Commanders
Commanders are special workers you can hire in Starfleet Commander using credits to improve your empire. They are found on the Store page. They currently consist of the following:
Admiral
The Admiral is a grizzled veteran and master strategist. Hiring him increases your maximum Fleets by 1. This is equivalent to one extra level of AI Tech. Costs: 1 week: 10,000 credits 3 months: 100,000 credits |
Geologist
Engineer
Scientist
The Scientist is a master of experimentation. He reduces the time it takes to research new projects by 25%. Costs: 1 week: 10,000 credits 3 months: 100,000 credits |
Spymaster
The Spymaster runs the Universe's most sophisticated intelligence network. Hiring him will give you 2 extra levels of Espionage Tech to enable you to probe enemies more easily and reduce the information they gain when probing you. Costs: 1 week: 10,000 credits 3 months: 100,000 credits |
Tactician
The Tactician has years of mission planning and combat experience. Hiring him will cause your missions to yield 5% more resources. Costs: 1 week: 10,000 credits 3 months: 100,000 credits |
Propulsion Mechanic
Reduces base hydrogen cost for fleet tasks by approximately 5% Costs: 1 week: 10,000 credits 3 months: 100,000 credits |
Lunar Architect
Planet Surveryor
Operations Specialist
This commander unlocks Premium Missions and cloaks all missions from detection by oracles. Costs: 1 week: 10,000 credits 3 months: 100,000 credits |
Battle Commander
Gives one extra level of your weapons, armor, and shield techs during battle. Costs: 1 week: 10,000 credits 3 months: 100,000 credits |
Construction Engineer
Reduces the time it takes to build ships and defenses by 25%. Costs: 1 week: 10,000 credits 3 months: 100,000 credits |
Drive Engineer
Gives one extra level of jet drive, pulse drive, and warp drive when performing an action with your fleet. Costs: 1 week: 10,000 credits 3 months: 100,000 credits |
Logistics Specialist
Gives two extra levels of Ore Warehouse, Crystal Warehouse, and Hydrogen Storage. Costs: 1 week: 10,000 credits 3 months: 100,000 credits |
Satellite Technician
Causes Helios Solar Satellites to have a 25% chance of being rebuilt after battle. Costs: 1 week: 10,000 credits 3 months: 100,000 credits |