Difference between revisions of "Ships"

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(Changed ship names to icons for Rapid Fire table, reduced size by about 50% - tried to get a border-right into the templates to make dividing lines but couldn't quite figure it out)
m (icon alignment)
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{| cellpadding="5" cellspacing="0"
 
{| cellpadding="5" cellspacing="0"
 
|''Requires:''
 
|''Requires:''
|[[File:shipyard.png|15px|sub|link=Shipyard]] 3
+
|[[File:shipyard.png|15px|middle|link=Shipyard]] 3
|[[File:pulse_drive.png|15px|sub|link=Pulse Drive]] 2
+
|[[File:pulse_drive.png|15px|middle|link=Pulse Drive]] 2
|[[File:armor_tech.png|15px|sub|link=Armor Tech]] 2
+
|[[File:armor_tech.png|15px|middle|link=Armor Tech]] 2
 
|}
 
|}
  
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{| cellpadding="5" cellspacing="0"
 
{| cellpadding="5" cellspacing="0"
 
|''Requires:''
 
|''Requires:''
|[[File:shipyard.png|15px|sub|link=Shipyard]] 3
+
|[[File:shipyard.png|15px|middle|link=Shipyard]] 3
|[[File:pulse_drive.png|15px|sub|link=Pulse Drive]] 2
+
|[[File:pulse_drive.png|15px|middle|link=Pulse Drive]] 2
|[[File:armor_tech.png|15px|sub|link=Armor Tech]] 2
+
|[[File:armor_tech.png|15px|middle|link=Armor Tech]] 2
 
|}
 
|}
  
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{| cellpadding="5" cellspacing="0"
 
{| cellpadding="5" cellspacing="0"
 
|''Requires:''
 
|''Requires:''
|[[File:shipyard.png|15px|sub|link=Shipyard]] 4
+
|[[File:shipyard.png|15px|middle|link=Shipyard]] 4
|[[File:jet_drive.png|15px|sub|link=Jet Drive]] 6
+
|[[File:jet_drive.png|15px|middle|link=Jet Drive]] 6
 
|}
 
|}
  
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{| cellpadding="5" cellspacing="0"
 
{| cellpadding="5" cellspacing="0"
 
|''Requires:''
 
|''Requires:''
|[[File:shipyard.png|15px|sub|link=Shipyard]] 1
+
|[[File:shipyard.png|15px|middle|link=Shipyard]] 1
|[[File:jet_drive.png|15px|sub|link=Jet Drive]] 1
+
|[[File:jet_drive.png|15px|middle|link=Jet Drive]] 1
 
|}
 
|}
  
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{| cellpadding="5" cellspacing="0"
 
{| cellpadding="5" cellspacing="0"
 
|''Requires:''
 
|''Requires:''
|[[File:shipyard.png|15px|sub|link=Shipyard]] 4
+
|[[File:shipyard.png|15px|middle|link=Shipyard]] 4
|[[File:jet_drive.png|15px|sub|link=Jet Drive]] 6
+
|[[File:jet_drive.png|15px|middle|link=Jet Drive]] 6
|[[File:shield_tech.png|15px|sub|link=Shield Tech]] 2
+
|[[File:shield_tech.png|15px|middle|link=Shield Tech]] 2
 
|}
 
|}
  
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{| cellpadding="5" cellspacing="0"
 
{| cellpadding="5" cellspacing="0"
 
|''Requires:''
 
|''Requires:''
|[[File:shipyard.png|15px|sub|link=Shipyard]] 3
+
|[[File:shipyard.png|15px|middle|link=Shipyard]] 3
|[[File:jet_drive.png|15px|sub|link=Jet Drive]] 3
+
|[[File:jet_drive.png|15px|middle|link=Jet Drive]] 3
|[[File:espionage_tech.png|15px|sub|link=Espionage Tech]] 2
+
|[[File:espionage_tech.png|15px|middle|link=Espionage Tech]] 2
 
|}
 
|}
  
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{| cellpadding="5" cellspacing="0"
 
{| cellpadding="5" cellspacing="0"
 
|''Requires:''
 
|''Requires:''
|[[File:shipyard.png|15px|sub|link=Shipyard]] 8
+
|[[File:shipyard.png|15px|middle|link=Shipyard]] 8
|[[File:plasma_tech.png|15px|sub|link=Plasma Tech]] 5
+
|[[File:plasma_tech.png|15px|middle|link=Plasma Tech]] 5
|[[File:pulse_drive.png|15px|sub|link=Pulse Drive]] 6
+
|[[File:pulse_drive.png|15px|middle|link=Pulse Drive]] 6
 
|}
 
|}
  
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{| cellpadding="5" cellspacing="0"
 
