Difference between revisions of "Hermes Class Probe"
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+ | The '''Hermes''' is a small, incredibly fast unmanned '''probe''' meant for exploring enemy territory. | ||
+ | Sending these on an espionage mission will get you a report about their planet. | ||
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'''ADVANTAGES''' | '''ADVANTAGES''' | ||
− | This is the only [[espionage]] craft in the universe, and it is extremely fast. | + | This is the only [[espionage]] craft in the universe, and it is extremely fast. |
+ | |||
+ | No planetary [[defenses]] have [[Rapid Fire]], so Hermes can be used as fodder in some assaults on targets with defenses but few ships. | ||
+ | |||
+ | In sufficient numbers, Hermes can have surprisingly high survivability against the [[Erebus Class Fighter]]. | ||
+ | |||
+ | Hermes boost overall score by counting as one fleet point each. | ||
+ | |||
'''DISADVANTAGES''' | '''DISADVANTAGES''' | ||
− | Every other ship has | + | Every other ship has Rapid Fire against the Hermes Class. |
+ | It has no combat potential at all (i.e., its attack strength is 0). | ||
+ | |||
'''ESPIONAGE REPORTS''' | '''ESPIONAGE REPORTS''' | ||
− | The details for espionage reports can be found in the page for [[Espionage Tech]] | + | The details for espionage reports can be found in the page for [[Espionage Tech]]. |
+ | Note in particular that if a probe does not retrieve all information, sending more probes in one group may be able to produce a more detailed report. | ||
+ | |||
'''ATTACKING WITH''' | '''ATTACKING WITH''' | ||
Even though the Hermes has a small amount of cargo space to hold fuel, it is unable to capture resources from a raid on an enemy planet. | Even though the Hermes has a small amount of cargo space to hold fuel, it is unable to capture resources from a raid on an enemy planet. | ||
+ | The main effect of this is to ''prevent'' hyper-fast farming of planets without ships or defenses. | ||
+ | |||
+ | Note that although Hermes can be used to detonate [[Space Mine]]s at a target, and such detonations can (25% chance each) strike defending ships (earning DSP for ships destroyed), such attacks may be deemed intentionally unprofitable and therefore harassment and grounds for suspension. | ||
==Usage== | ==Usage== | ||
The espionage probe can be sent out in two ways. One is by clicking the eye-shaped icon in the galaxy view for the planet you wish to espionage. Another is to send it from your fleets page by typing in the coordinates and selecting the espionage mission type and the number of probes you wish to send. | The espionage probe can be sent out in two ways. One is by clicking the eye-shaped icon in the galaxy view for the planet you wish to espionage. Another is to send it from your fleets page by typing in the coordinates and selecting the espionage mission type and the number of probes you wish to send. | ||
− | ==Uses== | + | Sometimes it is desirable to probe a planet that is so distant the Hermes cargo space is insufficient to hold the fuel required. |
+ | In this case it may still be possible to do the espionage by entering the target coördinates on the Fleets page and selecting a reduced speed. | ||
+ | |||
+ | ==Other Uses== | ||
The Espionage probe is normally used for espionage against other players, in order to gauge their strengths, determine what sort of threat they pose, or whether they are a suitable target to attack. However, espionage probes can also be used in a few other ways. | The Espionage probe is normally used for espionage against other players, in order to gauge their strengths, determine what sort of threat they pose, or whether they are a suitable target to attack. However, espionage probes can also be used in a few other ways. | ||
− | Fodder: | + | Fodder: |
+ | When attacking an opponent, a number of Hermes probes are sometimes sent out along with the invading force. | ||
+ | As the defenders randomly fire at the attackers, a fodder screen of Hermes probes might save a larger ship (such as an Athena) from a [[Plasma Cannon]]. | ||
+ | The cost is crystals lost from the probes, but as they cost little to rebuild, and can be rebuilt quickly, the net result may be worth the loss. | ||
+ | |||
+ | Ferries: | ||
+ | The miniscule cargo space inside a single Hermes makes this ship undesirable for regular transportation, but with a very large fleet of Hermes, it becomes possible to transport reasonable quantities of resources with exceptional speed. | ||
