Starfleet Hired Guns

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SFC hired guns logo.jpg

Starfleet Commander Hired Guns comes with Conquest speeds (one-third the flight and build times of Starfleet Commander Original), and introduces new missions, new quests, new ships, new techs, new buildings, new territories, and new mechanics.


Starfleet Commander Hired Guns launched 2013-12-05 19:00 UTC. The URL is: http://guns.playstarfleet.com/

Ships and Defenses

In Hired Guns you’ll not only find six new ships in the game, but you’ll find new methods of acquiring and building and ships. The first notable change you’ll find is that some ships belong exclusively to certain races to build.

Human players can build the following ships on their planets:

Icon regen solar satellite.png Icon stealth probe class.png Hermes class.png Solar satellite.png Artemis class.png Atlas class.png Apollo class.png Zagreus.png Charon class.png Hercules class.png Dionysus class.png Poseidon class.png Carmanor.png Gaia class.png Athena class.png Triton.png Prometheus class.png

Alien ships can exclusively be built on Alien Space Docks, or must be stolen with Triton Class Recyclers from NPCs or other players.

Krug ships: Mantus.png Empusa.png Typhon.png Hades class.png Thanatos.png
Urcath ships: Vortex.png Curetes.png Moros.png Ares class.png Roaming planet.png
Seekers ships: Magnon.png Erebus.png Cirrus.png Pallas.png Zeus class.png


Note that the ship types are slightly misleading. Urcath and Krug NPCs will spawn with any ship types regardless of race, and Seekers NPCs in Hired Guns spawn with no ships at all.

Contestable Territories

Battle Mechanics

Newbie Protection

Non-battle Mechanics Changes

Other Mechanics

You can read the pre-launch announcement here: http://forum.playstarfleet.com/index.php?topic=20514.0