Difference between revisions of "Shield Tech"

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===Ineffectiveness rule===
 
===Ineffectiveness rule===
 
Any strike from a ship with a weapon rating which is less than or equal to 1% of the shielding capacity of the target is absorbed with no effect on the target.
 
Any strike from a ship with a weapon rating which is less than or equal to 1% of the shielding capacity of the target is absorbed with no effect on the target.
As an example, suppose a player with a [[Weapons Tech]] of 12 attacks a player with a [[Shield Tech]] of 9, and in the battle one of the attacker's [[Artemis Fighter]]s targets the defender's [[Large Decoy]].
+
As an example, suppose a player with a [[Weapons Tech]] of 12 attacks a player with a [[Shield Tech]] of 9, and in the battle one of the attacker's [[Artemis Class Fighter]]s targets the defender's [[Large Decoy]].
 
The fighter would have a weapon rating of 110 (50 + 5 * 12).
 
The fighter would have a weapon rating of 110 (50 + 5 * 12).
 
The [[Large Decoy]] would have shield rating of 19,000 (10,000 + 1,000 * 9).
 
The [[Large Decoy]] would have shield rating of 19,000 (10,000 + 1,000 * 9).

Revision as of 14:59, 24 October 2011

Shield tech.png

Shield Tech allows your ships to take more punishment in battle. Each level researched will increase the shields on your ships and defenses by 10%.

Costs and Effect

Level Ore Crystal Hydrogen Shields Boost
1 200 600 0 10%
2 400 1,200 0 20%
3 800 2,400 0 30%
4 1,600 4,800 0 40%
5 3,200 9,600 0 50%
6 6,400 19,200 0 60%
7 12,800 38,400 0 70%
8 25,600 76,800 0 80%
9 51,200 153,600 0 90%
10 102,400 307,200 0 100%
11 204,800 614,400 0 110%
12 409,600 1,228,800 0 120%


* Boost is a percentage of the base Shields rating. Further upgrades are possible. With each level the costs double and the effect increases by 10%.

Ineffectiveness rule

Any strike from a ship with a weapon rating which is less than or equal to 1% of the shielding capacity of the target is absorbed with no effect on the target. As an example, suppose a player with a Weapons Tech of 12 attacks a player with a Shield Tech of 9, and in the battle one of the attacker's Artemis Class Fighters targets the defender's Large Decoy. The fighter would have a weapon rating of 110 (50 + 5 * 12). The Large Decoy would have shield rating of 19,000 (10,000 + 1,000 * 9). Since 110 is less than 190 (1% of 19,000), the Artemis Fighter would do no damage; that shot is ineffective. Furthermore, it is essentially impossible that an attacker could research their Weapons Tech high enough that an Artemis would ever damage a Large Decoy. However, some units have base weapons ratings which are equal to 1% of other units' base shield ratings; in these cases the respective weapon and shield tech levels come into play.


Base Attack Apollo class.png Ares class.png Artemis class.png Athena class.png Atlas class.png Charon class.png Dionysus class.png Gaia class.png Hades class.png Hercules class.png Poseidon class.png Prometheus class.png Zeus class.png
Base Shield 150 1k 50 1k 5 1 1 50 700 5 400 2k 200k
Apollo class.png 25
Ares class.png 500 x x x x
Artemis class.png 10
Athena class.png 200 x x
Atlas class.png 10
Charon class.png 25
Dionysus class.png 10
Gaia class.png 100 x x
Hades class.png 400 x x x x
Hercules class.png 25
Hermes class.png 0
Poseidon class.png 50
Prometheus class.png 500 x x x x
Zeus class.png 50k x x x x x x x x
Roaming planet.png 150k x x x x x x x x x x x
Solar satellite.png 1
Missile turret.png 20
Laser turret.png 25
Pulse cannon.png 100 x x
Antimatter cannon.png 500 x x x x
Gauss cannon.png 200 x x
Plasma turret.png 300 x x x x
Decoy.png 2k x x x x
Large decoy.png 10k x x x x x x x

Dependencies

Requires

Required For

See Also