{| cellpadding="5" cellspacing="0"
 
|''Requires:''
 
|''Requires:''
|[[File:shipyard.png|15px|sub|link=Shipyard]] 4
+
|[[File:shipyard.png|15px|middle|link=Shipyard]] 4
|[[File:pulse_drive.png|15px|sub|link=Pulse Drive]] 3
+
|[[File:pulse_drive.png|15px|middle|link=Pulse Drive]] 3
 
|}
 
|}
  
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{| cellpadding="5" cellspacing="0"
 
{| cellpadding="5" cellspacing="0"
 
|''Requires:''
 
|''Requires:''
|[[File:shipyard.png|15px|sub|link=Shipyard]] 5
+
|[[File:shipyard.png|15px|middle|link=Shipyard]] 5
|[[File:pulse_drive.png|15px|sub|link=Pulse Drive]] 4
+
|[[File:pulse_drive.png|15px|middle|link=Pulse Drive]] 4
|[[File:particle_tech.png|15px|sub|link=Particle Tech]] 2
+
|[[File:particle_tech.png|15px|middle|link=Particle Tech]] 2
 
|}
 
|}
  
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{| cellpadding="5" cellspacing="0"
 
{| cellpadding="5" cellspacing="0"
 
|''Requires:''
 
|''Requires:''
|[[File:shipyard.png|15px|sub|link=Shipyard]] 7
+
|[[File:shipyard.png|15px|middle|link=Shipyard]] 7
|[[File:warp_drive.png|15px|sub|link=Warp Drive]] 4
+
|[[File:warp_drive.png|15px|middle|link=Warp Drive]] 4
 
|}
 
|}
  
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{| cellpadding="5" cellspacing="0"
 
{| cellpadding="5" cellspacing="0"
 
|''Requires:''
 
|''Requires:''
|[[File:shipyard.png|15px|sub|link=Shipyard]] 8
+
|[[File:shipyard.png|15px|middle|link=Shipyard]] 8
|[[File:ftl_tech.png|15px|sub|link=FTL Tech]] 5
+
|[[File:ftl_tech.png|15px|middle|link=FTL Tech]] 5
|[[File:warp_drive.png|15px|sub|link=Warp Drive]] 5
+
|[[File:warp_drive.png|15px|middle|link=Warp Drive]] 5
|[[File:laser_tech.png|15px|sub|link=Laser Tech]] 12
+
|[[File:laser_tech.png|15px|middle|link=Laser Tech]] 12
 
|}
 
|}
  
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{| cellpadding="5" cellspacing="0"
 
{| cellpadding="5" cellspacing="0"
 
|''Requires:''
 
|''Requires:''
|[[File:shipyard.png|15px|sub|link=Shipyard]] 9
+
|[[File:shipyard.png|15px|middle|link=Shipyard]] 9
|[[File:ftl_tech.png|15px|sub|link=FTL Tech]] 5
+
|[[File:ftl_tech.png|15px|middle|link=FTL Tech]] 5
|[[File:warp_drive.png|15px|sub|link=Warp Drive]] 6
+
|[[File:warp_drive.png|15px|middle|link=Warp Drive]] 6
 
|}
 
|}
  
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{| cellpadding="5" cellspacing="0"
 
{| cellpadding="5" cellspacing="0"
 
|''Requires:''
 
|''Requires:''
|[[File:shipyard.png|15px|sub|link=Shipyard]] 2
+
|[[File:shipyard.png|15px|middle|link=Shipyard]] 2
|[[File:jet_drive.png|15px|sub|link=Jet Drive]] 2
+
|[[File:jet_drive.png|15px|middle|link=Jet Drive]] 2
 
|}
 
|}
  
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{| cellpadding="5" cellspacing="0"
 
{| cellpadding="5" cellspacing="0"
 
|''Requires:''
 
|''Requires:''
|[[File:shipyard.png|15px|sub|link=Shipyard]] 1
+
|[[File:shipyard.png|15px|middle|link=Shipyard]] 1
 
|}
 
|}
  
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{| cellpadding="5" cellspacing="0"
 
