Difference between revisions of "Helios Class Solar Satellite"

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KUM9LW <a href="http://fnwodqhepbkc.com/">fnwodqhepbkc</a>, [url=http://ykujkgtzqxvd.com/]ykujkgtzqxvd[/url], [link=http://dmihkchhzlhq.com/]dmihkchhzlhq[/link], http://mrttzkksbklw.com/
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{| border="0" cellpadding="0" cellspacing="0" align="right" style="float: right; border: 5px solid black; width:250px; margin: 25px;"
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! colspan="2" style="padding: 5px; border-bottom: 5px solid black;" | '''Helios Class Solar Satellite'''
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|-
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| colspan="2" align="center" | [[image:solar_satellite.png|right|300px]]
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|-
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| colspan="2" style="border-bottom: 5px solid black;" align="center" |
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|-
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| style="padding: 5px; border-bottom: 5px solid black;" | '''Dimensions'''
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| style="border-bottom: 5px solid black;" |
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Length: 15m <br />
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Width: 15m <br />
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Height/Depth: 5m <br />
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|-
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| style="padding: 5px; border-bottom: 5px solid black;" | '''Other Stats'''
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| style="border-bottom: 5px solid black;" |  
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Crew: 0 <br />
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|-
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|}
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 +
 
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The solar satellite is a stationary ship that orbits the planet on which it was built, beaming back down energy. A cheap alternative to the [[Solar Plant]] and [[Nuclear Power Plant]], it provides energy for a good price.
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The major disadvantage to a solar satellite is its vulnerability. Since it is stationary, it cannot be fleet saved. It also takes very little firepower to kill, and every ship in the game has rapid fire against it, making it one of the easiest ships in the game to destroy.  It also makes an attractive target for the salvage of the crystal debris it leaves after a battle.
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==Energy Production==
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The energy produced by a solar satellite is based on the amount of solar energy received by the planet. This is reflected by the planetary temperature. The more solar energy, the hotter the planet. Thus the output of a solar satellite can be computed from the maximum temperature of the planet, using the following equation:
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{|
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|-
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| Output =
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| style="border-left: 1px solid black; border-bottom: 1px solid black;" | &nbsp;
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|| 0.25 * Maximum Temperature
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| style="border-right: 1px solid black; border-bottom: 1px solid black;" | &nbsp;
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|| + 20
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|}
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Note: It appears the game rounds this number down to the nearest whole number.
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Note that the farther a planet is away from the sun, the cooler it tends to be. Thus solar satellites around planets farther from the sun (e.g. the higher numbered planets) tend to have lower energy output. For instance, a planet 1 in a solar system may yield 41 power from its solar satellites whereas a planet 15 could produce only 8 (these are examples). Obviously, solar satellites produce the same amount of energy for each satellite independent of how many satellites you already have in orbit.
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In the case of the coldest known planet (-88°C) the output of the solar satellite is only a meager 4 energy, the hottest known planet (100°C) produces a massive 45 energy.
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==Statistics==
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<div style="float:left; text-align:right;margin-right:1em;">
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<h3>Cost</h3>
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<div style="border: 0.1em solid; padding: 0 1em 0 1em;">
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[[Ore]]: 0<br />
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[[Crystal]]: 2,000<br />
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[[Hydrogen]]: 500<br />
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</div></div>
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<div style="float:left; text-align:right;margin-right:1em;">
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<h3>Specifications</h3>
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<div style="border: 0.1em solid; padding: 0 1em 0 1em;">
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[[Hull Rating]]: 200<br />
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[[Shield Rating]]: 1<br />
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[[Weapons Rating]]: 1<br />
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Cargo Capacity: 0<br />
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[[Starfleet Universe#Speed|Base Speed]]: 0<br />
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[[Hydrogen]] Consumption: 0<br />
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</div></div>
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<div style="float:left; text-align:right;margin-right:1em;">
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<h3>[[Rapid Fire]]</h3>
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<div style="border: 0.1em solid; padding: 0 1em 0 1em;">
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<p><strong>Against Helios</strong><br />
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[[Charon Class]] x 0<br />
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[[Zeus Class]] x 1250<br />
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[[Ships|All Others]] x 5<br /></p>
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</div></div>
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<br clear="all" />
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==Requirements==
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<center>
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{| cellspacing="0" style="text-align: center;" width="100"
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| colspan="2" | [[Capitol]] 2
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|-
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| &nbsp;
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| style="border-left: 1px solid black;" | &nbsp;
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|-
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| colspan="2" | '''[[Shipyard]] 1'''
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|-
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| &nbsp;
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| style="border-left: 1px solid black;" | &nbsp;
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|-
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| colspan="2" | '''Helios Class Solar Satellite'''
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|}
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</center>
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==See Also==
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[[Ships]]
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==Ship List==
 +
{{Ship List}}

