Shipyard
The Shipyard is the building where your ships and defenses are built. The speed of the building is dependent on the unit cost and the level of the Shipyard. The following equation determines the time:
Time(hours) = |
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Cost and Effect
Level | Ore Cost | Crystal Cost | Hydrogen Cost | Build Time % |
1 | 400 | 200 | 100 | 100.00 |
2 | 800 | 400 | 200 | 66.67 |
3 | 1,600 | 800 | 400 | 50.00 |
4 | 3,200 | 1,600 | 800 | 40.00 |
5 | 6,400 | 3,200 | 1,600 | 33.33 |
6 | 12,800 | 6,400 | 3,200 | 28.57 |
7 | 25,600 | 12,800 | 6,400 | 25.00 |
8 | 51,200 | 25,600 | 12,800 | 22.22 |
9 | 102,400 | 51,200 | 25,600 | 20.00 |
10 | 204,800 | 102,400 | 51,200 | 18.18 |
11 | 409,600 | 204,800 | 102,400 | 16.67 |
12 | 819,200 | 409,600 | 204,800 | 15.38 |
Usage
Ships and defenses are built in a queue based on the order in which they were submitted. Once you've added a ship or defense to the queue it cannot be stopped or paused and work will continue on it until complete, thus ships and defenses are less often used to resource save than research and buildings.
To add a unit to the queue click the "add to build queue" button or enter the amount of each unit you wish to build in the field above the button (the default is 1). Once you put a build order into the queue it cannot be removed. You can, however, rearrange the order in which your defenses and ships are built by clicking an item and dragging it to the desired spot. You cannot move the item currently being built.
Required For
Ships
- Helios Class Solar Satellite (level 1)
- Artemis Class Fighter (level 1)
- Atlas Class Cargo (level 2)
- Hermes Class Probe (level 3)
- Apollo Class Fighter (level 3)
- Charon Class Transport (level 3)
- Hercules Class Cargo (level 4)
- Dionysus Class Recycler (level 4)
- Gaia Class Colony Ship (level 4)
- Poseidon Class Cruiser (level 5)
- Athena Class Battleship (level 7)
- Ares Class (level 8)
- Hades Class Battleship (level 8)
- Prometheus Class Destroyer (level 9)
- Zeus Class (level 12)
- Hephaestus Class Attack Platform (level 13)
Defenses
- Missile Battery (level 1)
- Laser Cannon (level 2)
- Pulse Cannon (level 4)
- Particle Cannon (level 4)
- Anti-ballistic Missiles (level 0)
- Decoy (level 1)
- Interplanetary Ballistic Missiles (level 4)
- Gauss Cannon (level 6)
- Large Decoy (level 6)
- Plasma Cannon (level 8)
Dependencies
Requirements
Capitol 2 | |
Shipyard |