Difference between revisions of "Shield Tech"
(→Ineffectiveness rule: table of attack vs shield ineffectiveness) |
m (→Ineffectiveness rule: corrected misspelling in link for the Hephaestus Class) |
||
Line 151: | Line 151: | ||
|[[File:zeus_class.png|25px|sub|link=Zeus Class]]||50k|| x|| || x|| || x|| x|| x|| x|| x|| x|| x|| || | |[[File:zeus_class.png|25px|sub|link=Zeus Class]]||50k|| x|| || x|| || x|| x|| x|| x|| x|| x|| x|| || | ||
{{DTableRow}} | {{DTableRow}} | ||
− | |[[File:roaming_planet.png|25px|sub|link= | + | |[[File:roaming_planet.png|25px|sub|link=Hephaestus Class]]||150k|| x|| x|| x|| x|| x|| x|| x|| x|| x|| x|| x|| x|| |
{{DTableRowAlt}} | {{DTableRowAlt}} | ||
|[[File:solar_satellite.png|25px|sub|link=Helios Class]]||1|| || || || || || || || || || || || || | |[[File:solar_satellite.png|25px|sub|link=Helios Class]]||1|| || || || || || || || || || || || || |
Revision as of 08:40, 1 August 2011
Shield Tech allows your ships to take more punishment in battle. Each level researched will increase the shields on your ships and defenses by 10%.
Costs and Effect
Level | Ore | Crystal | Hydrogen | Shields Boost |
1 | 200 | 600 | 0 | 10% |
2 | 400 | 1,200 | 0 | 20% |
3 | 800 | 2,400 | 0 | 30% |
4 | 1,600 | 4,800 | 0 | 40% |
5 | 3,200 | 9,600 | 0 | 50% |
6 | 6,400 | 19,200 | 0 | 60% |
7 | 12,800 | 38,400 | 0 | 70% |
8 | 25,600 | 76,800 | 0 | 80% |
9 | 51,200 | 153,600 | 0 | 90% |
10 | 102,400 | 307,200 | 0 | 100% |
11 | 204,800 | 614,400 | 0 | 110% |
12 | 409,600 | 1,228,800 | 0 | 120% |
* Boost is a percentage of the base Shields rating. Further upgrades are possible. With each level the costs double and the effect increases by 10%.
Ineffectiveness rule
Any attack that does less than 1% of the maximum shielding capacity of the target is absorbed with no effect on the target. As an example, The Artemis Class has a base attack of 50. The Large Decoy has a base shielding of 10,000. Since 50/10,000 = 0.005 (one half of one percent), this means an Artemis could never damage a Large Decoy that still has its shield even partially up. Note: this rule works off the base rating of the ship or defense's shields and weaponry, not the research-enhanced ratings. So the relative weapons research and shield research levels of the attacker and defender are irrelevant to the matter.
Dependencies
Requires
- Energy Tech (Level 3)
- Research Lab (Level 6)
Required For
- Gauss Cannon (Level 1)
- Decoy (Level 2)
- Dionysus Class (Level 2)
- FTL Tech (level 5)
- Large Decoy (Level 6)
- Hephaestus Class (Level 12)