Shipyard
The Shipyard is the building where your ships and defenses are built. The speed of the building is dependent on the unit cost and the level of the Shipyard. The following equation determines the time:
Time(hours) = |
|
Cost and Effect
Level | Ore Cost | Crystal Cost | Hydrogen Cost | New Ship Build Time % |
1 | 400 | 200 | 100 | 50.00 |
2 | 800 | 400 | 200 | 33.33 |
3 | 1,600 | 800 | 400 | 25.00 |
4 | 3,200 | 1,600 | 800 | 20.00 |
5 | 6,400 | 3,200 | 1,600 | 16.67 |
6 | 12,800 | 6,400 | 3,200 | 14.29 |
7 | 25,600 | 12,800 | 6,400 | 12.50 |
8 | 51,200 | 25,600 | 12,800 | 11.11 |
9 | 102,400 | 51,200 | 25,600 | 10.00 |
10 | 204,800 | 102,400 | 51,200 | 9.09 |
Usage
Ships and defenses are built in a queue based on the order in which they were submitted. Once you've added a ship or defense to the queue it cannot be stopped or paused and work will continue on it until complete, thus ships and defenses are less often used to resource save than research and buildings.
To add a unit to the queue, simply visit the proper page (Shipyard for ships and Defense for Defenses) and put in the amount of each unit you wish to build.
Units will build in the same order you see them in the page, so if you wish to build them in a different order it may help to place them one at a time. While you can not remove or trade items in the queue, you can REORDER them. Simply click on the item you wish to prioritize and drag it to the front or the queue to be built next. (You can not stop an item that is already being built.)
Required For
Ships
- Helios Class Solar Satellite (level 1)
- Artemis Class Fighter (level 1)
- Atlas Class Cargo (level 2)
- Hermes Class Probe (level 3)
- Apollo Class Fighter (level 3)
- Charon Class Transport (level 3)
- Hercules Class Cargo (level 4)
- Dionysus Class Recycler (level 4)
- Gaia Class Colony Ship (level 4)
- Poseidon Class Cruiser (level 5)
- Athena Class Battleship (level 7)
- Ares Class (level 8)
- Hades Class (level 8)
- Prometheus Class (level 9)
- Zeus Class Starbase (level 12)
Defenses
- Missile Battery
- Laser Cannon
- Pulse Cannon
- Particle Cannon
- Anti-ballistic Missiles
- Decoy
- Interplanetary Ballistic Missiles
- Gauss Cannon
- Large Decoy
- Plasma Turret
Dependencies
Requirements
- Capitol Level 2
Required For
- Level 1: Missile Silo