+ | The fuel efficiency and speed of the Hermes mean that many trips actually require a fractional fuel cost, which is rounded up for a single ship, but distributed among the whole fleet for an armada of several ships. | ||
+ | You may be surprised by how much space you then have. | ||
+ | Ferries like this can be used for sending hydrogen to get a fleet out of a bind, to top off the last resource needed for a build or research project, or for moving the last bit of resources off a planet prior to abandoning it. | ||
− | + | [[Moon]] shots: | |
+ | Players with sufficient crystal find that fleets of probes are the most convenient method of trading moon shots (or donating moons to smaller players). | ||
+ | In Conquest, destroying 6000 probes in a battle provides a 20% chance of generating a moon. | ||
+ | 6000 probes can be destroyed by a defending force of as little at 500 [[Artemis Class Fighter]]s. | ||
+ | |||
+ | Against Erebus: | ||
+ | The [[Erebus Class Fighter]] (along with the [[Moros Class Battleship]]) does not have rapid fire as such. | ||
+ | Since the Erebus base attack is less than 30% of the Hermes base hull, Hermes generally survive single hits from Erebus. | ||
+ | (The fact that Erebus attacks bypass shields is irrelevant as the Hermes has no shielding.) | ||
+ | Consequently, a sufficient number of Hermes can be a defense against Erebus, which is the fastest ship capable of destroying an [[Hephaestus Class Attack Platform]]. | ||
==Statistics== | ==Statistics== | ||
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[[Crystal]]: 1,000<br /> | [[Crystal]]: 1,000<br /> | ||
[[Hydrogen]]: 0<br /> | [[Hydrogen]]: 0<br /> | ||
+ | <strong>Debris Value</strong><br /> | ||
+ | Crystal: 300<br /> | ||
</div></div> | </div></div> | ||
Line 72: | Line 113: | ||
[[Helios Class]] x 0<br /> | [[Helios Class]] x 0<br /> | ||
[[Hermes Class]] x 0<br /> | [[Hermes Class]] x 0<br /> | ||
+ | [[Empusa Class]] x 0<br /> | ||
+ | [[Thanatos Class]] x 250<br /> | ||
[[Zeus Class]] x 1250<br /> | [[Zeus Class]] x 1250<br /> | ||
[[Ships|All Others]] x 5<br /></p> | [[Ships|All Others]] x 5<br /></p> | ||
Line 78: | Line 121: | ||
<br clear="all" /> | <br clear="all" /> | ||
− | == | + | ==Requirements== |
− | + | ||
+ | <center> | ||
+ | {| cellspacing="0" style="text-align: center;" | ||
+ | | colspan="2" | [[Espionage Tech]] 2 | ||
+ | |- | ||
+ | | width="50" | | ||
+ | | style="border-left: 1px solid black;" width="50" | | ||
+ | | width="50" | | ||
+ | | width="50" | | ||
+ | |- | ||
+ | | colspan="2" | '''[[Jet Drive]] 3''' | ||
+ | | colspan="2" | '''[[Shipyard]] 3''' | ||
+ | |- | ||
+ | | | ||
+ | | style="border-left: 1px solid black; border-bottom: 1px solid black;" | | ||
+ | | style="border-bottom: 1px solid black;" | | ||
+ | | style="border-left: 1px solid black;" | | ||
+ | |- | ||
+ | | || | ||
+ | | style="border-left: 1px solid black;" | | ||
+ | |- | ||
+ | | | ||
+ | | colspan="2" | '''Hermes Class Probe''' | ||
+ | |} | ||
+ | </center> | ||
==See Also== | ==See Also== |
Latest revision as of 19:50, 9 August 2015
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[Source] |
The Hermes is a small, incredibly fast unmanned probe meant for exploring enemy territory.
Sending these on an espionage mission will get you a report about their planet.
Evaluation
ADVANTAGES
This is the only espionage craft in the universe, and it is extremely fast.
No planetary defenses have Rapid Fire, so Hermes can be used as fodder in some assaults on targets with defenses but few ships.
In sufficient numbers, Hermes can have surprisingly high survivability against the Erebus Class Fighter.
Hermes boost overall score by counting as one fleet point each.
DISADVANTAGES
Every other ship has Rapid Fire against the Hermes Class. It has no combat potential at all (i.e., its attack strength is 0).
ESPIONAGE REPORTS
The details for espionage reports can be found in the page for Espionage Tech. Note in particular that if a probe does not retrieve all information, sending more probes in one group may be able to produce a more detailed report.
ATTACKING WITH
Even though the Hermes has a small amount of cargo space to hold fuel, it is unable to capture resources from a raid on an enemy planet. The main effect of this is to prevent hyper-fast farming of planets without ships or defenses.