{| cellpadding="5" cellspacing="0"
 
|''Requires:''
 
|''Requires:''
|[[File:shipyard.png|15px|sub|link=Shipyard]] 12
+
|[[File:shipyard.png|15px|middle|link=Shipyard]] 12
|[[File:energy_tech.png|15px|sub|link=Energy Tech]] 11
+
|[[File:energy_tech.png|15px|middle|link=Energy Tech]] 11
|[[File:plasma_tech.png|15px|sub|link=Plasma Tech]] 9
+
|[[File:plasma_tech.png|15px|middle|link=Plasma Tech]] 9
|[[File:ftl_tech.png|15px|sub|link=FTL Tech]] 9
+
|[[File:ftl_tech.png|15px|middle|link=FTL Tech]] 9
 
|-
 
|-
 
|
 
|
|[[File:warp_drive.png|15px|sub|link=Warp Drive]] 8
+
|[[File:warp_drive.png|15px|middle|link=Warp Drive]] 8
|[[File:laser_tech.png|15px|sub|link=Laser Tech]] 14
+
|[[File:laser_tech.png|15px|middle|link=Laser Tech]] 14
|[[File:weapons_tech.png|15px|sub|link=Weapons Tech]] 11
+
|[[File:weapons_tech.png|15px|middle|link=Weapons Tech]] 11
|[[File:ai_tech.png|15px|sub|link=AI Tech]] 12
+
|[[File:ai_tech.png|15px|middle|link=AI Tech]] 12
 
|}
 
|}
  

Revision as of 17:01, 6 February 2010

Ships are the basic unit of attack in Starfleet Commander. They require a Shipyard for building.

Ship Descriptions

Apollo class.png
Apollo Class Fighter: An upgrade of the Artemis Class that uses a Pulse Drive in place of a Jet Drive allowing for greater firepower and defenses.
Requires: Shipyard.png 3 Pulse drive.png 2 Armor tech.png 2
Charon class.png
Charon Class Transport: The Charon Class Transport is the only ship approved for civilian and droid transport. Each one is capable of ferrying 6 crew members between your worlds.
Requires: Shipyard.png 3 Pulse drive.png 2 Armor tech.png 2
Hercules class.png
Hercules Class Cargo: An upgrade to the Atlas Class with better armor, hull, and cargo capacity. However, it is slower than the upgraded Atlas Class.
Requires: Shipyard.png 4 Jet drive.png 6
Artemis class.png
Artemis Class Fighter: A basic assault unit. It is cheap, light, and dependable, and is the first attack ship that most commanders will build.
Requires: Shipyard.png 1 Jet drive.png 1
Dionysus class.png
Dionysus Class Recycler: The Dionysus Class is used for collecting debris left behind in battle. Send these on a harvest mission and you can collect the resources that float in debris fields around planets after battles.
Requires: Shipyard.png 4 Jet drive.png 6 Shield tech.png 2
Hermes class.png
Hermes Class Probe: Extremely fast probes used to spy on foreign worlds for tactical purposes.
Requires: Shipyard.png 3 Jet drive.png 3 Espionage tech.png 2
Ares class.png
Ares Class Bomber: A specialized ship used to demolish enemy planetary defenses. However, this ship is quite weak in ship versus ship combat, due its lack of Rapid Fire vs ships.
Requires: Shipyard.png 8 Plasma tech.png 5 Pulse drive.png 6
Gaia class.png
Gaia Class Colony Ship: The Gaia Class is used for colonizing new worlds. When sent to an empty planet spot, it will create a new world on which you can develop new mines and buildings, and deploy ships.
Requires: Shipyard.png 4 Pulse drive.png 3
Poseidon class.png
Poseidon Class Cruiser: The Poseidon Class ship features around three times the defensive capability and twice the weaponry as the Apollo Class, in addition to being one of the fastest ships in the universe.
Requires: Shipyard.png 5 Pulse drive.png 4 Particle tech.png 2
Athena class.png
Athena Class Battleship: Many commanders utilize the Athena class as the principal ship for their fleets. Excellent defenses, strong weapons, and fast cruising speed make it a difficult ship to fight against.
Requires: Shipyard.png 7 Warp drive.png 4
Hades class.png
Hades Class Battleship: With high speed, large cargo, heavy hull, and rapid fire versus many ships, the Hades Class is the optimal choice for heavy fleet versus fleet combat.
Requires: Shipyard.png 8 Ftl tech.png 5 Warp drive.png 5 Laser tech.png 12
Prometheus class.png
Prometheus Class Destroyer: This is the largest heavy ship in the universe, exceeded in power only by the moon sized Zeus Class. It packs massive firepower and can be used to smash through enemy defenses.
Requires: Shipyard.png 9 Ftl tech.png 5 Warp drive.png 6
Atlas class.png
Atlas Class Cargo: The basic cargo ship. The Atlas Class is extremely efficient for hauling cargo between planets or from raids. You begin the game with one of these ships.
Requires: Shipyard.png 2 Jet drive.png 2
Solar satellite.png
Helios Class Solar Satellite: The Helios Class is a power-providing ship unit. It is stationary and easily destroyed in a raid.
Requires: Shipyard.png 1
Zeus class.png
Zeus Class: This is the heaviest assault ship. Its massive firepower is unrivaled.
Requires: Shipyard.png 12 Energy tech.png 11 Plasma tech.png 9 Ftl tech.png 9
Warp drive.png 8 Laser tech.png 14 Weapons tech.png 11 Ai tech.png 12

