Commonwealth of Independant Planets (COIP)

From Starfleet Commander
Jump to navigationJump to search
Commonwealth of Independant Planets (COIP)
Locked.png
Alliance overview
Alliance Name: -
Alliance Tag: -
Genre: Generic
Founded: N/A
Leader: -
Members: N/A
Recruiting: Unknown
Alliance stats
Alliance Rank: N/A
  Total Average
Overall: N/A N/A
Building: N/A N/A
Destroyed Ships: N/A N/A
Fleet: N/A N/A
Defense: N/A N/A
Research: N/A N/A
Crew: N/A N/A
War records
Wins Losses Draws
N/A N/A N/A
Last updated: 2015-12-20


THE COMMONWEALTH OF INDEPENDANT PLANETS


Commonwealth Logo 5.jpg
Image created by Jedai DarkAce




The Commonwealth of Independant Planets

The Commonwealth was created out of a underlying need for the planets in the universe to band together to support and collectively prosper as a democratic unit in the face of larger dictatorships and empires that control large portions of the universe. Comprised of many different worlds and species, the Commonwealth has member planets spread out through the universe, from the universal core to the outer galaxies. Admission to the Commonwealth is either by invitation or application.


Click here to join the The Commonwealth of Independant Planets



The Commonwealth Constitution

History and Summary:

Drafted and voted on by all members, the Constitution was fully ratified on 2010.0505. In the constitution is the system of government, and the code of conduct for all members.




The Commonwealth of Independant Planets Formal Constitution





Executive Branch:

1 leader. duly elected, by general majority

Title: Chancellor

Term limits: no limit to # of terms, 6 month limit per term. After 6 months then general election..

Leader prerequisites: must be from the officer/Sector commanders pool

Addressed as: Chancellor- Name - Homeworld

Duties include: Commander in Chief, Final Approval of all Treaties & Declaration of War. Approves or vetoes Bills passed in both councils.

  • overrides to vetoes require 2/3rd majority in both councils.*


2 Council blocks:
  • High Council = Officers only, Non-electable, Officers enter High Council upon election.
  • -Debates, Edits, Approves/Vetoes Bills passed by the General Council

Voting ends 24 hours after initial posting. All officers must cast vote within time frame or voting closes & late votes are not counted.

  • in the event of a tie vote, the Chancellor can cast the deciding vote(Deciding vote automatically approves bill)*
    • Amount of officers: 9-11 officers/Sector commanders,
  • More Officers/Sector commanders will be added to pool per census, every 3 months or when new Sectors open up or surpass 25 members,
  • duly elected by Sector members, approved/vetoed by leader.
  • Override possible with 2/3rds of eligible officers(not Sector position up for election/reelection) .*

Term limits: no limit to # of terms, 6 month limit per term. After 6 months then Sector election.

    • lobbying & bribery are grounds for expulsion from the alliance**

Addressed as: SC - Name - Homeworld

Duties include: Sector Management, direct member point of contact, Approves or denies large scale assaults in Sector .

    • All Sector Commanders must buddy their Sector members**
  • General Council = All non-officer alliance members.
  • -1 or more member proposes bill, Debates bills, Edits, Approves/Vetoes bills.
  • Approval of bill sends bill to High Council

Voting ends 48 hours after initial posting. All members must cast vote within time frame or voting closes & late votes are not counted.

Member rights and duties:
  • 1 vote per user. Every member has a seat in the General Council.
  • All members can recruit, raid, & progress at their own pace. All raids are to be recorded in the Raid post on the alliance sticky, wins & losses.
  • All members are REQUIRED to honor all treaties, found on the relations page of the alliance tab. All members involved in a large scale assault need to be in the chat room during the assault.
  • If any member has a gripe, bring issue up in the General Council for discussion.
  • If any member is attacked or attacks a member of a treatied alliance, Notify your Sector Commander Immediately so that the leaders of the treatied alliance can be notified &/or compensation given or taken.
  • All members are Required to provide assistance to any treatied alliance that requests assistance, the Chancellor or Sector Commander will relay requests to all members.
    • lobbying & bribery are grounds for expulsion from the alliance*

Addressed as: Name - Homeworld

All new recruits/members are approved by a Sector Commander or the Chancellor. All new recruits/members must disclose full fleet numbers and tech level info to their appropriate Sector Commander, for advice & the ability to maximize collective potential.


Judicial Branch:

All rules are subject to review by a legal Council of any 4 Sector commanders & the Chancellor.

Article #1 - CHANCELLOR ELECTION APPROVED/DENIED BY HIGH COUNCIL


Article #2 - the chancellor & Sector commanders are labeled officers in the game ranking. Lieutenants would then be either high ranking members of a sector, or the highest ranking member in a sector after the officer. The Council divisions would remain the same, but the Lieutenant rank would be next up for a Sector Commander(officer) spot if the Sector splits(population increase of members) or if the Lieutenant has a planet in a Sector that has no representation & is willing to relocate the homeworld status to that planet. Commander to be used as their handle regardless of whether they are section commander or not


Article #3 - the reason for the commonwealth is so all members have a voice, that's the reason for the 2 council structure. The General Council is the all member (-officers) decision engine. The High Council is the officers only approval/denial/editing of the bills passed in the General Council. Bills become "law"/rules with the approval (signing of) the Chancellor. All vetoes can be overridden by a 2/3rds majority of the lower council. IE: a veto by the chancellor can be overridden by 2/3rds of the High Council & become "law". A veto of the High Council can be overridden by 2/3rds of the general council (sending bill directly to chancellor). However, a veto by both the chancellor & the High Council kills the bill, unless a unanimous vote passes it in the General Council.

