Difference between revisions of "Armor Tech"

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{{DTableHeader}} | Effect*
 
{{DTableHeader}} | Effect*
 
{{DTableRow}}
 
{{DTableRow}}
  | 1 || 1,000 || 0 || 0 || +10%
+
  | 1 || 1,000 || 0 || 0 || 10%
 
{{DTableRowAlt}}
 
{{DTableRowAlt}}
  | 2 || 2,000 || 0 || 0 || +10%
+
  | 2 || 2,000 || 0 || 0 || 20%
 
{{DTableRow}}
 
{{DTableRow}}
  | 3 || 4,000 || 0 || 0 || +10%
+
  | 3 || 4,000 || 0 || 0 || 30%
 
{{DTableRowAlt}}
 
{{DTableRowAlt}}
  | 4 || 8,000 || 0 || 0 || +10%
+
  | 4 || 8,000 || 0 || 0 || 40%
 
{{DTableRow}}
 
{{DTableRow}}
  | 5 || 16,000 || 0 || 0 || +10%
+
  | 5 || 16,000 || 0 || 0 || 50%
 
{{DTableRowAlt}}
 
{{DTableRowAlt}}
  | 6 || 32,000 || 0 || 0 || +10%
+
  | 6 || 32,000 || 0 || 0 || 60%
 
{{DTableRow}}
 
{{DTableRow}}
  | 7 || 64,000 || 0 || 0 || +10%
+
  | 7 || 64,000 || 0 || 0 || 70%
 
{{DTableRowAlt}}
 
{{DTableRowAlt}}
  | 8 || 128,000 || 0 || 0 || +10%
+
  | 8 || 128,000 || 0 || 0 || 80%
 
{{DTableRow}}
 
{{DTableRow}}
  | 9 || 256,000 || 0 || 0 || +10%
+
  | 9 || 256,000 || 0 || 0 || 90%
 
{{DTableRowAlt}}
 
{{DTableRowAlt}}
  | 10 || 512,000 || 0 || 0 || +10%
+
  | 10 || 512,000 || 0 || 0 || 100%
 +
{{DTableRow}}
 +
| 11 || 1,024,000 || 0 || 0 || 110%
 +
{{DTableRowAlt}}
 +
| 12 || 2,048,000 || 0 || 0 || 120%
 +
{{DTableRow}}
 +
| 13 || 4,096,000 || 0 || 0 || 130%
 +
{{DTableRowAlt}}
 +
| 14 || 8,192,000 || 0 || 0 || 140%
 
|}
 
|}
  
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*[[Apollo Class]] (Level 2)
 
*[[Apollo Class]] (Level 2)
 
*[[Charon Class]] (Level 2)
 
*[[Charon Class]] (Level 2)
 +
*[[Hephaestus Class]] (Level 12)
  
 
==See Also==
 
==See Also==

Latest revision as of 09:58, 20 January 2012

Armor tech.png

Armor Tech improves the material that your ships' and defenses' hulls are made of. Each level researched increases their hull rating by 10%.

Costs

Level Ore Crystal Hydrogen Effect*
1 1,000 0 0 10%
2 2,000 0 0 20%
3 4,000 0 0 30%
4 8,000 0 0 40%
5 16,000 0 0 50%
6 32,000 0 0 60%
7 64,000 0 0 70%
8 128,000 0 0 80%
9 256,000 0 0 90%
10 512,000 0 0 100%
11 1,024,000 0 0 110%
12 2,048,000 0 0 120%
13 4,096,000 0 0 130%
14 8,192,000 0 0 140%

* Effect is a percentage of the base Hull Rating.

Further upgrades are possible. With each level the costs double and the effect increases by 10%.

Dependencies

Requirements

Required For

See Also