Difference between revisions of "Hermes Class Probe"

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(→‎Statistics: Hades DOES have RF on Hermes.)
(Removed the inaccurate information about Probes being useful in a defense.)
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'''DISADVANTAGES'''
 
'''DISADVANTAGES'''
  
Every other ship has [[Rapid Fire]] against the Hermes Class.  
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Every other ship has [[Rapid Fire]] against the Hermes Class. And it has no combat potential at all.  
  
 
'''ESPIONAGE REPORTS'''
 
'''ESPIONAGE REPORTS'''
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The Espionage probe is normally used for espionage against other players, in order to gauge their strengths, and determine what sort of threat they pose, or whether they are a suitable target to attack.  However, espionage probes can also be used in a few other ways.
 
The Espionage probe is normally used for espionage against other players, in order to gauge their strengths, and determine what sort of threat they pose, or whether they are a suitable target to attack.  However, espionage probes can also be used in a few other ways.
  
Fodder:  When attacking an opponent, a number of hermes probes are sometimes sent out along with the invading force.  As defenders first attack the weakest ships, the hermes probes will be rapidly anihiliated.  However, this will allow the attackers more powerful ships to remain relatively undamaged during the first round, so that they can attack with full force. The cost is a lot of crystals lost from the probes, but as they cost little, and can be rebuilt fast, the net result may be worth the loss.
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Fodder:  When attacking an opponent, a number of hermes probes are sometimes sent out along with the invading force.  As the defenders randomly fire at the attackers a fodder screen of Hermes might save a larger ship (such as an Athena) from a plasma cannon. The cost is a lot of crystals lost from the probes, but as they cost little, and can be rebuilt fast, the net result may be worth the loss.
  
Ferries:  When a player has gotten all nine of their planets, it is sometimes useful to abandon a world, and recolonize it, or recolonize elsewhere.  A player would want to move all their resources, crew, and ships off of the world before abandoning, but as long as a fleet is in transit away from the planet, it cannot be abandoned.  The wait time can be hours, and a few resources will be generated during the wait.  Some players will use hermes probes, with their phenomenal speed, to scoop up the last of these resources just before abandoning. If one uses a large number of probes they can also be used to transfer cargo between planets, much like an Atlas class, albeit much much faster, although the cargo capacity of 5 makes this completely unrealistic.
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Ferries:  When a player has gotten all nine of their planets, it is sometimes useful to abandon a world, and recolonize it, or recolonize elsewhere.  A player would want to move all their resources, crew, and ships off of the world before abandoning, but as long as a fleet is in transit away from the planet, it cannot be abandoned.  The wait time can be hours, and a few resources will be generated during the wait.  Some players will use hermes probes, with their phenomenal speed, to scoop up the last of these resources just before abandoning. If one uses a large number of probes they can also be used to transfer cargo between planets, much like an Atlas class, albeit much much faster, although the cargo capacity of 5 makes this an expensive idea to attempt.
 
 
Decoys:  In some rare situations, it may be possible to suppliment one's defenses with a small number of hermes as sacrificial decoys, to draw fire away from more important targets.  (Usually a Helios, recycler, or cargo ship.)  Since they have no attack, no shielding, and only light armor, the probe gives scant protection against all but the smallest of attacks on the smallest of planets, and none at all unless something else with an attack rating can actually destroy the attacker.  Since the probes are easy to destroy, and form a debris cloud of crystal, large numbers of them would attract invaders with recyclers, rather than driving them away.
 
  
 
==Statistics==
 
==Statistics==

Revision as of 16:28, 29 May 2010

Hermes class.png

Evaluation

ADVANTAGES

This is the only espionage craft in the universe, and it is extremely fast. Also, no planetary defenses have Rapid Fire against the Hermes Class, so they can be used as fodder in some assaults.

DISADVANTAGES

Every other ship has Rapid Fire against the Hermes Class. And it has no combat potential at all.

ESPIONAGE REPORTS

The details for espionage reports can be found in the page for Espionage Tech

ATTACKING WITH

Even though the Hermes has a small amount of cargo space to hold fuel, it is unable to capture resources from a raid on an enemy planet.

Usage

The espionage probe can be sent out in two ways. One is by clicking the eye-shaped icon in the galaxy view for the planet you wish to espionage. Another is to send it from your fleets page by typing in the coordinates and selecting the espionage mission type and the number of probes you wish to send.

Uses

The Espionage probe is normally used for espionage against other players, in order to gauge their strengths, and determine what sort of threat they pose, or whether they are a suitable target to attack. However, espionage probes can also be used in a few other ways.

Fodder: When attacking an opponent, a number of hermes probes are sometimes sent out along with the invading force. As the defenders randomly fire at the attackers a fodder screen of Hermes might save a larger ship (such as an Athena) from a plasma cannon. The cost is a lot of crystals lost from the probes, but as they cost little, and can be rebuilt fast, the net result may be worth the loss.

Ferries: When a player has gotten all nine of their planets, it is sometimes useful to abandon a world, and recolonize it, or recolonize elsewhere. A player would want to move all their resources, crew, and ships off of the world before abandoning, but as long as a fleet is in transit away from the planet, it cannot be abandoned. The wait time can be hours, and a few resources will be generated during the wait. Some players will use hermes probes, with their phenomenal speed, to scoop up the last of these resources just before abandoning. If one uses a large number of probes they can also be used to transfer cargo between planets, much like an Atlas class, albeit much much faster, although the cargo capacity of 5 makes this an expensive idea to attempt.

Statistics

Cost

Ore: 0
Crystal: 1,000
Hydrogen: 0

Specifications

Hull Rating: 100
Shield Rating: 0
Weapons Rating: 0
Cargo Capacity: 5
Base Speed: 100,000,000
Hydrogen Consumption: 1
Engine Type: Jet Drive

Rapid Fire

Against Hermes
Charon Class x 0
Zeus Class x 1250
All Others x 5


Requirements

Research Lab 1 Research Lab 3    
           
Energy Tech 1     Capitol 2
           
Jet Drive 3 Espionage Tech 2     Shipyard 3    
           
           
    Hermes Class    


Easter Eggs

The Hermes Class is similar in design (and function) to a Protoss Observer from StarCraft.

See Also

Ship List

Apollo Class Fighter Charon Class Transport Hercules Class Cargo
Artemis Class Fighter Dionysus Class Recycler Hermes Class Probe
Ares Class Bomber Gaia Class Colony Ship Poseidon Class Cruiser
Athena Class Battleship Hades Class Battleship Prometheus Class Destroyer
Atlas Class Cargo Helios Class Solar Satellite Zeus Class
Hephaestus Class Attack Platform