Difference between revisions of "Hermes Class Probe"

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==Uses==   
 
==Uses==   
The Espionage probe is normally used for espionage against other players, in order to gauge their strengths, and determine what sort of threat they pose, or whether they are a suitable target to attack.  However, espionage probes can also be used in a few other ways.
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The Espionage probe is normally used for espionage against other players, in order to gauge their strengths, determine what sort of threat they pose, or whether they are a suitable target to attack.  However, espionage probes can also be used in a few other ways.
  
Fodder:  When attacking an opponent, a number of hermes probes are sometimes sent out along with the invading force.  As the defenders randomly fire at the attackers a fodder screen of Hermes might save a larger ship (such as an Athena) from a plasma cannon. The cost is a lot of crystals lost from the probes, but as they cost little, and can be rebuilt fast, the net result may be worth the loss.
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Fodder:  When attacking an opponent, a number of Hermes probes are sometimes sent out along with the invading force.  As the defenders randomly fire at the attackers, a fodder screen of Hermes probes might save a larger ship (such as an Athena) from a plasma cannon. The cost is crystals lost from the probes, but as they cost little to rebuild, and can be rebuilt quickly, the net result may be worth the loss.
  
 
Ferries:  When a player has gotten all nine of their planets, it is sometimes useful to abandon a world, and recolonize it, or recolonize elsewhere.  A player would want to move all their resources, crew, and ships off of the world before abandoning, but as long as a fleet is in transit away from the planet, it cannot be abandoned.  The wait time can be hours, and a few resources will be generated during the wait.  Some players will use hermes probes, with their phenomenal speed, to scoop up the last of these resources just before abandoning. If one uses a large number of probes they can also be used to transfer cargo between planets, much like an Atlas class, albeit much much faster, although the cargo capacity of 5 makes this an expensive idea to attempt.
 
Ferries:  When a player has gotten all nine of their planets, it is sometimes useful to abandon a world, and recolonize it, or recolonize elsewhere.  A player would want to move all their resources, crew, and ships off of the world before abandoning, but as long as a fleet is in transit away from the planet, it cannot be abandoned.  The wait time can be hours, and a few resources will be generated during the wait.  Some players will use hermes probes, with their phenomenal speed, to scoop up the last of these resources just before abandoning. If one uses a large number of probes they can also be used to transfer cargo between planets, much like an Atlas class, albeit much much faster, although the cargo capacity of 5 makes this an expensive idea to attempt.

Revision as of 12:29, 22 July 2011

Hermes class.png
Hermes Class Probe
Production information
Ore Cost

0

Crystal Cost

1,000

Hydrogen Cost

0

Technical specifications
Cargo capacity

5

Base Speed

100,000,000

Engine unit(s)

Jet Drive

Requirements
Shipyard

3

  [Source]


Evaluation

ADVANTAGES

This is the only espionage craft in the universe, and it is extremely fast. Also, no planetary defenses have Rapid Fire against the Hermes Class, so they can be used as fodder in some assaults.

DISADVANTAGES

Every other ship has Rapid Fire against the Hermes Class. And it has no combat potential at all.

ESPIONAGE REPORTS

The details for espionage reports can be found in the page for Espionage Tech

ATTACKING WITH

Even though the Hermes has a small amount of cargo space to hold fuel, it is unable to capture resources from a raid on an enemy planet.

Usage

The espionage probe can be sent out in two ways. One is by clicking the eye-shaped icon in the galaxy view for the planet you wish to espionage. Another is to send it from your fleets page by typing in the coordinates and selecting the espionage mission type and the number of probes you wish to send.

Uses

The Espionage probe is normally used for espionage against other players, in order to gauge their strengths, determine what sort of threat they pose, or whether they are a suitable target to attack. However, espionage probes can also be used in a few other ways.

Fodder: When attacking an opponent, a number of Hermes probes are sometimes sent out along with the invading force. As the defenders randomly fire at the attackers, a fodder screen of Hermes probes might save a larger ship (such as an Athena) from a plasma cannon. The cost is crystals lost from the probes, but as they cost little to rebuild, and can be rebuilt quickly, the net result may be worth the loss.

Ferries: When a player has gotten all nine of their planets, it is sometimes useful to abandon a world, and recolonize it, or recolonize elsewhere. A player would want to move all their resources, crew, and ships off of the world before abandoning, but as long as a fleet is in transit away from the planet, it cannot be abandoned. The wait time can be hours, and a few resources will be generated during the wait. Some players will use hermes probes, with their phenomenal speed, to scoop up the last of these resources just before abandoning. If one uses a large number of probes they can also be used to transfer cargo between planets, much like an Atlas class, albeit much much faster, although the cargo capacity of 5 makes this an expensive idea to attempt.

Statistics

Cost

Ore: 0
Crystal: 1,000
Hydrogen: 0

Specifications

Hull Rating: 100
Shield Rating: 0
Weapons Rating: 0
Cargo Capacity: 5
Base Speed: 100,000,000
Hydrogen Consumption: 1
Engine Type: Jet Drive

Rapid Fire

Against Hermes
Charon Class x 0
Helios Class x 0
Hermes Class x 0
Zeus Class x 1250
All Others x 5


Easter Eggs

The Hermes Class is similar in design (and function) to a Protoss Observer from StarCraft.

See Also


Ship List

Ships in Starfleet Commander

Other Utility Ships Dionysus Class Recycler - Gaia Class Colony Ship - Genesis Class Solar Satellite
Helios Class Solar Satellite - Hermes Class Probe - Shadow Probe - Triton Class Recycler - Zagreus Class Recycler
Transports Atlas Class Cargo - Carmanor Class Cargo - Charon Class Transport - Hercules Class Cargo
Starfighters Artemis Class Fighter - Apollo Class Fighter - Empusa Class Fighter - Erebus Class Fighter - Magnon Class Fighter - Mantus Class Fighter - Vortex Class Fighter
Light Capital Warships Cirrus Class Cruiser - Curetes Class Cruiser - Poseidon Class Cruiser - Typhon Class Cruiser
Medium Capital Warships Athena Class Battleship - Hades Class Battleship - Moros Class Battleship
Heavy Capital Warships Prometheus Class Destroyer - Thanatos Class Destroyer
Other Warships Ares Class Bomber - Hephaestus Class Attack Platform - Pallas Class Bomber - Zeus Class
[SOURCE] - [EDIT]