Difference between revisions of "Starfleet Commander Hired Guns"
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[[File:roaming_planet.png|32px|link=Hephaestus Class Attack Platform]] | [[File:roaming_planet.png|32px|link=Hephaestus Class Attack Platform]] | ||
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[[File:erebus.png|32px|link=Erebus Class Fighter]] | [[File:erebus.png|32px|link=Erebus Class Fighter]] | ||
[[File:cirrus.png|32px|link=Cirrus Class Cruiser]] | [[File:cirrus.png|32px|link=Cirrus Class Cruiser]] |
Revision as of 16:26, 13 May 2015
Starfleet Commander Hired Guns comes with Conquest speeds (one-third the flight and build times of Starfleet Commander Original), and introduces new missions, new quests, new ships, new techs, new buildings, new territories, and new mechanics.
Starfleet Commander Hired Guns launched 2013-12-05 19:00 UTC.
The URL is: http://guns.playstarfleet.com/
Ships and Defenses
In Hired Guns you’ll not only find six new ships in the game, but you’ll find new methods of acquiring and building and ships. The first notable change you’ll find is that some ships belong exclusively to certain races to build.
Human players can build the following ships on their planets:
Alien ships can exclusively be built on Alien Space Docks, or must be stolen with Triton Class Recyclers from NPCs or other players.
Krug ships:
Urcath ships:
Seekers ships:
Note that the ship types are slightly misleading. Urcath and Krug NPCs will spawn with any ship types regardless of race, and Seekers NPCs in Hired Guns spawn with no ships at all.
Contestable Territories
Battle Mechanics
Newbie Protection
Non-battle Mechanics Changes
Other Mechanics
You can read the pre-launch announcement here: http://forum.playstarfleet.com/index.php?topic=20514.0