Difference between revisions of "Weapons tech"
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[[Image:weapons_tech.png|right|300px]] | [[Image:weapons_tech.png|right|300px]] | ||
− | Weapons | + | Weapons Technology is the science of destruction. In addition to unlocking new units, each level researched increases the power of all of your weapons by 10%. |
+ | The effect is not compounded on the the effect from previous upgrades/levels. | ||
+ | It's not A+10%=B at one level, then B+10%=C at the next, then C+10%=D. | ||
+ | It's A+10% at level one, A+20% at level 2 A+30% at 3 etc. | ||
==Costs and Effects== | ==Costs and Effects== | ||
<table cellspacing="0" cellpadding="0"> | <table cellspacing="0" cellpadding="0"> | ||
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<td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">0</td> | <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">0</td> | ||
<td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">100%</td> | <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">100%</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">11</td> | ||
+ | <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">819,200</td> | ||
+ | <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">204,800</td> | ||
+ | <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">0</td> | ||
+ | <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">110%</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">12</td> | ||
+ | <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">1,638,400</td> | ||
+ | <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">409,600</td> | ||
+ | <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">0</td> | ||
+ | <td style="border-bottom: 1px solid #999; text-align:right; padding:2px 5px;">120%</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
− | ''* Effect is a percentage of the base Weapons rating. | + | ''* Effect is a percentage of the base Weapons rating. Further upgrades are possible. With each level the costs double and the effect increases by 10%.'' |
− | |||
− | Further upgrades are possible. With each level the costs double and the effect increases by 10%. | ||
==Dependencies== | ==Dependencies== | ||
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===Required For=== | ===Required For=== | ||
− | [[Gauss Cannon]] (Level 3) | + | *[[Gauss Cannon]] (Level 3) |
+ | *[[Zeus Class|Zeus Class]] (Level 11) | ||
+ | *[[Hephaestus Class]] (Level 12) | ||
==See Also== | ==See Also== | ||
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*[[Shield Tech]] | *[[Shield Tech]] | ||
*[[Armor Tech]] | *[[Armor Tech]] | ||
+ | [[Category:Technology]] |
Latest revision as of 22:16, 11 May 2010
Weapons Technology is the science of destruction. In addition to unlocking new units, each level researched increases the power of all of your weapons by 10%. The effect is not compounded on the the effect from previous upgrades/levels. It's not A+10%=B at one level, then B+10%=C at the next, then C+10%=D. It's A+10% at level one, A+20% at level 2 A+30% at 3 etc.
Costs and Effects
Level | Ore | Crystal | Hydrogen | Effect* |
1 | 800 | 200 | 0 | 10% |
2 | 1,600 | 400 | 0 | 20% |
3 | 3,200 | 800 | 0 | 30% |
4 | 6,400 | 1,600 | 0 | 40% |
5 | 12,800 | 3,200 | 0 | 50% |
6 | 25,600 | 6,400 | 0 | 60% |
7 | 51,200 | 12,800 | 0 | 70% |
8 | 102,400 | 25,600 | 0 | 80% |
9 | 204,800 | 51,200 | 0 | 90% |
10 | 409,600 | 102,400 | 0 | 100% |
11 | 819,200 | 204,800 | 0 | 110% |
12 | 1,638,400 | 409,600 | 0 | 120% |
* Effect is a percentage of the base Weapons rating. Further upgrades are possible. With each level the costs double and the effect increases by 10%.
Dependencies
Requires
Research Lab (Level 4)
Required For
- Gauss Cannon (Level 3)
- Zeus Class (Level 11)
- Hephaestus Class (Level 12)