Difference between revisions of "Shipyard"

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*[[Hades Class]] (level 8)
 
*[[Hades Class]] (level 8)
 
*[[Prometheus Class]] (level 9)
 
*[[Prometheus Class]] (level 9)
*[[Zeus Class Starbase]] (level 12)
+
*[[Zeus Class]] (level 12)
 
*[[Hephaestus Class Attack Platform]] (level 13)
 
*[[Hephaestus Class Attack Platform]] (level 13)
  

Revision as of 01:30, 25 May 2010

Shipyard.png

The Shipyard is the building where your ships and defenses are built. The speed of the building is dependent on the unit cost and the level of the Shipyard. The following equation determines the time:


Time(hours) =
Ore Cost + Crystal Cost
(2500 * (1+Shipyard Level))*2Foundry Level

Cost and Effect

Level Ore Cost Crystal Cost Hydrogen Cost Build Time %
1 400 200 100 100.00
2 800 400 200 66.67
3 1,600 800 400 50.00
4 3,200 1,600 800 40.00
5 6,400 3,200 1,600 33.33
6 12,800 6,400 3,200 28.57
7 25,600 12,800 6,400 25.00
8 51,200 25,600 12,800 22.22
9 102,400 51,200 25,600 20.00
10 204,800 102,400 51,200 18.18
11 409,600 204,800 102,400 16.67
12 819,200 409,600 204,800 15.38

Usage

Ships and defenses are built in a queue based on the order in which they were submitted. Once you've added a ship or defense to the queue it cannot be stopped or paused and work will continue on it until complete, thus ships and defenses are less often used to resource save than research and buildings.

To add a unit to the queue click the "add to build queue" button or enter the amount of each unit you wish to build in the field above the button (the default is 1). Once you put a build order into the queue it cannot be removed. You can, however, rearrange the order in which your defenses and ships are built by clicking an item and dragging it to the desired spot. You cannot move the item currently being built.

Required For

Ships

Defenses

Dependencies

Requirements

Capitol 2
   
Shipyard