Apollo Class Fighter
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[Source] |
Evaluation
ADVANTAGES
An upgrade to the Artemis Class with better defenses and a much more powerful weapons system. It also rapid fires against the Atlas Class, meaning that it can deter raids by very low-level players and it helps defeat players who use the Atlas for fodder.
The Apollo is one of the most cost-effective —in terms of initial investment— offensive units in the game. It has the highest ratio of Weapons rating to build cost (converted resources) of any ship (except the single-use Empusa, where available). Consequently, 1000 Apollos will defeat or draw against the number of Artemis, Poseidon Class, Athena Class, or Prometheus Class units that can be purchased with the same resources expended to purchase the Apollos.
The Apollo is an important complement to the Artemis because the presence of Apollos can break the rapid-fire chain of the Poseidon, which devastates pure-Artemis fodder. Furthermore, unlike Artemis, the Apollo weapon is strong enough to hit the Large Decoy and Thanatos. The Ineffectiveness Rule prevents the Artemis from doing any damage to these units, but a sufficient number of Apollos can defeat them.
Apollos conveniently travel at exactly the same speed as the upgraded Atlas for farming lightly defended planets.
DISADVANTAGES
The Apollo is one of the least cost-effective offensive units in terms of ongoing operations. It is fodder; although it has a heavier hull and shield than the Artemis, it is still the case that every other attack or defense unit can overcome its shield to damage its hull, and units heavier than the Poseidon will generally destroy an Apollo in one shot. But it is expensive fodder; each Apollo sacrificed is a loss of twice as much Ore and two and a half times as much Crystal as an Artemis, and each Apollo requires more than three times as much Hydrogen fuel to reach a target as an Artemis. As a result, when used for fodder, it is best to predominate with Artemis and have a lesser number of Apollos, only to break Poseidon rapid-fire chains.
A force that is heavily-weighted toward Apollos can fare especially poorly versus the popular Hades Class, due to the Hades' rapid-fire vs. the Apollo.
Due to the Ineffectiveness Rule, Apollo cannot hit Zeus or Hephaestus Class Attack Platform.
Statistics
Specifications
Hull Rating: 850
Shield Rating: 25
Weapons Rating: 150
Cargo Capacity: 100
Base Speed: 10,000
Hydrogen Consumption: 75
Engine Type: Pulse Drive
Rapid Fire
On Others
Atlas Class x 3
Charon Class x 5
Hermes Class x 5
Solar Satellite x 5
Against Apollo
Hades Class x 4
Thanatos Class x 20
Zeus Class x 100
Requirements
Research Lab 1 | |||||||
Capitol 2 | Energy Tech 1 | Research Lab 2 | Research Lab 2 | ||||
Shipyard 3 | Pulse Drive 2 | Armor Tech 2 | |||||
Apollo Class Fighter |
Other Information
The logo on the left side of the ship is almost identical to the one seen on Federation starships in the Star Trek series and movies. The logo is almost identical in shape to that of the Macross Saga when turned sideways.
See Also
Ship List
Ships in Starfleet Commander |
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Other Utility Ships |
Dionysus Class Recycler - Gaia Class Colony Ship - Genesis Class Solar Satellite Helios Class Solar Satellite - Hermes Class Probe - Shadow Probe - Triton Class Recycler - Zagreus Class Recycler |
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Transports | Atlas Class Cargo - Carmanor Class Cargo - Charon Class Transport - Hercules Class Cargo | |
Starfighters | Artemis Class Fighter - Apollo Class Fighter - Empusa Class Fighter - Erebus Class Fighter - Magnon Class Fighter - Mantus Class Fighter - Vortex Class Fighter | |
Light Capital Warships | Cirrus Class Cruiser - Curetes Class Cruiser - Poseidon Class Cruiser - Typhon Class Cruiser | |
Medium Capital Warships | Athena Class Battleship - Hades Class Battleship - Moros Class Battleship | |
Heavy Capital Warships | Prometheus Class Destroyer - Thanatos Class Destroyer | |
Other Warships | Ares Class Bomber - Hephaestus Class Attack Platform - Pallas Class Bomber - Zeus Class | |
[SOURCE] - [EDIT] |