Difference between revisions of "Research Lab"

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[[Image:research_lab.png|right|300px]]
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{{Shortcut|RL}}
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[[Image:research_lab.png|right|200px]]
  
 
The Research Lab is where you build new [[technologies]]. Generally technologies can do one of the following things:
 
The Research Lab is where you build new [[technologies]]. Generally technologies can do one of the following things:
  
* Improve existing items. For instance, upgrading [[weapon tech]] gives all of your ships 10% extra [[weapon rating]] in battle.
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*Improve existing items. For instance, upgrading [[weapons tech]] gives all of your ships 10% extra [[weapons rating]] in battle.
* Unlock new [[technologies]].  
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*Unlock new [[technologies]].  
* Unlock new [[ships]], [[buildings]], and [[defenses]].
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*Unlock new [[ships]], [[buildings]], and [[defenses]].
  
 
Some technologies have certain prerequisites, such as a certain level Research Lab or a certain level of another technology. They will not appear in your Research Lab until you've reached the requisite minimums.
 
Some technologies have certain prerequisites, such as a certain level Research Lab or a certain level of another technology. They will not appear in your Research Lab until you've reached the requisite minimums.
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{|
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| __TOC__
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|}
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==Notes==
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*You can only have '''one research project in progress at any given time''', regardless of how many labs you have. To take advantage of multiple research labs, you must research [[Advanced Research Communications Network]].
 +
*Research can be canceled before completion for a full refund of resources.
 +
*To research some technologies, a certain research lab level in the planet must be reached.
 +
*Research labs can use only resources currently on the planet where the research is to be started. 
 +
*To use resources from another planet for research, it must be transported from other planets to the planet with the research lab.
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*To increase research speed, you need [[Lab Droids]] (+2% each), [[Human Worker]] (invited friends) (+2% each), [[Androids]] (+4% each), or a [[Scientist]] (+25%).
 +
*The number of workers that can be used depends on the research lab level. You may add one worker to a Lab, plus one extra worker for every 3 levels. (So a level 3, 4 or 5 Lab can have 2 workers, a level 6 may have 3, etc.)
  
 
==Costs==
 
==Costs==
<table cellspacing="0" cellpadding="0">
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{{DTableBegin}}
  <tr>
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|-
    <td align="right" bgcolor="#000000" style="color:#CCC; padding:5px;">Level</td>
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{{DTableHeader}} | Level
    <td align="right" bgcolor="#000000" style="color:#CCC; padding:5px;">Ore</td>
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{{DTableHeader}} | Ore
    <td align="right" bgcolor="#000000" style="color:#CCC; padding:5px;">Crystal</td>
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{{DTableHeader}} | Crystal
    <td align="right" bgcolor="#000000" style="color:#CCC; padding:5px;">Hydrogen</td>
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{{DTableHeader}} | Hydrogen
  </tr>
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{{DTableHeader}} | Research Time %
   <tr>
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{{DTableRow}}
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">1</td>
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   | 1 || 200 || 400 || 200 || 100.00
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">200</td>
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{{DTableRowAlt}}
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">400</td>
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   | 2 || 400 || 800 || 400 || 66.67
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">200</td>
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{{DTableRow}}
  </tr>
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   | 3 || 800 || 1,600 || 800 || 50.00
   <tr>
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{{DTableRowAlt}}
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">2</td>
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   | 4 || 1,600 || 3,200 || 1,600 || 40.00
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">400</td>
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{{DTableRow}}
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">800</td>
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   | 5 || 3,200 || 6,400 || 3,200 || 33.33
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">400</td>
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{{DTableRowAlt}}
  </tr>
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   | 6 || 6,400 || 12,800 || 6,400 || 28.57
   <tr>
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{{DTableRow}}
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">3</td>
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   | 7 || 12,800 || 25,600 || 12,800 || 25.00
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">800</td>
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{{DTableRowAlt}}
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">1,600</td>
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   | 8 || 25,600 || 51,200 || 25,600 || 22.22
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">800</td>
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{{DTableRow}}
  </tr>
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   | 9 || 51,200 || 102,400 || 51,200 || 20.00
   <tr>
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{{DTableRowAlt}}
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">4</td>
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   | 10 || 102,400 || 204,800 || 102,400 || 18.18
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">1,600</td>
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{{DTableRow}}
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">3,200</td>
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   | 11 || 204,800 || 409,600 || 204,800 || 15.96
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">1,600</td>
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{{DTableRowAlt}}
  </tr>
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  | 12 || 409,600 || 819,200 || 409,600 || 13.74
   <tr>
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{{DTableRow}}
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">5</td>
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  | 13 || 819,200 || 1,638,400 || 819,200 || --
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">3,200</td>
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{{DTableRowAlt}}
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">6,400</td>
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  | 14 || 1,638,400 || 3,276,800 || 1,638,400 || --
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">3,200</td>
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{{DTableRow}}
  </tr>
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  | 15 || 3,276,800 || 6,553,600 || 3,276,800 || --
   <tr>
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{{DTableRowAlt}}
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">6</td>
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  | 16 || 6,553,600 || 13,107,200 || 6,553,600 || --
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">6,400</td>
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{{DTableRow}}
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">12,800</td>
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  | 17 || 13,107,200 || 26,214,400 || 13,107,200 || --
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">6,400</td>
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{{DTableRowAlt}}
  </tr>
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   | 18 || 26,214,400 || 52,428,800 || 26,214,400 || --
   <tr>
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|}
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">7</td>
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    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">12,800</td>
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==Research Time==
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">25,600</td>
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The time it takes to research a new technology is determined by the following formula:
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">12,800</td>
 