Revision as of 22:27, 12 July 2010

Helios Class Solar Satellite
Solar satellite.png
Dimensions

Length: 15m
Width: 15m
Height/Depth: 5m

Other Stats

Crew: 0


The solar satellite is a stationary ship that orbits the planet on which it was built, beaming back down energy. A cheap alternative to the Solar Plant and Nuclear Power Plant, it provides energy for a good price.

The major disadvantage to a solar satellite is its vulnerability. Since it is stationary, it cannot be fleet saved. It also takes very little firepower to kill, and every ship in the game has rapid fire against it, making it one of the easiest ships in the game to destroy. It also makes an attractive target for the salvage of the crystal debris it leaves after a battle.

Energy Production

The energy produced by a solar satellite is based on the amount of solar energy received by the planet. This is reflected by the planetary temperature. The more solar energy, the hotter the planet. Thus the output of a solar satellite can be computed from the maximum temperature of the planet, using the following equation:

Output =   0.25 * Maximum Temperature   + 20

Note: It appears the game rounds this number down to the nearest whole number.

Note that the farther a planet is away from the sun, the cooler it tends to be. Thus solar satellites around planets farther from the sun (e.g. the higher numbered planets) tend to have lower energy output. For instance, a planet 1 in a solar system may yield 41 power from its solar satellites whereas a planet 15 could produce only 8 (these are examples). Obviously, solar satellites produce the same amount of energy for each satellite independent of how many satellites you already have in orbit.

In the case of the coldest known planet (-88°C) the output of the solar satellite is only a meager 4 energy, the hottest known planet (100°C) produces a massive 45 energy.

Statistics

Cost

Ore: 0
Crystal: 2,000
Hydrogen: 500

Specifications

Hull Rating: 200
Shield Rating: 1
Weapons Rating: 1
Cargo Capacity: 0
Base Speed: 0
Hydrogen Consumption: 0

Rapid Fire

Against Helios
Charon Class x 0
Zeus Class x 1250
All Others x 5


Requirements

Capitol 2
   
Shipyard 1
   
Helios Class Solar Satellite

See Also

Ships


Ship List

Ships in Starfleet Commander

Other Utility Ships Dionysus Class Recycler - Gaia Class Colony Ship - Genesis Class Solar Satellite
Helios Class Solar Satellite - Hermes Class Probe - Shadow Probe - Triton Class Recycler - Zagreus Class Recycler
Transports Atlas Class Cargo - Carmanor Class Cargo - Charon Class Transport - Hercules Class Cargo
Starfighters Artemis Class Fighter - Apollo Class Fighter - Empusa Class Fighter - Erebus Class Fighter - Magnon Class Fighter - Mantus Class Fighter - Vortex Class Fighter
Light Capital Warships Cirrus Class Cruiser - Curetes Class Cruiser - Poseidon Class Cruiser - Typhon Class Cruiser
Medium Capital Warships Athena Class Battleship - Hades Class Battleship - Moros Class Battleship
Heavy Capital Warships Prometheus Class Destroyer - Thanatos Class Destroyer
Other Warships Ares Class Bomber - Hephaestus Class Attack Platform - Pallas Class Bomber - Zeus Class
[SOURCE] - [EDIT]