    • As with everything, there is 1 absolute in this, that lobbying & bribery is expressly forbidden & anyone caught doing so is kicked out & banned from the alliance.**


Article #4 – Diplomatic Corps are made up of 1 member per sector, elected by the sector & 2 members of the officers, elected by the officers. All other subsequent articles may be put in as amendments. Amendments can be passed by a 2/3rds vote by the General Council & 2/3rd of the High Council.


CONSTITUTIONAL AMENDMENTS:


§5 Due to alliance prosperity and security are all players of Commonwealth of Independant Planets obligated to save the resources and pick up floating debris of inactive members.

§5.1.1 All members are recommended to use (d)-mode when they are planning short brakes from game, of 6 days or less. §5.1.2 All members are recommended to use (v)-mode when longer absence is planned, 7 days and longer. §5.1.3 All members are recommended to inform their Sector Commander for any planned leave from game, short or long.

§5.2 (I) players are to be harvested immediately, no warning are to be issued. The player cannot expect to get any of the resources back.

§5.3 (i) players are to be harvested after a 48 hours warning period, the actual Sector Commander is also to be issued a copy of this warning. The saver, harvesting player, are obligated to help the (i)-player if they return to game within reasonable time. But the former (i)-player cannot expect to get all resources back, due too §5.1.x.

§5.4 If a player goes inactive more than one time, they cannot expect any help or refund of resources. To use the (d)- and (v)-mode is highly recommended to maintain resources for use.




COIP logo.jpg
Image created by pjbrombley

Member Info & History

Breakdown By Galactic Sector


G1-9


G10's


G20's


G30's


G40's

Ceti Alpha XII

Ceti Alpha XII is the current Commonwealth capital, housing both the General Council and the High Council.

The Ceti Alphans are an ancient, space-faring humanoid species, first venturing out to colonize the neighboring planets in their star system 10,000 Universal Standard Years ago, using primitive jet and pulse drive technology. 2,000 years later, the Ceti Alphans developed their 1st functional warp drive. The Ceti Alphans, or C`tAph`is, in the native language, communicated to other space-faring species peacefully for 5,000 years, spreading knowledge and peace to other civilizations after learning the Universal Standard Language in a relatively short time.(150 years)

The Ceti Alphans physiology is similar to standard humans with a few minor exceptions, such as a very slight blueish-gray skin tone, multiple eye colors other than brown, blue and green. The Ceti Alphans also have yellow, purple, orange, and silver eye colors in addition to the human standard brown, blue, and green. Their eyes are light sensitive due to their home planet being so far from their star. They also possess a slight vision range into the infrared spectrum. The Ceti Alphan body is on average 2.5 - 2.9 meters tall and have slender but very dense muscular tissue, as well as extremely dense bone structures due to the gravity on the Ceti Alpha home planet being 2.1 times that of Terra(earth). The Ceti Alphans also have many different hair colors other than human standard. Greens and blues are common in the equatorial island continents, and silver and purple are common in the polar mountain continents. They do also have the standard human red, orange, yellow, brown & black hair colors. The DNA and molecular structure of Ceti Alphans are approximately .125% different than that of standard humans, therefore inter-species breeding is possible & not unheard of due to the Ceti Alphans lack of xenophobia and acceptance of all other species in the Universe.

After the 1st assault by an malevolent empire 4,500 years ago almost demolished the C`tAph`i home-world, the Ceti Alphans banded together with other allied worlds to form the Commonwealth of Independant Planets. The Commonwealth was slow in growth at first, due to lack of communication with many civilizations in the outer galaxies and sizable fleet strength to ferry ambassadors & cultural attache's to other like minded species, until the idea of a cohesive, unified democracy spread through the galaxies. --Jedai DarkAce 10:20, 17 May 2010 (UTC)



