lunar Base level 3 (7/10 fields used)
 
:Capitol level 3 (8/10 fields used)
 
:Oracle level 3 (9/10 fields used)
 
:Lunar Base level 4 (10/13 fields used)
 
:Capitol level 4 (11/13 fields used)
 
:Oracle level 4 (12/13 fields used)
 
  
''Nuts Build:''
 
  
This is how I build my moons up after already having one built up.
+
{|class="wikitable" border="1"
 +
|+ Expected Cost of Moon Destruction
 +
!|Moon Size (selected)
 +
!|Chance of Fleet Destruction
 +
!|Expected Attempts for Single Zeus
 +
!|Expected Zeus Lost Using Single Zeus
 +
!|Zeus Required for Certainty
 +
!|Expected Zeus Lost at Certainty
 +
|- align="center"
 +
|3605||30.0%||2.5||0.75||7||2.1
 +
|- align="center"
 +
|4000||31.6%||2.7||0.86||8||2.5
 +
|- align="center"
 +
|4358||33.0%||2.9||0.97||9||3.0
 +
|- align="center"
 +
|4690||34.2%||3.2||1.09||11||3.8
 +
|- align="center"
 +
|5000||35.4%||3.4||1.21||12||4.2
 +
|- align="center"
 +
|5291||36.4%||3.7||1.33||14||5.1
 +
|- align="center"
 +
|5567||37.3%||3.9||1.47||16||6.0
 +
|- align="center"
 +
|5830||38.2%||4.2||1.61||18||6.9
 +
|- align="center"
 +
|6082||39.0%||4.5||1.77||21||8.2
 +
|- align="center"
 +
|6324||39.8%||4.9||1.94||24||9.5
 +
|- align="center"
 +
|6557||40.5%||5.3||2.13||28||11.3
 +
|- align="center"
 +
|6782||41.2%||5.7||2.33||33||13.6
 +
|- align="center"
 +
|7000||41.8%||6.1||2.56||38||15.9
 +
|- align="center"
 +
|7211||42.5%||6.6||2.82||44||18.7
 +
|- align="center"
 +
|7416||43.1%||7.2||3.10||52||22.4
 +
|- align="center"
 +
|7615||43.6%||7.9||3.43||62||27.1
 +
|- align="center"
 +
|7810||44.2%||8.6||3.80||74||32.7
 +
|- align="center"
 +
|8000||44.7%||9.5||4.24||90||40.2
 +
|- align="center"
 +
|8185||45.2%||10.5||4.75||111||50.2
 +
|- align="center"
 +
|8366||45.7%||11.7||5.36||138||63.1
 +
|- align="center"
 +
|8426||45.9%||12.2||5.59||149||68.4
 +
|- align="center"
 +
|8485||46.1%||12.7||5.84||161||74.2
 +
|- align="center"
 +
|8544||46.2%||13.2||6.11||175||80.9
 +
|- align="center"
 +
|8602||46.4%||13.8||6.39||191||88.6
 +
|- align="center"
 +
|8660||46.5%||14.4||6.70||208||96.8
 +
|- align="center"
 +
|8717||46.7%||15.1||7.04||228||106.4
 +
|- align="center"
 +
|8774||46.8%||15.8||7.40||250||117.1
 +
|- align="center"
 +
|8831||47.0%||16.6||7.80||276||129.7
 +
|- align="center"
 +
|8888||47.1%||17.5||8.24||306||144.2
 +
|- align="center"
 +
|8944||47.3%||18.4||8.71||340||160.8
 +
|}
  
:Empty Moon(0/1 fields used)
+
==Abandoning==
:Lunar Base level 1 (1/4 fields used)
+
Moons may be abandoned, like planets, from their Home page.
:Capitol level 1 (2/4 fields used)
+
:Capitol level 2 (3/4 fields used)
+
When moons were introduced, it was not possible to abandon one without abandoning the associated planet.
:Lunar Base level 2 (4/7 fields used)
+
However, moons are expensive (especially at the time), so the circumstances where one would want to abandon one were extremely rare, if nonexistent.
:Capitol Level 3 (5/7 fields used)
+
(An exception might be if one accidentally queued a large number of units at the moon's shipyard, and then had a need to enter vacation mode.)
:Capitol Level 4 (6/7 fields used)
 