Ship Specifications

Ship Hull
Rating
Shield
Rating
Weapons
Rating
Cargo
Capacity
Base
Speed
Hydrogen
Use
Apollo Class 850 25 150 100 10,000 75
Ares Class 7,500 500 1,000 500 4,000 1,000
Artemis Class 400 10 50 50 12,500 20
Athena Class 6,000 200 1,000 1,500 10,000 500
Atlas Class 400 10 5 5,000 5,000 10
Charon Class 800 25 1 100 10,000 20
Dionysus Class 1,600 10 1 20,000 2,000 300
Gaia Class 3,000 100 50 7,500 2,500 1,000
Hades Class 7,000 400 700 750 10,000 250
Hercules Class 1,200 25 5 25,000 7,500 50
Hermes Class 100 0 0 5 100,000,000 1
Poseidon Class 2,700 50 400 800 15,000 300
Prometheus Class 11,000 500 2,000 2,000 5,000 1,000
Zeus Class 900,000 50,000 200,000 1,000,000 100 1

Ship Requirements

Ship Ore Crystal Hydrogen Shipyard
Level
Research
Apollo Class 6,000 2,500 0 3 Armor
Pulse
2
2
Ares Class 50,000 25,000 15,000 8 Plasma
Pulse
5
6
Artemis Class 3,000 1,000 0 1 Jet 1
Athena Class 45,000 15,000 0 7 Warp 4
Atlas Class 2,000 2,000 0 2 Jet 2
Charon Class 4,000 4,000 1,000 3 Armor
Pulse
2
2
Dionysus Class 10,000 6,000 2,000 4 Jet
Shield
6
2
Gaia Class 10,000 20,000 10,000 4 Pulse 3
Hades Class 30,000 40,000 15,000 8 FTL
Laser
Warp
5
12
5
Helios Class 0 2,000 500 1    
Hercules Class 6,000 6,000 0 4 Jet 6
Hermes Class 0 1,000 0 3 Espionage
Jet
2
3
Poseidon Class 20,000 7,000 2,000 5 Particle
Pulse
2
4
Prometheus Class 60,000 50,000 15,000 9 FTL
Warp
5
6
Zeus Class 5,000,000 4,000,000 1,000,000 12 AI
Energy
FTL
Laser
Plasma
Warp
Weapons
12
11
9
14
9
8
11

Rapid Fire Table

This does not include rapid fire against defenses, only ships. For rapid fire against defenses, see: Defenses

Class Apollo class.png Ares class.png Artemis class.png Athena class.png Atlas class.png Charon class.png Dionysus class.png Gaia class.png Hades class.png Solar satellite.png Hercules class.png Hermes class.png Poseidon class.png Prometheus class.png Zeus class.png
Apollo class.png x3 x5 x5 x5
Ares class.png x5 x5 x5
Artemis class.png x5 x5 x5
Athena class.png x5 x5 x5
Atlas class.png x5 x5 x5
Charon class.png
Dionysus class.png x5 x5 x5
Gaia class.png x5 x5 x5
Hades class.png x4 x7 x3 x5 x5 x3 x5 x4
Solar satellite.png
Hercules class.png x5 x5 x5
Hermes class.png
Poseidon class.png x6 x5 x5 x5
Prometheus class.png x5 x2 x5 x5
Zeus class.png x100 x25 x200 x30 x250 x1250 x250 x250 x15 x1250 x250 x1250 x33 x5

Ship Engine Types

There are three types of engines currently in use in the Starfleet Universe, the Jet Drive Engine, the Pulse Drive Engine, and the Warp Drive Engine.

The Jet Drive Engine

The ancient Jet Drive Engine ignites a combustible gas and use the resulting thrust to move ships. While new advances have continually increased their efficiency, they are, on the whole, a relatively slow method of transportation. Still they are cheap and effective for units that don't require the advanced speed afforded by Pulse and Warp drives.

Ships using the Jet Drive Engine Type:

The Pulse Drive Engine

The Pulse Drive Engine is an evolution of the Jet Drive Engine. Instead of igniting a stream of gas, it uses a series of nuclear explosions (pulses) to generate considerable thrust. This engine type is used on larger and faster ships instead of the Jet Drive Engines.

Ships using the Pulse Drive Engine:

The Warp Drive Engine

The Warp Drive Engine is the pinnacle of transportation technology. It uses magnetism to reshape the space-time continuum around it, allowing ships to move at faster-than-light speeds.

Ships using the Warp Drive Engine:

See Also