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  • ...ge shows you a list of all of the game's unlockable items, and which other items are needed in order to unlock them. Each research, ship, building, defense,
    17 members (0 subcategories, 0 files) - 18:41, 19 October 2009
  • This category lists items available from the [[Store]] tab.
    4 members (0 subcategories, 0 files) - 02:32, 2 February 2010
  • --No, it doesn't. Only leveling items on the "buildings" tab take up fields.
    450 bytes (62 words) - 20:27, 5 May 2011
  • Like many other items, neutrality markers are available for purchase from the [[store]] and can b [[Category:Items]]
    3 KB (394 words) - 09:22, 10 March 2014
  • ...ers and credits will be transferred to the new season. However, all unused items and androids will be destroyed.
    2 KB (296 words) - 04:04, 16 March 2013
  • ...t being said, there are some exceptions to this policy: ''"If any of these items see sufficient and future growth (at least more than a couple of sentences/
    2 KB (313 words) - 21:51, 14 July 2010
  • As these points are for items that are “in your possession,” things that are queued to be built but h Similarly, the RSP for Items received in the [[Lucky Draw]] (that are worth RSP: defenses, droids, and
    6 KB (993 words) - 17:54, 12 June 2017
  • As these points are for items that are “in your possession,” things that are queued to be built but h Similarly, the RSP for Items received in the [[Lucky Draw]] (that are worth RSP: defenses, droids, and
    6 KB (993 words) - 00:28, 19 September 2014
  • '''Patrolled edits''' are a feature which allows specific users to mark items in recent changes as having been "patrolled" or "approved". By default this
    3 KB (424 words) - 18:18, 20 September 2011
  • ...t-specific menu— Buildings, Shipyard, Defense, Research, Factory, Workers, Items— are related to activity confined to the selected planet. “Items” is an exception.
    14 KB (2,262 words) - 22:10, 10 March 2014
  • ...Decoy]]s on either side of it, but a player can only have 1 Decoy. How the items are drawn has no relevance to how it functions (observe how the [[Hephaestu
    3 KB (490 words) - 02:45, 9 October 2010
  • *Improve existing items. For instance, upgrading [[weapons tech]] gives all of your ships 10% extra
    4 KB (485 words) - 12:11, 1 January 2015
  • ...manders and credits was transferred to the new season. However, all unused items and androids are destroyed.
    4 KB (679 words) - 23:14, 21 March 2013
  • ...eferences on this page assume the use of the default 'MonoBook' skin, menu items and tabs may be different in other skins. In the 'Vector' skin the extra ta
    6 KB (1,011 words) - 01:45, 14 October 2011
  • ...ny viruses, worms, trojan horses, defects, date bombs, time bombs or other items of a destructive nature; ...U MAY NOT SELL, TRADE, OR OTHERWISE EXCHANGE RESOURCES FOR “REAL” MONEY OR ITEMS OF VALUE OUTSIDE THE GAME. We will store your Credits in connection with y
    24 KB (3,962 words) - 20:53, 30 October 2009
  • ...net) will cause a net loss of RSP. This is because you only get credit for items you still have. [[User:Silver Gate Squadron|Silver Gate Squadron]] 16:41, 2
    5 KB (847 words) - 20:47, 13 March 2013
  • ...ers and credits will be transferred to the new season. However, all unused items and androids will be destroyed.
    6 KB (1,036 words) - 23:14, 21 March 2013
  • ...been signed, and there is no need to add build times or resource costs of items to the Main Page of the wiki. That is something that belongs on those indiv
    7 KB (1,244 words) - 00:34, 19 March 2012
  • '''Lucky Draw''' provides various bonus items to players based on their [[Leaders#Resources Spent Points|RSP]] level. Eve ...lection" or "No selection animation" the player will be presented with two items from the board, one hidden under each card. The player will then be able to
    55 KB (8,056 words) - 10:13, 26 March 2012