:Lunar Base level 3 (7/10 fields used)
 
:Capitol Level 5 (8/10 fields used)
 
:Capitol Level 6 (9/10 fields used)
 
:Lunar Base level 4 (10/13 fields used)
 
:Capitol Level 7 (11/13 fields used)
 
:Capitol Level 8 (12/13 fields used)
 
:Lunar Base level 5 (13/16 fields used)
 
:Capitol Level 9 (14/16 fields used)
 
:Capitol Level 10 (15/16 fields used)
 
:Lunar Base level 6 (16/19 fields used)
 
:Warp Gate level 1 (17/19 fields used)
 
:Oracle level 1 (18/19 fields used)
 
:Lunar Base level 7 (19/22 fields used)
 
:Oracle level 3 (20/22 fields used)
 
:Oracle level 4 (21/22 fields used)
 
:Lunar Base level 8 (22/25 fields used)
 
:Oracle level 5 (23/25 fields used)
 
:Oracle level 6 (24/25 fields used)
 
:Oracle level 7 (25/25 fields used)
 
:Deconstruct Capitol level 10 (24/25 fields used)
 
:Oracle level 8 (25/25 fields used)
 
:Deconstruct Capitol level 9 (24/25 fields used)
 
:Shipyard level 1 (25/25 fields used)
 
:Decon Capitol level 8 (24/25 fields used)
 
:Shipyard level 2 (25/25 fields used)
 
  
From here you get the idea: Deconstruct Capitol while building up Shipyard until Capitol is at level 2.
+
With the introduction in Nova of destructible moons, and moon sizes, a way to abandon moons was also made available.
 +
Presumably this was to allow a player to abandon a small moon to attempt to gain a larger one.
  
Note that it's not until you hit level 4 Oracle that you begin to really see how useful of a weapon it is. I personally recommend raising it to at least 7 (which is 48 systems EACH way so 96 systems total) which is the point where the hydrogen cost of sending your fleet there as well as the cost of upgrading it further become quite high.
+
Moon abandonment is still rare, but the same user interface is used to detach Hired Guns territories from the associated planet, which is a regular occurrence.
  
Also note that, in the "Nuts build", I constructed the jump gate as soon as I hit my Capitol goal. This is so that I can gate my fleet there instead of spending the millions of hydrogen traveling there. All I do is send my transports on a moon-to-moon deploy with the resources I want to bring, and then jump my fleet there once the transports arrive. If it's your first moon there's no point in constructing the jump gate until just before you start to deconstruct your Capitol, as the resources are better spent elsewhere until then. I also build up my moons one at a time as it costs a lot of crystal and hydrogen to do so, and is difficult to do efficiently when spreading yourself between more than one.
 
  
 
==See Also==
 
==See Also==

Latest revision as of 21:22, 18 May 2016

Shortcut:
M
Moon.png

A moon is a celestial body that can be found in orbit around an inhabited planet. It is the home of several specialty buildings, and can be used in many ways similarly to a colonized planet. It disappears upon abandoning a planet, or when a colony is removed for inactivity.

Moons can also be abandoned independently of the planet.

Starfleet Hired Guns and Universe 3 do not have moons. In Hired Guns, its territories take the place of moons in the user interface.

In universes with moons since Nova (i.e., Nova, Conquest, and Eradeon) moons can also be destroyed by a fleet of Zeus.


Evaluation

Advantages

  • Specialty buildings: Lunar Dock, Oracle, Warp Gate, and Lunar Dock.
  • Oracles cannot scan moons.
  • Resources may be stored and consumed via building, or through a Shipyard.
  • Moons do not produce resources and have no cargo capacity: Infinite resource values can be placed on the moon to allow continued resource production on planets without building ships to hold the resources.
  • Unlike ships, moons can only be destroyed by Zeus class ships.

