Difference between revisions of "Weapons tech"

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[[Image:weapons_tech.png|right|300px]]
 
[[Image:weapons_tech.png|right|300px]]
  
Weapons Tech is one of the technologies you research at the [[Research Lab]]. For each level you upgrade it, all of your ships and defenses will get an extra 10% of their base [[Weapons Power]].
+
Weapons Technology is the science of destruction. In addition to unlocking new units, each level researched increases the power of all of your weapons by 10%.
==Cost==
+
The effect is not compounded on the the effect from previous upgrades/levels.
 +
It's not A+10%=B at one level, then B+10%=C at the next, then C+10%=D.
 +
It's A+10% at level one, A+20% at level 2 A+30% at 3 etc.  
 +
==Costs and Effects==
 
<table cellspacing="0" cellpadding="0">
 
<table cellspacing="0" cellpadding="0">
 
   <tr>
 
   <tr>
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     <td align="right" bgcolor="#000000" style="color:#CCC; padding:5px;">Crystal</td>
 
     <td align="right" bgcolor="#000000" style="color:#CCC; padding:5px;">Crystal</td>
 
     <td align="right" bgcolor="#000000" style="color:#CCC; padding:5px;">Hydrogen</td>
 
     <td align="right" bgcolor="#000000" style="color:#CCC; padding:5px;">Hydrogen</td>
     <td align="right" bgcolor="#000000" style="color:#CCC; padding:5px;">Weapons Boost</td>
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     <td align="right" bgcolor="#000000" style="color:#CCC; padding:5px;">Effect*</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
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     <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">0</td>
 
     <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">0</td>
 
     <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">100%</td>
 
     <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">100%</td>
 +
  </tr>
 +
  <tr>
 +
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">11</td>
 +
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">819,200</td>
 +
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">204,800</td>
 +
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">0</td>
 +
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">110%</td>
 +
  </tr>
 +
  <tr>
 +
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">12</td>
 +
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">1,638,400</td>
 +
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">409,600</td>
 +
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">0</td>
 +
    <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">120%</td>
 
   </tr>
 
   </tr>
 
</table>
 
</table>
  
''Costs for research doubles with each level.''
+
 
 +
''* Effect is a percentage of the base Weapons rating. Further upgrades are possible. With each level the costs double and the effect increases by 10%.''
  
 
==Dependencies==
 
==Dependencies==
 
===Requires===
 
===Requires===
Research Lab (Level 4)
+
[[Research Lab]] (Level 4)
  
 
===Required For===
 
===Required For===
Gauss Cannon (Level 3)
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*[[Gauss Cannon]] (Level 3)
 +
*[[Zeus Class|Zeus Class]] (Level 11)
 +
*[[Hephaestus Class]] (Level 12)
 +
 
 +
==See Also==
 +
*[[Weapons Rating]]
 +
*[[Research Lab]]
 +
*[[Shield Tech]]
 +
*[[Armor Tech]]
 +
[[Category:Technology]]

Latest revision as of 22:16, 11 May 2010

Weapons tech.png

Weapons Technology is the science of destruction. In addition to unlocking new units, each level researched increases the power of all of your weapons by 10%. The effect is not compounded on the the effect from previous upgrades/levels. It's not A+10%=B at one level, then B+10%=C at the next, then C+10%=D. It's A+10% at level one, A+20% at level 2 A+30% at 3 etc.

Costs and Effects

Level Ore Crystal Hydrogen Effect*
1 800 200 0 10%
2 1,600 400 0 20%
3 3,200 800 0 30%
4 6,400 1,600 0 40%
5 12,800 3,200 0 50%
6 25,600 6,400 0 60%
7 51,200 12,800 0 70%
8 102,400 25,600 0 80%
9 204,800 51,200 0 90%
10 409,600 102,400 0 100%
11 819,200 204,800 0 110%
12 1,638,400 409,600 0 120%


* Effect is a percentage of the base Weapons rating. Further upgrades are possible. With each level the costs double and the effect increases by 10%.

Dependencies

Requires

Research Lab (Level 4)

Required For

See Also