Difference between revisions of "Colony"

From Starfleet Commander
Jump to navigationJump to search
Line 3: Line 3:
 
A new colony has a random number of [[fields]] assigned when it is [[colonize]]d as described below. A user can [[Abandoning a planet|abandon]] a [[planet]] and then recolonize it to possibly change the number of fields on the colony.
 
A new colony has a random number of [[fields]] assigned when it is [[colonize]]d as described below. A user can [[Abandoning a planet|abandon]] a [[planet]] and then recolonize it to possibly change the number of fields on the colony.
  
The closer the colony is to spot 1, the more energy it will gain from [[Solar Satellite]]s due to being closer to the sun. The further away from spot 1, the more [[hydrogen]] it will gain from [[Hydrogen Synthesizer]]s. Temperature of a colony has no other effect on anything.
+
Temperature affects how much energy is gained from [[Solar Satellite]]s and how much [[hydrogen]] is created from [[Hydrogen Synthesizer]]s. The closer a planet is to the sun, the hotter it will generally be and thus the more energy it will gain from [[Solar Satellite]]s. The further away a planet is from spot 1, the colder it will typically be which means more [[hydrogen]] from [[Hydrogen Synthesizer]]s.
 
 
 
===Planet Sizes===
 
===Planet Sizes===
  

Revision as of 14:39, 9 December 2009

A colony is a new planet created by a Gaia Class Colony Ship. Each colony allows a player to establish a new set of mines, buildings, defenses, etc., just like they have on their homeworld. Colonies share crew points and research with their homeworld. A player may have up to 8 colonies in addition to their homeworld.

A new colony has a random number of fields assigned when it is colonized as described below. A user can abandon a planet and then recolonize it to possibly change the number of fields on the colony.

Temperature affects how much energy is gained from Solar Satellites and how much hydrogen is created from Hydrogen Synthesizers. The closer a planet is to the sun, the hotter it will generally be and thus the more energy it will gain from Solar Satellites. The further away a planet is from spot 1, the colder it will typically be which means more hydrogen from Hydrogen Synthesizers.

Planet Sizes

Planet sizes are first determined using a normal distribution, based on a mean and standard deviation (see table blow) which are both determined by what planet slot is being colonized. If the Gaussian random number generator returns a value outside of 1 standard deviation away from the mean in either direction (which occurs roughly 32% of the time) instead a uniformly distributed random number between 40 and 320 is used. No planet larger than 320 or smaller than 40 may exist.

Planet Slot Mean Size Standard Deviation
1 64 16
2 58 15
3 73 14
4 173 65
5 167 72
6 155 73
7 144 29
8 140 27
9 159 30
10 101 22
11 98 18
12 105 22
13 110 50
14 84 42
15 101 48

NOTE: The Gaia Class Colony Ship is automatically destroyed in the process of creating a Colony. Any ships sent with the Gaia Class will be deployed to the new colony if it is created. If someone manages to colonize a slot before your colonization mission arrives, your fleet (including the Gaia) will return to the world it was sent from.

Colonization

There are two ways to send a colonization mission. From the Galaxy page you may simply click "colonize" wherever you see an empty planet like so:

File:Clickthis.png

Also you may send one from the Fleets page by selecting a Gaia Class (plus any accompanying ships you like), putting in the coordinates you want to send to, making sure the "Colonize" mission type is selected, and hitting "Dispatch".