Apollo Platoon

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Escort ship.png

Build/Research List

Name
bp
Ore
Cry
Hyd
unlocks
Research Lab 1
0.8 200 400 200 Energy, AI, Jet, Laser
Research Lab 2
1.6 400 800 400 Armor, Pulse
Energy Tech 1
1.2 0 800 400 Jet, Pulse
Jet Drive 1
1.0
400
0
600
Artemis
Jet Drive 2
2.0
800
0
1200
Atlas
Jet Drive 3
4.0
1600
0
2400
Hermes
Espionage Tech 1
1.4
200
1000
200

Espionage Tech 2
2.8
400
2000
400
Hermes
Espionage Tech 3
5.6
800
4000
800

AI Tech 1
1.0
0
400
600

AI Tech 2
2.0
0
800
1200

AI Tech 3
4.0
0
1600
2400

Pulse Drive 1
6.6
2000
4000
600
IBM
Pulse Drive 2
13.2 4000 8000
1200
Apollo, Charon
Armor Tech 1
1.0
1000 0 0
Armor Tech 2
2.0
2000 0 0 Apollo
Armor Tech 3
4.0
2000 0 0
.




Capitol 1
0.7 400 120 200
Capitol 2
1.4 800 240 400 Shipyard
Shipyard 1 0.7 400 200 100 Artemis, Helios
Shipyard 2 1.4 800 400 200 Atlas
Shipyard 3 2.8 1600 800 400 Apollo, Hermes, Charon
.




Atlas x4
16.0 8000 8000
0

Hermes x6
7.0 0 7000
0

Apollo x8
68.0 48000 21250
0

.





Total
151.3
77800
59560
13900


Apollo Raiding

In my opinion, this is the best way to get a Raiding type of player started. It's a relatively long list, so I'll try to explain it in parts.


Espionage

Hermes class.png

I don't believe in attacking blindly -- meaning, sending an attack without having some knowledge of what your target might have waiting as a defense. So, one of the first things we do is get a somewhat-decent espionage. You'll need Jet Drive 3, Espionage 3, and Shipyard 3; and then you can go ahead and make 6 Hermes ships. Yes, I'm aware it only takes Espionage 2; but you "save" a bit by going up to 3 instead: you only need to send those 6 Hermes ships to spy on someone with Espionage 4, and you'll still get a good-enough picture.


You'll finish Jet Drive 2 and Shipyard 2 along the way to getting Espionage 3 and finishing up the rest of the research. So you should have an opportunity to build the 4 Atlas ships.


Raiding Inactives

Atlas class.png

While you're waiting for the Atlas ships, start looking around your solar system and the nearby solar systems. Look for the inactive players and send your (Hermes) spy ships out. If the report comes back and says that planet does not have any ships or defenses sitting on it, then send you Atlas ships to attack.

A large number of players actually don't even play the game -- these people might have signed up just to respond to the nagging of their friends. So the only thing defending their planet is an Atlas ship. If they turn inactive, other players around you may do you the favor of destroying that Atlas ship ... which would then turn the planet to being undefended.


Raiding Actives

Apollo class.png

One of the fun parts of the game is finding a good fight. Many active players will have followed the tutorial and built their first ship -- an Artemis. However, they usually don't follow up with good defenses; rather, they start building up their mining production. And what this means is that they can be vulnerable to being raided!

And that is what the Apollo ships are for. They are well armed and armored, and you'll find that your full fleet of 12 ships (4 Atlas, 8 Apollos) has a good shot of pushing through a ground defense of 12 missile batteries or 12 laser cannons.


In the template above, I've also recommended taking AI 3 and Armor 3. AI 3 will allow you to send out 4 attack fleets in one sitting (1 Atlas, 2 Apollos). Being able to spy-and-attack multiple targets should help you start harvesting in a good load of resources. Armor 3 will help keep your ships alive if they ever get into a fight.


Wiping Out

The way I have the research and buildings set up, you should be able to drop down below 100 build points if your entire fleet is destroyed. By going below 100 build points, you'll be safe under newbie protection. And that might be important to give you some time to gather up resources and formulate a plan. Perhaps you need to recolonize somewhere else (consult with the Gaia Peace Project for information).


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