Disadvantages

  • Mines cannot be built.
  • Missions cannot be run from the Moon.
  • Workers cannot be transported to, or used on a Moon.
  • Mines, [Research Lab]], Factory, Foundry, Resource Den, Droids, and Helios Class Solar Satellite cannot be built on a moon.
  • Ships and resources sent to a Moon are still visible to probes, and vulnerable to attacks, just as if they were on a planet. They would have to be in transit to keep them safe.
  • Unlike planets, moons can be destroyed by a fleet of Zeus.

Special Note

  • Planets and Moons share a single location for Debris. Debris resulting from a battle taking place at a moon will be found on the Galaxy screen adjacent to the associated planet, not the moon itself. Harvest missions sent to either the planet or the moon will collect the debris.

Appearance

Moon appearance on the galaxy screen.

Moons appear as a blank spot in the number sequence from the galaxy view.

Formation

Moons can only be formed from the debris of large battles. For every 150,000 debris produced in a battle, there is a 1% chance that a moon will coalesce. The maximum chance of moon accretion is 20% (3,000,000 debris).

The calculation is performed on a per-battle basis; any debris in orbit at the time of a battle is not included in determining if a moon is formed.

Because the moon is the result of battle, the defending planet is the owner of any moon that is formed. Moon creation is immediate after the battle, and does not consume the debris field; therefore, collecting the debris field will not interfere with the process.

Some users claim that since the debris is left from the moon formation, the moon must actually be made from the 70% of ore and Crystal, and all the hydrogen which does not form debris. These lost materials are sometimes jokingly referred to as "Cheese."

Moons generate with exactly 1 (one) building field, which must be used for a Lunar Base Level 1.

Buildings

The following are the ONLY building types available on a Moon.

  • Lunar Base is required in order to build other structures on a moon. Each level provides three additional building fields on the moon, but occupies one, leaving a surplus of two available building fields.
  • Oracle can only be built on a moon. It is a long range telescope that is capable of detecting most fleet movements.
  • Warp Gate can only be built on a moon. When you have more than one, it allows for the owner to instantly transfer ships between warp gates.
  • Shipyard works like a shipyard on a planet. Building one allows you to build ships and defenses.
  • Capitol works like a capitol on a planet.
  • Lunar Dock can be used to deploy a Hephaestus Class Attack Platform back to your moon.

Note that the moon is considered a separate entity from the planet it orbits. Any shipyards, planetary defenses, and capitols built on one do not affect build times and defensive capacities of the other. Anti-ballistic Missiles built on a planet do protect its moon.

At any time, should you have used all current building fields, you will receive the following warning on the moon's Buildings page:
All fields on the moon have been used up. If you wish to continue building, you will have to tear down one building's level and then upgrade the Lunar Base to gain more fields.

Obtaining

Ships per 150,000 debris and corresponding chance of moon formation. (This table does not apply to Starfleet Commander Conquest it has unique ship and defense debris rules)

