Difference between revisions of "Shipyard"

From Starfleet Commander
Jump to navigationJump to search
Line 113: Line 113:
 
*[[Atlas Class Cargo]] (level 2)
 
*[[Atlas Class Cargo]] (level 2)
 
*[[Hermes Class Probe]] (level 3)
 
*[[Hermes Class Probe]] (level 3)
 +
*[[Apollo Class Fighter]] (level 3)
 
*[[Hercules Class Cargo]] (level 4)
 
*[[Hercules Class Cargo]] (level 4)
 
*[[Poseidon Class Cruiser]] (level 5)
 
*[[Poseidon Class Cruiser]] (level 5)

Revision as of 07:15, 6 December 2009

Shipyard.png

The Shipyard is the building where your ships and defenses are built. The speed of the building is dependent on the unit cost and the level of the Shipyard. The following equation determines the time:


Time(hours) =
Ore Cost + Crystal Cost
2500 * (1+Shipyard Level)

Cost and Effect

Level Ore Cost Crystal Cost Hydrogen Cost New Ship Build Time %
1 400 200 100 50.00
2 800 400 200 33.33
3 1,600 800 400 25.00
4 3,200 1,600 800 20.00
5 6,400 3,200 1,600 16.67
6 12,800 6,400 3,200 14.29
7 25,600 12,800 6,400 12.50
8 51,200 25,600 12,800 11.11
9 102,400 51,200 25,600 10.00
10 204,800 102,400 51,200 9.09

Usage

Ships and defenses are built in a queue based on the order in which they were submitted. Once you've added a ship or defense to the queue it cannot be stopped or paused and work will continue on it until complete, thus ships and defenses are less often used to resource save than research and buildings.

To add a unit to the queue, simply visit the proper page (Shipyard for ships and Defense for Defenses) and put in the amount of each unit you wish to build.

Units will build in the same order you see them in the page, so if you wish to build them in a different order it may help to place them one at a time. While you can not remove or trade items in the queue, you can REORDER them. Simply click on the item you wish to prioritize and drag it to the front or the queue to be built next. (You can not stop an item that is already being built.)

Required For

Ships

Defenses

  1. Missile Turret
  2. Laser Cannon
  3. Pulse Cannon
  4. Particle Cannon
  5. Gauss Cannon
  6. Plasma Turret

Dependencies

Requirements

Required For