  </tr>
 
   <tr>
 
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">8</td>
 
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">25,600</td>
 
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">51,200</td>
 
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">25,600</td>
 
  </tr>
 
   <tr>
 
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">9</td>
 
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">51,200</td>
 
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">102,400</td>
 
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">51,200</td>
 
   </tr>
 
   <tr>
 
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">10</td>
 
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">102,400</td>
 
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">204,800</td>
 
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">102,400</td>
 
   </tr>
 
</table>
 
==Researching==
 
Your empire can only research one technology at a time. The time it takes to research a new technology is determined by the following formula:
 
  
 
<table>
 
<table>
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   <table>
 
   <table>
 
     <tr>
 
     <tr>
     <td style="border-bottom:2px solid #000; text-align:center">Ore Cost + Crystal Cost</td>
+
     <td style="border-bottom:2px solid #000; text-align:center">(Ore Cost + Crystal Cost) * (1 - Research Bonus%)</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
     <td text-align:center>1000 * (1+Research Lab Level)</td>
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     <td text-align:center>1000 * (1 + Research Lab Level)</td>
 
     </tr>
 
     </tr>
 
   </table>
 
   </table>
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   </tr>
 
   </tr>
 
</table>
 
</table>
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Where ''Research Bonus%'' is 0.02 per [[#Lab_Droid|Lab Droid]], 0.02 for [[Human Worker]], 0.04 for [[Androids]], and 0.25 for a [[Scientist]] assigned to your Research Lab.  The achievable Research Bonus is capped at 75%.
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''Research Lab Level'' is the combined level of the Research Lab on the originating planet, plus the player's X highest level Research Labs on other planets, where X is their [[Advanced Research Communications Network]] level.
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Note: In Starfleet Extreme, the denominator is 2000 * (Research Lab Level + 1)
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==Dependencies==
 
==Dependencies==
 
===Requires===
 
===Requires===
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*[[FTL Tech]] (level 7)
 
*[[FTL Tech]] (level 7)
 
*[[Warp Drive]] (level 7)
 
*[[Warp Drive]] (level 7)
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*[[Advanced Research Communications Network]] (level 10)
  
 
==See Also==
 
==See Also==
*[[technologies]]
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*[[Technologies]]
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[[Category:Buildings]]

Latest revision as of 12:11, 1 January 2015

Shortcut:
RL
Research lab.png

The Research Lab is where you build new technologies. Generally technologies can do one of the following things:

Some technologies have certain prerequisites, such as a certain level Research Lab or a certain level of another technology. They will not appear in your Research Lab until you've reached the requisite minimums.

Notes

  • You can only have one research project in progress at any given time, regardless of how many labs you have. To take advantage of multiple research labs, you must research Advanced Research Communications Network.
  • Research can be canceled before completion for a full refund of resources.
  • To research some technologies, a certain research lab level in the planet must be reached.
  • Research labs can use only resources currently on the planet where the research is to be started.
  • To use resources from another planet for research, it must be transported from other planets to the planet with the research lab.
  • To increase research speed, you need Lab Droids (+2% each), Human Worker (invited friends) (+2% each), Androids (+4% each), or a Scientist (+25%).
  • The number of workers that can be used depends on the research lab level. You may add one worker to a Lab, plus one extra worker for every 3 levels. (So a level 3, 4 or 5 Lab can have 2 workers, a level 6 may have 3, etc.)

Costs

Level Ore Crystal Hydrogen Research Time %
1 200 400 200 100.00
2 400 800 400 66.67
3 800 1,600 800 50.00
4 1,600 3,200 1,600 40.00
5 3,200 6,400 3,200 33.33
6 6,400 12,800 6,400 28.57
7 12,800 25,600 12,800 25.00
8 25,600 51,200 25,600 22.22
9 51,200 102,400 51,200 20.00
10 102,400 204,800 102,400 18.18
11 204,800 409,600 204,800 15.96
12 409,600 819,200 409,600 13.74
13 819,200 1,638,400 819,200 --
14 1,638,400 3,276,800 1,638,400 --
15 3,276,800 6,553,600 3,276,800 --
16 6,553,600 13,107,200 6,553,600 --
17 13,107,200 26,214,400 13,107,200 --
18 26,214,400 52,428,800 26,214,400 --

Research Time

The time it takes to research a new technology is determined by the following formula:

Time(hours) =
(Ore Cost + Crystal Cost) * (1 - Research Bonus%)
1000 * (1 + Research Lab Level)

Where Research Bonus% is 0.02 per Lab Droid, 0.02 for Human Worker, 0.04 for Androids, and 0.25 for a Scientist assigned to your Research Lab. The achievable Research Bonus is capped at 75%.

Research Lab Level is the combined level of the Research Lab on the originating planet, plus the player's X highest level Research Labs on other planets, where X is their Advanced Research Communications Network level.

Note: In Starfleet Extreme, the denominator is 2000 * (Research Lab Level + 1)

Dependencies

Requires

(none)

Required For

See Also