Ship 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
Empusa Class 1000 2000 3000 4000 5000 6000 7000 8000 9000 10000 11000 12000 13000 14000 15000 16000 17000 18000 19000 20000
Hermes Class 500 1000 1500 2000 2500 3000 3500 4000 4500 5000 5500 6000 6500 7000 7500 8000 8500 9000 9500 10000
Helios Class 250 500 750 1000 1250 1500 1750 2000 2250 2500 2750 3000 3250 3500 3750 4000 4250 4500 4750 5000
Atlas Class 125 250 375 500 625 750 875 1000 1125 1250 1375 1500 1625 1750 1875 2000 2125 2250 2375 2500
Curetes Class 125 250 375 500 625 750 875 1000 1125 1250 1375 1500 1625 1750 1875 2000 2125 2250 2375 2500
Hercules Class 42 84 126 168 210 252 294 336 378 420 462 504 546 588 630 672 714 756 798 840
Artemis Class 125 250 375 500 625 750 875 1000 1125 1250 1375 1500 1625 1750 1875 2000 2125 2250 2375 2500
Apollo Class 59 118 177 263 295 354 413 472 531 590 649 708 767 826 885 944 1003 1062 1121 1180
Charon Class 63 126 189 252 315 378 441 504 567 630 693 756 819 882 945 1008 1071 1134 1197 1260
Zagreus Class 63 126 189 252 315 378 441 504 567 630 693 756 819 882 945 1008 1071 1134 1197 1260
Dionysus Class 32 64 96 128 160 192 224 256 288 320 352 384 416 448 480 512 544 576 608 640
Poseidon Class 19 38 57 76 95 114 133 152 171 190 209 228 247 266 285 304 323 342 361 380
Pallas Class 16 32 48 64 80 96 112 128 144 160 176 192 208 224 240 256 272 288 304 320
Gaia Class 17 34 51 68 85 102 119 136 153 170 187 204 221 238 255 272 289 306 323 340
Carmanor Class 14 28 42 56 70 84 98 112 126 140 154 168 182 196 210 224 238 252 266 280
Athena Class 9 18 27 36 45 54 63 72 81 90 99 108 117 126 135 144 153 162 171 180
Ares Class 7 14 21 28 35 42 49 56 63 70 77 84 91 98 105 112 119 126 133 140
Hades Class 8 16 24 32 40 48 56 64 72 80 88 96 104 112 120 128 136 144 152 160
Prometheus Class 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
Thanatos Class 1 2 3 4
Zeus Class 1 2
Hephaestus Class 1
  • NOTE: The rightmost columns project the rounding from the 1% value and so overstate the requirement slightly (8.3 Athena for 1% is indeed 9, but at 20% the correct answer is 167 not 180)

Probability

The probability of getting a moon is always a maximum of 20% on any given chance. The more attempts you make however, the greater the likelihood you will succeed in creating a moon. Unfortunately five 20% attempts will not guarantee you a moon; the odds of probability are closer to 67%. The same can be said with 21 20% attempts. Even though the odds of probability state you have a 99% chance of gaining a moon, every attempt still has a 20% chance of creating a moon. Using a lunar commander will double the base percentage chance of a moon forming.

Keep in mind that the chance is always random. The game doesn't keep track and calculate how many attempts you've made in the past. Below is a chart that outlines the probability.


Probability of gaining a moon on 'n' attempts
Number of
attempts
Percent Chance of
gaining a moon with 20% attempts
Percent Chance of
not gaining a moon with 20% attempts
Percent Chance of
gaining a moon with 10% attempts
1 20 80 10
2 36 64 19
3 49 51 27.1
4 59 41 34.39
5 67.23 32.77 40.95
6 73.79 26.21 46.86
7 79.03 20.97 52.17
8 83.22 16.78 56.95
9 86.58 13.42 61.26
10 89.26 10.74 65.13
11 91.41 8.59 68.62
12 93.13 6.87 71.76
13 94.50 5.50 74.58
14 95.60 4.40 77.12
15 96.48 3.52 79.41
16 97.19 2.81 81.47
17 97.75 2.25 83.32
18 98.20 1.80 84.99
19 98.56 1.44 86.49
20 98.85 1.15 87.84
21 99.08 0.92 89.06
35 99.96 0.041 97.5
n ( 1 - (0.8)n ) * 100 (0.8)n * 100 ( 1 - (0.9)n ) * 100

Moon Size

In universes since Starfleet Commander Nova, moons are assigned a size at the time of formation based on the size of the debris which created it. (Moons in older universes also have a size assigned, but the number is meaningless.)

Moonsize Diameter:
= FLOOR ( (x + 3 * Base Moon Percentage Chance ) ^ 0,5 * 1000 )

x is a number between 10-20 (10 <= x <= 20) where all x are equally likely to occur

The minimum diameter is 3,605 and the maximum diameter is 8,944. You should always seek the largest possible moon, so it will not be easily destroyed. At the highest probability of 20% moon formation a moon always receives a diameter of at least 8,366.

