Difference between revisions of "Armor Tech"

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[[Image:armor_tech.png|right|300px]]
 
[[Image:armor_tech.png|right|300px]]
 
Armor Tech improves the material that your ships' and defenses' hulls are made of. Each level researched increases their [[hull rating]] by 10%.
 
Armor Tech improves the material that your ships' and defenses' hulls are made of. Each level researched increases their [[hull rating]] by 10%.
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==Costs==
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{{DTableBegin}}
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{{DTableHeader}} | Level
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{{DTableHeader}} | Ore
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{{DTableHeader}} | Crystal
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{{DTableHeader}} | Hydrogen
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{{DTableHeader}} | Effect*
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{{DTableRow}}
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| 1 || 1,000 || 0 || 0 || 10%
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{{DTableRowAlt}}
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| 2 || 2,000 || 0 || 0 || 20%
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{{DTableRow}}
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| 3 || 4,000 || 0 || 0 || 30%
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{{DTableRowAlt}}
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| 4 || 8,000 || 0 || 0 || 40%
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{{DTableRow}}
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| 5 || 16,000 || 0 || 0 || 50%
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{{DTableRowAlt}}
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| 6 || 32,000 || 0 || 0 || 60%
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{{DTableRow}}
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| 7 || 64,000 || 0 || 0 || 70%
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{{DTableRowAlt}}
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| 8 || 128,000 || 0 || 0 || 80%
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{{DTableRow}}
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| 9 || 256,000 || 0 || 0 || 90%
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{{DTableRowAlt}}
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| 10 || 512,000 || 0 || 0 || 100%
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{{DTableRow}}
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| 11 || 1,024,000 || 0 || 0 || 110%
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{{DTableRowAlt}}
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| 12 || 2,048,000 || 0 || 0 || 120%
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{{DTableRow}}
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| 13 || 4,096,000 || 0 || 0 || 130%
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{{DTableRowAlt}}
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| 14 || 8,192,000 || 0 || 0 || 140%
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|}
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''* Effect is a percentage of the base Hull Rating.''
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 +
Further upgrades are possible. With each level the costs double and the effect increases by 10%.
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 +
==Dependencies==
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===Requirements===
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*[[Research Lab]] (Level 2)
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===Required For===
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*[[Apollo Class]] (Level 2)
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*[[Charon Class]] (Level 2)
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*[[Hephaestus Class]] (Level 12)
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==See Also==
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*[[Research Lab]]
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*[[Weapons Tech]]
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*[[Shield Tech]]
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*[[Hull Rating]]
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[[Category:Technology]]

Latest revision as of 09:58, 20 January 2012

Armor tech.png

Armor Tech improves the material that your ships' and defenses' hulls are made of. Each level researched increases their hull rating by 10%.

Costs

Level Ore Crystal Hydrogen Effect*
1 1,000 0 0 10%
2 2,000 0 0 20%
3 4,000 0 0 30%
4 8,000 0 0 40%
5 16,000 0 0 50%
6 32,000 0 0 60%
7 64,000 0 0 70%
8 128,000 0 0 80%
9 256,000 0 0 90%
10 512,000 0 0 100%
11 1,024,000 0 0 110%
12 2,048,000 0 0 120%
13 4,096,000 0 0 130%
14 8,192,000 0 0 140%

* Effect is a percentage of the base Hull Rating.

Further upgrades are possible. With each level the costs double and the effect increases by 10%.

Dependencies

Requirements

Required For

See Also