Difference between revisions of "Neutrality Marker"

From Starfleet Commander
Jump to navigationJump to search
m (typo)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
[[File:Neutrality marker icon.png|right]]
 
[[File:Neutrality marker icon.png|right]]
A '''Neutrality Marker''' can be purchased from the store and will protect your account from all [[attack]]s for 24 hours.
+
A '''Neutrality Marker''' is an [[item]] that, when activated, will protect your account from new [[attack]]s and [[espionage]] (but not [[Oracle]] scans) for a period of time.
A neutrality marker cannot be activated while you have attacks out from or returning to a planet.
+
The basic marker is for 24 hours, but most [[The Universes|universes]] have additional markers for 1 hour, 8 hours, 7 days, or 30 days.
Additionally, you cannot activate a neutrality marker while any fleets are out from your [[Hephaestus]].
+
Multiple markers can be activated at once, which extends the neutrality period to the sum of the markers’ values.
While in neutrality protection you cannot [[harvest]] any [[debris]] fields, launch an attack, launch an espionage mission, or send or receive a group defend.
+
Like many other items, neutrality markers are available for purchase from the [[store]] and can be won in [[Lucky Draw]].
The effect cannot be canceled early unless you are in [[Starfleet Commander Nova|Nova]] (any unused portion is forfeited). You cannot use an [[oracle]] while in protection from a neutrality marker.
+
 
'''However, you can be oracled while in neutrality protection.'''
+
Neutrality mode is also known as '''p-mode''', as the player’s status is shown as “p” in the Galaxy Screen.
A player in protection from a neutrality marker will '''not''' be purged from the game, even if [[inactive]], until the protection expires.
+
 
 +
A neutrality marker cannot be activated while you have attacks out (either on the way or returning).
 +
While in neutrality protection, you cannot [[harvest]] any [[debris]] fields, launch an attack, launch an espionage mission, or send or receive a [[group defense]].
 +
In universes with [[Moon]]s, you cannot use your [[Oracle]]s while in p-mode.
 +
However, ''you can be scanned by others’ Oracles while in neutrality protection.''
 +
Harvest missions that are on their way to a debris field when neutrality mode is activated will complete in the expected amount of time, but they will not actually acquire any resources.
 +
 
 +
You cannot activate a neutrality marker while ''any'' fleets are out from your [[Hephaestus Class Attack Platform]], that is, while it is locked in place.
 +
Once neutrality mode is active, however, deployments, transports, and colonizations can be dispatched from the Hephaestus as usual.
 +
 
 +
In [[Conquest]], [[territories]] are held by a group defense, which excludes neutrality mode.
 +
Likewise, the rules of [[Hired Guns]] make neutrality mode and holding of territories mutually exclusive (although this was not the case initially).
 +
 
 +
In most universes, neutrality mode can be canceled early by taking an aggressive action (you will be prompted for confirmation).
 +
Any unused time is forfeited.
 +
 
 +
A player in p-mode will '''not''' be purged from the game, and will remain unattackable, even if [[inactive]], until the protection expires.
 +
 
 +
{{Note|Like other protection modes, neutrality mode only prevents ''new'' attacks from being launched.}}
 +
Incoming attacks already in progress when neutrality mode is activated will still do battle with whatever ships and defenses are present at the target when the attacking fleet arrives.
 +
 
 +
==See Also==
 +
*[[Diplomacy Mode]]
 +
*[[Vacation Mode]]
 +
*[[Newbie Protection]]
  
== See also ==
 
* [[Store]] —where you spend credits.
 
  
 
[[Category:Items]]
 
[[Category:Items]]
 +
[[Category:Game Mechanics]]

Latest revision as of 09:22, 10 March 2014

Neutrality marker icon.png

A Neutrality Marker is an item that, when activated, will protect your account from new attacks and espionage (but not Oracle scans) for a period of time. The basic marker is for 24 hours, but most universes have additional markers for 1 hour, 8 hours, 7 days, or 30 days. Multiple markers can be activated at once, which extends the neutrality period to the sum of the markers’ values. Like many other items, neutrality markers are available for purchase from the store and can be won in Lucky Draw.

Neutrality mode is also known as p-mode, as the player’s status is shown as “p” in the Galaxy Screen.

A neutrality marker cannot be activated while you have attacks out (either on the way or returning). While in neutrality protection, you cannot harvest any debris fields, launch an attack, launch an espionage mission, or send or receive a group defense. In universes with Moons, you cannot use your Oracles while in p-mode. However, you can be scanned by others’ Oracles while in neutrality protection. Harvest missions that are on their way to a debris field when neutrality mode is activated will complete in the expected amount of time, but they will not actually acquire any resources.

You cannot activate a neutrality marker while any fleets are out from your Hephaestus Class Attack Platform, that is, while it is locked in place. Once neutrality mode is active, however, deployments, transports, and colonizations can be dispatched from the Hephaestus as usual.

In Conquest, territories are held by a group defense, which excludes neutrality mode. Likewise, the rules of Hired Guns make neutrality mode and holding of territories mutually exclusive (although this was not the case initially).

In most universes, neutrality mode can be canceled early by taking an aggressive action (you will be prompted for confirmation). Any unused time is forfeited.

A player in p-mode will not be purged from the game, and will remain unattackable, even if inactive, until the protection expires.

Light Bulb Icon.png Note: Like other protection modes, neutrality mode only prevents new attacks from being launched. Incoming attacks already in progress when neutrality mode is activated will still do battle with whatever ships and defenses are present at the target when the attacking fleet arrives.

See Also