Difference between revisions of "Shield Tech"
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===Ineffectiveness rule=== | ===Ineffectiveness rule=== | ||
Any attack that does less than 1% of the maximum shielding capacity of the target is absorbed with no effect on the target. As an example, The Artemis Class has a base attack of 50. The Large Decoy has a base shielding of 10,000. Since 50/10,000 = 0.005 (one half of one percent), this means an Artemis could never damage a Large Decoy that still has its shield even partially up. '''Note:''' this rule works off the '''''base''''' rating of the ship or defense's shields and weaponry, not the research-enhanced ratings. So the relative weapons research and shield research levels of the attacker and defender are irrelevant to the matter. | Any attack that does less than 1% of the maximum shielding capacity of the target is absorbed with no effect on the target. As an example, The Artemis Class has a base attack of 50. The Large Decoy has a base shielding of 10,000. Since 50/10,000 = 0.005 (one half of one percent), this means an Artemis could never damage a Large Decoy that still has its shield even partially up. '''Note:''' this rule works off the '''''base''''' rating of the ship or defense's shields and weaponry, not the research-enhanced ratings. So the relative weapons research and shield research levels of the attacker and defender are irrelevant to the matter. | ||
+ | |||
+ | {{DTableBegin}} | ||
+ | {{DTableHeader}} |Base | ||
+ | {{DTableHeader}} |Attack | ||
+ | {{DTableHeader}} |[[File:apollo_class.png|25px|sub|link=Apollo Class]] | ||
+ | {{DTableHeader}} |[[File:ares_class.png|25px|sub|link=Ares Class]] | ||
+ | {{DTableHeader}} |[[File:artemis_class.png|25px|sub|link=Artemis Class]] | ||
+ | {{DTableHeader}} |[[File:athena_class.png|25px|sub|link=Athena Class]] | ||
+ | {{DTableHeader}} |[[File:atlas_class.png|25px|sub|link=Atlas Class]] | ||
+ | {{DTableHeader}} |[[File:charon_class.png|25px|sub|link=Charon Class]] | ||
+ | {{DTableHeader}} |[[File:dionysus_class.png|25px|sub|link=Dionysus Class]] | ||
+ | {{DTableHeader}} |[[File:gaia_class.png|25px|sub|link=Gaia Class]] | ||
+ | {{DTableHeader}} |[[File:hades_class.png|25px|sub|link=Hades Class]] | ||
+ | {{DTableHeader}} |[[File:hercules_class.png|25px|sub|link=Hercules Class]] | ||
+ | {{DTableHeader}} |[[File:poseidon_class.png|25px|sub|link=Poseidon Class]] | ||
+ | {{DTableHeader}} |[[File:prometheus_class.png|25px|sub|link=Prometheus Class]] | ||
+ | {{DTableHeader}} |[[File:zeus_class.png|25px|sub|link=Zeus Class]] | ||
+ | {{DTableRowAlt}} | ||
+ | |Base||Shield|| 150|| 1k|| 50|| 1k|| 5|| 1|| 1|| 50|| 700|| 5|| 400|| 2k|| 200k | ||
+ | {{DTableRow}} | ||
+ | |[[File:apollo_class.png|25px|sub|link=Apollo Class]]||25|| || || || || || || || || || || || || | ||
+ | {{DTableRowAlt}} | ||
+ | |[[File:ares_class.png|25px|sub|link=Ares Class]]||500|| || || || || x|| x|| x|| || || x|| || || | ||
+ | {{DTableRow}} | ||
+ | |[[File:artemis_class.png|25px|sub|link=Artemis Class]]||10|| || || || || || || || || || || || || | ||
+ | {{DTableRowAlt}} | ||
+ | |[[File:athena_class.png|25px|sub|link=Athena Class]]||200|| || || || || || x|| x|| || || || || || | ||
+ | {{DTableRow}} | ||
+ | |[[File:atlas_class.png|25px|sub|link=Atlas Class]]||10|| || || || || || || || || || || || || | ||
+ | {{DTableRowAlt}} | ||
+ | |[[File:charon_class.png|25px|sub|link=Charon Class]]||25|| || || || || || || || || || || || || | ||
+ | {{DTableRow}} | ||
+ | |[[File:dionysus_class.png|25px|sub|link=Dionysus Class]]||10|| || || || || || || || || || || || || | ||
+ | {{DTableRowAlt}} | ||
+ | |[[File:gaia_class.png|25px|sub|link=Gaia Class]]||100|| || || || || || x|| x|| || || || || || | ||
+ | {{DTableRow}} | ||