Aerith


The Areithons are a peaceful race who traveled out to the G40’s eons ago on transports that today would be condemned, unworthy of space travel. They came from Earth that was overcrowding and war were strife on the planet and corrupt politicians and mad men made it unsafe. The Areithons could not stand to see their fellow brethren blood spilt anymore and so departed leaving the chaos they had once called home; hoping for a fresh start and to find a new planet to call home. It was a long journey but they were well prepared and resourced when they arrived at their destination they found that there was little land to colonize on. This was due to the fact that this was a water world. There was talks of looking for another planet, but this was where they had landed and they would make a life here. They created a small colonies on the strips of land dotted about and continued to gather resources. Once done, they created vast cities and sunk them to the bottom of the ocean; erecting force fields around them to keep them safe. They had not only the protection of the force fields but that of the water itself to shield them from prying eyes. Many years passed, and as it did, so did the people. Their skin pigment changed to have a slight grayish tinge to it and they grew gills behind their ears so they could swim freely in the deep blue depths. With the passing of time, and their numbers growing, they built and continued to build until most of the sea floor was covered in cities and outposts. Their government and military forces agreed that they should look to go back into space to seek out life for trade and friendship; and so they started a new militarized space program and began to explore the galaxies. Although still relatively new to space, they prospered and met other species from different planets. It is around this time that they came into contact with the COIP alliance and were offered membership and protection from others not so peaceful. They continued to prosper in the alliance growing in the ranks and so they currently stand on the high council able to cast a vote and important enough to hear major developments that go on inside the High Council chambers.

Their leaders rank & name: -Sector Lieutenant Commander Daniel Anderson-Howe Of galaxy G40 19/05/10

G50's


G60's


G70's


What we, who appreciate most, the efforts of BFG, to create this unique multidimensional game that we all love and know is, that the seventies were about exploring the inner areas of our skulls while drinking molasses powered pepsi and listening to acid rock on the hifi day and night... Thats how microsoft and Apple were birthed! Thats why the 70's sector of the galaxy focuses on rock, roll, and remember. If you ever wondered could a music concert change the world, well the results, called records, say you can! And in my small minds eye, I believe we can! If the music is the medium, let the music set us free! We are willing to take you on a journey through heavy metal history, and the ticket is free... more later... Starfleet Commander, your one way ticket to midnight.

G80's

Krongworld

Far out in the G80's U find Krongworld, a young civilization with an purpose to spread democracy and wealth out in the entire universe. On their search and exploration of their SS they pretty soon found that life was not so rear as they thought, other civilizations where already established in their SS. Establishment of the two colonies Tellus and Krongmine gave Commander Harjawalder the necessary resources to expand further out in the galaxy. In two close neighboring SS, the colonies, Oramine and Luramine was established to give the home-planet Krongworld more strength to build up a thriving civilization.

The expansion was duly noted by one of the most prosperous Alliances in the universe. Sector Commander Caesar Romana for the G80's, of Commonwealth of Independent Planets took the initiative to settle contact with Krongworld and their leaders. And after rounds of diplomacy, Krongworld decided to become a part of the COIP alliance. After all, there are strength in numbers!!

The driving Commander Harjawalder said to himself that COIP would make notice of Krongworld, the alliance was quite old, 4,500 years, but needed to expand to "fill" it's name. Commonwealth of Independent Planets, in this name there are room for everybody. So he started to make contact with surrounding civilizations and soon the alliance have doubled their numbers. And most of the new members was from his region !!, and this effort made his name, he was promoted to Sector Co-Commander along with Sector Commander Ceasar Romana. This promotion gave Commander Harjawalder the taste of success, he continues to recruit new members, all around the universe for the alliance and it keeps growing.



G90's


G100's



Current Command Structure

*High Council*

1) Chancellor: Commander in Chief of all Commonwealth Forces

2) Sector Commander: Commands forces in a sector of the universe, usually a 10 galaxy sector. IE G40-49. If there are more than 25 members in a sector, then the sector is shared by a Sector Co-Commander. Reports directly to the Chancellor.

3) Sector Co-Commander: Commands 1/2 of a galaxy sector populated by more than 25 members. Reports directly to Sector Commanders & the Chancellor

4) Sector Lieutenant Commander: 2nd in command of a galaxy sector under the Sector Commander or Co-Commander. Appointed by a Sector Commander, the Sector Lieutenant Commander assists the Sector Commander with sector management.

*General Council*

5) Commodore Top Ranked members, usually ranked 9999 - 1

6) Captain: Extremely experienced member, usually ranked 19,999 - 10K

7) 1st Lieutenant: Very experienced member, usually ranked 29,999 - 20K

8) 2nd Lieutenant: Experienced member, usually ranked 49,999 - 30K

9) Ensign: Established member, usually ranked 74,999 - 50K

10) Council Member: Entry level member, usually ranked 150K - 75K



Current Treaties and NAP Agreements

ALLIANCE TAG CURRENT NUMBERS
United Federation of Planets UFP 685
Grey Wolves GreyWolf 318
Rigellian Compact RgC 194
Dark Nova DarkNova 113
Sto-Vo-Kor [SVK] 97
New Special Air Service NSAS 76
Ægishjálmr Æsir 38
ÐarkNovaTau'riÐk Tau'ri 73
TheAlliance TheAllia 49
Tactical Hemp Concealment - THC - 33
EV.com Fan EV.com 10
Thasian Coalition for the Progression of Knowledge (TCPK) TCPK 9
The Colonial Fleet Fleet 7
Federation of Awesomeoes(new version) SUMO1 3
Seven of Nine, Tertiary Adjunct of Unimatrix Zero-One SONTAOUZ 1
Current as of 07.21.2010


--Page developed by User:Jedai DarkAce 2010 --