Note that although Hermes can be used to detonate Space Mines at a target, and such detonations can (25% chance each) strike defending ships (earning DSP for ships destroyed), such attacks may be deemed intentionally unprofitable and therefore harassment and grounds for suspension.
Usage
The espionage probe can be sent out in two ways. One is by clicking the eye-shaped icon in the galaxy view for the planet you wish to espionage. Another is to send it from your fleets page by typing in the coordinates and selecting the espionage mission type and the number of probes you wish to send.
Sometimes it is desirable to probe a planet that is so distant the Hermes cargo space is insufficient to hold the fuel required. In this case it may still be possible to do the espionage by entering the target coördinates on the Fleets page and selecting a reduced speed.
Other Uses
The Espionage probe is normally used for espionage against other players, in order to gauge their strengths, determine what sort of threat they pose, or whether they are a suitable target to attack. However, espionage probes can also be used in a few other ways.
Fodder: When attacking an opponent, a number of Hermes probes are sometimes sent out along with the invading force. As the defenders randomly fire at the attackers, a fodder screen of Hermes probes might save a larger ship (such as an Athena) from a Plasma Cannon. The cost is crystals lost from the probes, but as they cost little to rebuild, and can be rebuilt quickly, the net result may be worth the loss.
Ferries: The miniscule cargo space inside a single Hermes makes this ship undesirable for regular transportation, but with a very large fleet of Hermes, it becomes possible to transport reasonable quantities of resources with exceptional speed. The fuel efficiency and speed of the Hermes mean that many trips actually require a fractional fuel cost, which is rounded up for a single ship, but distributed among the whole fleet for an armada of several ships. You may be surprised by how much space you then have. Ferries like this can be used for sending hydrogen to get a fleet out of a bind, to top off the last resource needed for a build or research project, or for moving the last bit of resources off a planet prior to abandoning it.
Moon shots: Players with sufficient crystal find that fleets of probes are the most convenient method of trading moon shots (or donating moons to smaller players). In Conquest, destroying 6000 probes in a battle provides a 20% chance of generating a moon. 6000 probes can be destroyed by a defending force of as little at 500 Artemis Class Fighters.
Against Erebus: The Erebus Class Fighter (along with the Moros Class Battleship) does not have rapid fire as such. Since the Erebus base attack is less than 30% of the Hermes base hull, Hermes generally survive single hits from Erebus. (The fact that Erebus attacks bypass shields is irrelevant as the Hermes has no shielding.) Consequently, a sufficient number of Hermes can be a defense against Erebus, which is the fastest ship capable of destroying an Hephaestus Class Attack Platform.
Statistics
Specifications
Hull Rating: 100
Shield Rating: 0
Weapons Rating: 0
Cargo Capacity: 5
Base Speed: 100,000,000
Hydrogen Consumption: 1
Engine Type: Jet Drive
Rapid Fire
Against Hermes
Charon Class x 0
Helios Class x 0
Hermes Class x 0
Empusa Class x 0
Thanatos Class x 250
Zeus Class x 1250
All Others x 5
Requirements
Espionage Tech 2 | |||
Jet Drive 3 | Shipyard 3 | ||
Hermes Class Probe |
See Also
Ship List
Ships in Starfleet Commander |
||
Other Utility Ships |
Dionysus Class Recycler - Gaia Class Colony Ship - Genesis Class Solar Satellite Helios Class Solar Satellite - Hermes Class Probe - Shadow Probe - Triton Class Recycler - Zagreus Class Recycler |
|
Transports | Atlas Class Cargo - Carmanor Class Cargo - Charon Class Transport - Hercules Class Cargo | |
Starfighters | Artemis Class Fighter - Apollo Class Fighter - Empusa Class Fighter - Erebus Class Fighter - Magnon Class Fighter - Mantus Class Fighter - Vortex Class Fighter | |
Light Capital Warships | Cirrus Class Cruiser - Curetes Class Cruiser - Poseidon Class Cruiser - Typhon Class Cruiser | |
Medium Capital Warships | Athena Class Battleship - Hades Class Battleship - Moros Class Battleship | |
Heavy Capital Warships | Prometheus Class Destroyer - Thanatos Class Destroyer | |
Other Warships | Ares Class Bomber - Hephaestus Class Attack Platform - Pallas Class Bomber - Zeus Class | |
[SOURCE] - [EDIT] |