Weapons tech
From Starfleet Commander
Jump to navigationJump to searchWeapons Technology is the science of destruction. In addition to unlocking new units, each level researched increases the power of all of your weapons by 10%. The effect is not compounded on the the effect from previous upgrades/levels. It's not A+10%=B at one level, then B+10%=C at the next, then C+10%=D. It's A+10% at level one, A+20% at level 2 A+30% at 3 etc.
Costs and Effects
Level | Ore | Crystal | Hydrogen | Effect* |
1 | 800 | 200 | 0 | 10% |
2 | 1,600 | 400 | 0 | 20% |
3 | 3,200 | 800 | 0 | 30% |
4 | 6,400 | 1,600 | 0 | 40% |
5 | 12,800 | 3,200 | 0 | 50% |
6 | 25,600 | 6,400 | 0 | 60% |
7 | 51,200 | 12,800 | 0 | 70% |
8 | 102,400 | 25,600 | 0 | 80% |
9 | 204,800 | 51,200 | 0 | 90% |
10 | 409,600 | 102,400 | 0 | 100% |
11 | 819,200 | 204,800 | 0 | 110% |
12 | 1,638,400 | 409,600 | 0 | 120% |
* Effect is a percentage of the base Weapons rating. Further upgrades are possible. With each level the costs double and the effect increases by 10%.
Dependencies
Requires
Research Lab (Level 4)
Required For
- Gauss Cannon (Level 3)
- Zeus Class (Level 11)
- Hephaestus Class (Level 12)