Moon Size Statistics
Moon Chance Average Size
Minimum
Possible lunar sizes
Maximum
1 % 4,225    3,605    3,741    3,872    4,000    4,123    4,242    4,358    4,472    4,582    4,690    4,795   
2 % 4,569    4,000    4,123    4,242    4,358    4,472    4,582    4,690    4,795    4,898    5,000    5,099   
3 % 4,888    4,358    4,472    4,582    4,690    4,795    4,898    5,000    5,099    5,196    5,291    5,385   
4 % 5,187    4,690    4,795    4,898    5,000    5,099    5,196    5,291    5,385    5,477    5,567    5,656   
5 % 5,469    5,000    5,099    5,196    5,291    5,385    5,477    5,567    5,656    5,744    5,830    5,916   
6 % 5,737    5,291    5,385    5,477    5,567    5,656    5,744    5,830    5,916    6,000    6,082    6,164   
7 % 5,994    5,567    5,656    5,744    5,830    5,916    6,000    6,082    6,164    6,244    6,324    6,403   
8 % 6,239    5,830    5,916    6,000    6,082    6,164    6,244    6,324    6,403    6,480    6,557    6,633   
9 % 6,476    6,082    6,164    6,244    6,324    6,403    6,480    6,557    6,633    6,708    6,782    6,855   
10 % 6,704    6,324    6,403    6,480    6,557    6,633    6,708    6,782    6,855    6,928    7,000    7,071   
11 % 6,924    6,557    6,633    6,708    6,782    6,855    6,928    7,000    7,071    7,141    7,211    7,280   
12 % 7,138    6,782    6,855    6,928    7,000    7,071    7,141    7,211    7,280    7,348    7,416    7,483   
13 % 7,345    7,000    7,071    7,141    7,211    7,280    7,348    7,416    7,483    7,549    7,615    7,681   
14 % 7,547    7,211    7,280    7,348    7,416    7,483    7,549    7,615    7,681    7,745    7,810    7,874   
15 % 7,743    7,416    7,483    7,549    7,615    7,681    7,745    7,810    7,874    7,937    8,000    8,062   
16 % 7,934    7,615    7,681    7,745    7,810    7,874    7,937    8,000    8,062    8,124    8,185    8,246   
17 % 8,121    7,810    7,874    7,937    8,000    8,062    8,124    8,185    8,246    8,306    8,366    8,426   
18 % 8,304    8,000    8,062    8,124    8,185    8,246    8,306    8,366    8,426    8,485    8,544    8,602   
19 % 8,483    8,185    8,246    8,306    8,366    8,426    8,485    8,544    8,602    8,660    8,717    8,774   
20 % 8,658    8,366    8,426    8,485    8,544    8,602    8,660    8,717    8,774    8,831    8,888    8,944   

The Moon Chance portion of the formula for moon size does NOT take into consideration the lunar architect.

Moon Destruction

In Nova, Conquest, and Eradeon a moon can be destroyed by a fleet of Zeus. Before Zeus can destroy a moon, they must defeat all fleets and defenses on the moon. There are 4 possible outcomes for a moon destruction mission:

  1. Moon survives, Fleet survives
  2. Moon survives, Fleet is destroyed
  3. Moon is destroyed, Fleet is destroyed
  4. Moon is destroyed, Fleet survives

If the fleet is destroyed a debris field is created but there is no moon formation chance. If the moon is destroyed all fleet tasks from it will be diverted to the planet.


Formulas for Destruction

Chance to destroy moon (in percentage)= Moondestroyformula.png


Chance the Fleet is destroyed (in percentage)= Fleetdestroyformula.png


There is almost always a greater chance that a fleet with a single Zeus will be destroyed than the moon. Adding Zeus raises the probability that the moon will be destroyed, up to 100%. However, assuming defending units on a moon can be defeated by a single Zeus and there is no limit on the number of attempts that can be made, additional per-attempt Zeus increase the expected cost of moon destruction.


