Difference between revisions of "Apollo Class Fighter"

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An upgrade to the [[Artemis Class]] with better defenses and a better weapons system.  It also rapid fires against the [[Atlas Class]], meaning that it can deter raids by very low-level players and it helps defeat players who use the Atlas for fodder.   
 
An upgrade to the [[Artemis Class]] with better defenses and a better weapons system.  It also rapid fires against the [[Atlas Class]], meaning that it can deter raids by very low-level players and it helps defeat players who use the Atlas for fodder.   
  
The Apollo is one of the most cost-effective offensive units in the game.  For example, 1000 Apollos will defeat or draw against the number of Artemis, Poseidon, Athena, or Prometheus units that can be purchased with the same resources expended to purchase the Apollos.  Further, the Apollo is an important complement to the [[Atlas Class]] when used for fodder, because the presence of Apollos can break the rapid-fire chain of the [[Poseidon Class]], which devastates pure-Artemis fodder.
+
The Apollo is one of the most cost-effective offensive units in the game.  For example, 1000 Apollos will defeat or draw against the number of Artemis, [[Poseidon Class]], [[Athena Class]], or [[Prometheus Class]] units that can be purchased with the same resources expended to purchase the Apollos.  Further, the Apollo is an important complement to the Artemis when used for fodder, because the presence of Apollos can break the rapid-fire chain of the Poseidon, which devastates pure-Artemis fodder.
  
 
'''DISADVANTAGES'''
 
'''DISADVANTAGES'''
  
The Apollo has a slightly higher relative [[Crystal]] cost than does the [[Artemis Class]], and each Apollo requires more than three times as much  [[Hydrogen]] to use as an Artemis.  As a result, when used for fodder, it is best to predominate with Artemis and have a lesser number of Apollos, to break Poseidon rapid-fire chains.
+
The Apollo has a slightly higher relative [[Crystal]] cost than does the Artemis, and each Apollo requires more than three times as much  [[Hydrogen]] to use as an Artemis.  As a result, when used for fodder, it is best to predominate with Artemis and have a lesser number of Apollos, to break Poseidon rapid-fire chains.
  
 
==Statistics==
 
==Statistics==

Revision as of 00:47, 30 July 2012

Apollo class.png
Apollo Class Fighter
Production information
Ore Cost

6,000

Crystal Cost

2,500

Hydrogen Cost

0

Technical specifications
Cargo capacity

100

Base Speed

10,000

Engine unit(s)

Pulse Drive

Requirements
Shipyard

3

  [Source]


Evaluation

ADVANTAGES

An upgrade to the Artemis Class with better defenses and a better weapons system. It also rapid fires against the Atlas Class, meaning that it can deter raids by very low-level players and it helps defeat players who use the Atlas for fodder.

The Apollo is one of the most cost-effective offensive units in the game. For example, 1000 Apollos will defeat or draw against the number of Artemis, Poseidon Class, Athena Class, or Prometheus Class units that can be purchased with the same resources expended to purchase the Apollos. Further, the Apollo is an important complement to the Artemis when used for fodder, because the presence of Apollos can break the rapid-fire chain of the Poseidon, which devastates pure-Artemis fodder.

DISADVANTAGES

The Apollo has a slightly higher relative Crystal cost than does the Artemis, and each Apollo requires more than three times as much Hydrogen to use as an Artemis. As a result, when used for fodder, it is best to predominate with Artemis and have a lesser number of Apollos, to break Poseidon rapid-fire chains.

Statistics

Cost

Ore: 6,000
Crystal: 2,500
Hydrogen: 0

Specifications

Hull Rating: 850
Shield Rating: 25
Weapons Rating: 150
Cargo Capacity: 100
Base Speed: 10,000
Hydrogen Consumption: 75
Engine Type: Pulse Drive

Rapid Fire

On Others
Atlas Class x 3
Charon Class x 5
Hermes Class x 5
Solar Satellite x 5

Against Apollo
Hades Class x 4
Thanatos Class x 20
Zeus Class x 100


Requirements

    Research Lab 1
               
Capitol 2 Energy Tech 1 Research Lab 2 Research Lab 2
               
               
Shipyard 3   Pulse Drive 2   Armor Tech 2
               
         
      Apollo Class Fighter

Other Information

The Apollo is good for beginner fleets but becomes useless as you progress through the game. Their only perk is they rapidfire Atlases. When compared to other combat ships (such as Poseidon) they are just too expensive and ineffective. Their look has also managed to catch the eye of many scifi enthusiasts, and as such, have still mass-produced these fighters as a fictional background, regardless of the lack of advantages.

The logo on the left side of the ship is almost identical to the one seen on Federation starships in the Star Trek series and movies. The logo is almost identical in shape to that of the Macross Saga when turned sideways.

See Also

Ship List

Ships in Starfleet Commander

Other Utility Ships Dionysus Class Recycler - Gaia Class Colony Ship - Genesis Class Solar Satellite
Helios Class Solar Satellite - Hermes Class Probe - Shadow Probe - Triton Class Recycler - Zagreus Class Recycler
Transports Atlas Class Cargo - Carmanor Class Cargo - Charon Class Transport - Hercules Class Cargo
Starfighters Artemis Class Fighter - Apollo Class Fighter - Empusa Class Fighter - Erebus Class Fighter - Magnon Class Fighter - Mantus Class Fighter - Vortex Class Fighter
Light Capital Warships Cirrus Class Cruiser - Curetes Class Cruiser - Poseidon Class Cruiser - Typhon Class Cruiser
Medium Capital Warships Athena Class Battleship - Hades Class Battleship - Moros Class Battleship
Heavy Capital Warships Prometheus Class Destroyer - Thanatos Class Destroyer
Other Warships Ares Class Bomber - Hephaestus Class Attack Platform - Pallas Class Bomber - Zeus Class
[SOURCE] - [EDIT]