Difference between revisions of "Weapons tech"

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===Required For===
 
===Required For===
 
*[[Gauss Cannon]] (Level 3)
 
*[[Gauss Cannon]] (Level 3)
*[[Zeus Class|Zeus Class Starbase]] (Level 11)
+
*[[Zeus Class|Zeus Class]] (Level 11)
 
*[[Hephaestus Class]] (Level 12)
 
*[[Hephaestus Class]] (Level 12)
  

Latest revision as of 22:16, 11 May 2010

Weapons tech.png

Weapons Technology is the science of destruction. In addition to unlocking new units, each level researched increases the power of all of your weapons by 10%. The effect is not compounded on the the effect from previous upgrades/levels. It's not A+10%=B at one level, then B+10%=C at the next, then C+10%=D. It's A+10% at level one, A+20% at level 2 A+30% at 3 etc.

Costs and Effects

Level Ore Crystal Hydrogen Effect*
1 800 200 0 10%
2 1,600 400 0 20%
3 3,200 800 0 30%
4 6,400 1,600 0 40%
5 12,800 3,200 0 50%
6 25,600 6,400 0 60%
7 51,200 12,800 0 70%
8 102,400 25,600 0 80%
9 204,800 51,200 0 90%
10 409,600 102,400 0 100%
11 819,200 204,800 0 110%
12 1,638,400 409,600 0 120%


* Effect is a percentage of the base Weapons rating. Further upgrades are possible. With each level the costs double and the effect increases by 10%.

Dependencies

Requires

Research Lab (Level 4)

Required For

See Also