In the following table

  • Moon Sizes are selected from the outside (left and lower) edges of the above moon size table. These values are generally repeated several times in the interior as well.
  • The Chance of Fleet Destruction is the chance that the fleet is destroyed in a particular attempt, as given in the above formula. It is independent of fleet composition.
  • The Expected Attempts for Single Zeus is the expected (average) number of times a single Zeus would have to attempt moon destruction before the moon is destroyed. (As it turns out) it is simply the inverse of the above chance to destroy moon with Zeus = 1. This is by no means a guarantee; as the number of attempts required with a given number of Zeus follows a geometric distribution, the variance is very large. It can only be said that the actual number of attempts required will usually be between 1 and twice the expected value listed in this column.
  • The Expected Zeus Lost Using Single Zeus is the product of the previous two columns, multiplying the expected number of attempts by the probability that the Zeus will be lost in each attempt.
  • Zeus required for Certainty is (100÷(100 − MoonSize½))2, the number of Zeus required for the chance to destroy moon to meet or exceed 100%.
  • Expected Zeus Lost at Certainty is the product of the second and fifth columns, multiplying the chance of fleet loss by the number of Zeus in a fleet that has 100% chance of destroying a moon of that size. Actual fleet loss is, of course, all or nothing.


Expected Cost of Moon Destruction
Moon Size (selected) Chance of Fleet Destruction Expected Attempts for Single Zeus Expected Zeus Lost Using Single Zeus Zeus Required for Certainty Expected Zeus Lost at Certainty
3605 30.0% 2.5 0.75 7 2.1
4000 31.6% 2.7 0.86 8 2.5
4358 33.0% 2.9 0.97 9 3.0
4690 34.2% 3.2 1.09 11 3.8
5000 35.4% 3.4 1.21 12 4.2
5291 36.4% 3.7 1.33 14 5.1
5567 37.3% 3.9 1.47 16 6.0
5830 38.2% 4.2 1.61 18 6.9
6082 39.0% 4.5 1.77 21 8.2
6324 39.8% 4.9 1.94 24 9.5
6557 40.5% 5.3 2.13 28 11.3
6782 41.2% 5.7 2.33 33 13.6
7000 41.8% 6.1 2.56 38 15.9
7211 42.5% 6.6 2.82 44 18.7
7416 43.1% 7.2 3.10 52 22.4
7615 43.6% 7.9 3.43 62 27.1
7810 44.2% 8.6 3.80 74 32.7
8000 44.7% 9.5 4.24 90 40.2
8185 45.2% 10.5 4.75 111 50.2
8366 45.7% 11.7 5.36 138 63.1
8426 45.9% 12.2 5.59 149 68.4
8485 46.1% 12.7 5.84 161 74.2
8544 46.2% 13.2 6.11 175 80.9
8602 46.4% 13.8 6.39 191 88.6
8660 46.5% 14.4 6.70 208 96.8
8717 46.7% 15.1 7.04 228 106.4
8774 46.8% 15.8 7.40 250 117.1
8831 47.0% 16.6 7.80 276 129.7
8888 47.1% 17.5 8.24 306 144.2
8944 47.3% 18.4 8.71 340 160.8

Abandoning

Moons may be abandoned, like planets, from their Home page.

When moons were introduced, it was not possible to abandon one without abandoning the associated planet. However, moons are expensive (especially at the time), so the circumstances where one would want to abandon one were extremely rare, if nonexistent. (An exception might be if one accidentally queued a large number of units at the moon's shipyard, and then had a need to enter vacation mode.)

With the introduction in Nova of destructible moons, and moon sizes, a way to abandon moons was also made available. Presumably this was to allow a player to abandon a small moon to attempt to gain a larger one.

Moon abandonment is still rare, but the same user interface is used to detach Hired Guns territories from the associated planet, which is a regular occurrence.


See Also