+ | |[[File:hades_class.png|25px|sub|link=Hades Class]]||400|| || || || || x|| x|| x|| || || x|| || || | ||
+ | {{DTableRowAlt}} | ||
+ | |[[File:hercules_class.png|25px|sub|link=Hercules Class]]||25|| || || || || || || || || || || || || | ||
+ | {{DTableRow}} | ||
+ | |[[File:hermes_class.png|25px|sub|link=Hermes Class]]||0|| || || || || || || || || || || || || | ||
+ | {{DTableRowAlt}} | ||
+ | |[[File:poseidon_class.png|25px|sub|link=Poseidon Class]]||50|| || || || || || || || || || || || || | ||
+ | {{DTableRow}} | ||
+ | |[[File:prometheus_class.png|25px|sub|link=Prometheus Class]]||500|| || || || || x|| x|| x|| || || x|| || || | ||
+ | {{DTableRowAlt}} | ||
+ | |[[File:zeus_class.png|25px|sub|link=Zeus Class]]||50k|| x|| || x|| || x|| x|| x|| x|| x|| x|| x|| || | ||
+ | {{DTableRow}} | ||
+ | |[[File:roaming_planet.png|25px|sub|link=Hephaesteus Class]]||150k|| x|| x|| x|| x|| x|| x|| x|| x|| x|| x|| x|| x|| | ||
+ | {{DTableRowAlt}} | ||
+ | |[[File:solar_satellite.png|25px|sub|link=Helios Class]]||1|| || || || || || || || || || || || || | ||
+ | {{DTableRow}} | ||
+ | |[[File:missile_turret.png|25px|sub|link=Missile Battery]]||20|| || || || || || || || || || || || || | ||
+ | {{DTableRowAlt}} | ||
+ | |[[File:laser_turret.png|25px|sub|link=Laser Cannon]]||25|| || || || || || || || || || || || || | ||
+ | {{DTableRow}} | ||
+ | |[[File:pulse_cannon.png|25px|sub|link=Pulse Cannon]]||100|| || || || || || x|| x|| || || || || || | ||
+ | {{DTableRowAlt}} | ||
+ | |[[File:antimatter_cannon.png|25px|sub|link=Particle Cannon]]||500|| || || || || x|| x|| x|| || || x|| || || | ||
+ | {{DTableRow}} | ||
+ | |[[File:gauss_cannon.png|25px|sub|link=Gauss Cannon]]||200|| || || || || || x|| x|| || || || || || | ||
+ | {{DTableRowAlt}} | ||
+ | |[[File:plasma_turret.png|25px|sub|link=Plasma Cannon]]||300|| || || || || x|| x|| x|| || || x|| || || | ||
+ | {{DTableRow}} | ||
+ | |[[File:decoy.png|25px|sub|link=Decoy]]||2k|| || || || || x|| x|| x|| || || x|| || || | ||
+ | {{DTableRowAlt}} | ||
+ | |[[File:large_decoy.png|25px|sub|link=Large Decoy]]||10k|| x|| || x|| || x|| x|| x|| x|| || x|| || || | ||
+ | |} | ||
==Dependencies== | ==Dependencies== |
Revision as of 13:04, 3 July 2011
Shield Tech allows your ships to take more punishment in battle. Each level researched will increase the shields on your ships and defenses by 10%.
Costs and Effect
Level | Ore | Crystal | Hydrogen | Shields Boost |
1 | 200 | 600 | 0 | 10% |
2 | 400 | 1,200 | 0 | 20% |
3 | 800 | 2,400 | 0 | 30% |
4 | 1,600 | 4,800 | 0 | 40% |
5 | 3,200 | 9,600 | 0 | 50% |
6 | 6,400 | 19,200 | 0 | 60% |
7 | 12,800 | 38,400 | 0 | 70% |
8 | 25,600 | 76,800 | 0 | 80% |
9 | 51,200 | 153,600 | 0 | 90% |
10 | 102,400 | 307,200 | 0 | 100% |
11 | 204,800 | 614,400 | 0 | 110% |
12 | 409,600 | 1,228,800 | 0 | 120% |
* Boost is a percentage of the base Shields rating. Further upgrades are possible. With each level the costs double and the effect increases by 10%.
Ineffectiveness rule
Any attack that does less than 1% of the maximum shielding capacity of the target is absorbed with no effect on the target. As an example, The Artemis Class has a base attack of 50. The Large Decoy has a base shielding of 10,000. Since 50/10,000 = 0.005 (one half of one percent), this means an Artemis could never damage a Large Decoy that still has its shield even partially up. Note: this rule works off the base rating of the ship or defense's shields and weaponry, not the research-enhanced ratings. So the relative weapons research and shield research levels of the attacker and defender are irrelevant to the matter.
Dependencies
Requires
- Energy Tech (Level 3)
- Research Lab (Level 6)
Required For
- Gauss Cannon (Level 1)
- Decoy (Level 2)
- Dionysus Class (Level 2)
- FTL Tech (level 5)
- Large Decoy (Level 6)
- Hephaestus Class (Level 12)