Weapons tech

From Starfleet Commander
Revision as of 21:19, 25 December 2009 by 99.22.139.223 (talk) (→‎Required For: Adding Zeus Class.)
Jump to navigationJump to search
Weapons tech.png

Weapons Technology is the science of destruction. In addition to unlocking new units, each level researched increases the power of all of your weapons by 10%.

Costs and Effects

Level Ore Crystal Hydrogen Effect*
1 800 200 0 10%
2 1,600 400 0 20%
3 3,200 800 0 30%
4 6,400 1,600 0 40%
5 12,800 3,200 0 50%
6 25,600 6,400 0 60%
7 51,200 12,800 0 70%
8 102,400 25,600 0 80%
9 204,800 51,200 0 90%
10 409,600 102,400 0 100%


* Effect is a percentage of the base Weapons rating. Further upgrades are possible. With each level the costs double and the effect increases by 10%.

Dependencies

Requires

Research Lab (Level 4)

Required For

Gauss Cannon (Level 3)
Zeus Class Starbase (Level 11)

See Also