User:Zarchne/Sandbox

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Proposed Ineffectiveness Rule Table.

x = No damage from that Ship is going to happen
? = No damage if Ship's Weapon tech ≤ target's Shield tech
Target
Base
Shield

Down arrow.png
Charon class.png
Zagreus.png
Dionysus class.png
Atlas class.png
Hercules class.png
Carmanor.png Artemis class.png
Gaia class.png
Curetes.png Apollo class.png Poseidon class.png Pallas.png Hades class.png Athena class.png
Ares class.png
Empusa.png
Ship Base Weapon Right arrow.png 1 5 10 50 100 150 400 500 700 1000 1250
Carmanor.png Gaia class.png 100 ?
Athena class.png 200 x
Pallas.png 250 x
Hades class.png 400 x a
Ares class.png Prometheus class.png 500 x x
Curetes.png 1800 x x x
Thanatos.png 10k x x x x ?
Zeus class.png 50k x x x x x x x ?
Roaming planet.png 150k x x x x x x x x x x xb
Pulse cannon.png 100 ?
Antimatter cannon.png 500 x ?
Gauss cannon.png 200 x
Plasma turret.png 300 x
Decoy.png 2k x x x
Large decoy.png 10k x x x x ?
  • a An Atlas or Hercules with weapon tech five or more levels below a Hades’ shield tech could be ineffective against it.
  • b An Empusa with a weapon tech more than five levels above a Hephaestus’ shield tech could be effective against it.