User:Jesus Saves

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Hi everyone! I'm Jesus_Saves, and that's the name I used in-game. I retired 23 July of 2010.

The Gospel of Jesus

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For God so loved the world that he gave his one and only Son, that whoever believes him shall not perish but have eternal life. - John 3:16

Have you ever heard the Gospel? It's quite simple, really. God sent his Son, Jesus, to die on the cross and pay the penalty for our sins - death.

That may not make much sense so I'll make it a little clearer. Jesus is God's Son. In essence, he IS God. He died so that we wouldn't have to be held accountable for our sins. Sin is going against God's perfect will. Have you ever lied, cheat, steal? That is sin. And one characteristic of God is that he is holy - pure, free of sin. And the problem is, holiness and sin are like light and darkness, which means that they can't be in the same place. So if you die, and you haven't accepted Jesus as your Lord (leader of your life) and Saviour (rescuer from Hell), then you can't go to Heaven because of your sin. But, Jesus, who didn't sin at all during his life, willingly gave himself as the ultimate sacrifice. He died and took on all of our sins - he became our scapegoat, assuming responsibility for all our nastiness. Now, if we will accept Jesus, we get to go to Heaven! That's it, that's all. No long lists of "Do this!" and "Don't do that!" needed to enter Heaven. The most important commandment is to love God with all you are, and then love others with the same passion. The rest just fall in line.

By the way, Heaven is NOT angels with halos strumming harps on clouds. Heaven is full of music, with everyone doing things assigned to them, praising God, and spending an eternity having a blast! The place is so awesome that even things considered valuable here on Earth are used as building materials - streets of gold and Pearly Gates, for example.

So don't let people with bad attitudes towards Christianity give you the wrong impression. God is not all about smiting sinners and torturing people for eternity, nor is he about a long list of do's and don't's. I hope I explained it all well enough for you.

(Did I lose you yet? No? OK, good.)

More About Me

I'm a part time maintenance worker for McDonald's whose main role is cleaning the dining are during the lunch hours about 15-20 hours a week. I attend Independence Community college. Currently I'm a part time student but I want to increase that. I'll likely be taking most classes online which makes it easier to do things on my own schedule.

My favorite TV shows, outside of Christian television, are the Star Trek series (except Star Trek: Enterprise), Ben 10: Ultimate Alien, Meerkat Manor and Naruto: Shippuden. I have a wide variety of musical interests which encompass most Western genres except jazz. I am especially fond of techno and variations thereof. My favorite bands are Hillsong London, Chris Tomlin and Newsboys. My hobbies include computer programming and writing science fiction. I maintain a personal website for programming practice and other things, http://shawntc.x10hosting.com. My ultimate programming goal is to make a multiplayer strategy game like Starfleet Commander although it would be significantly different from this. I've learned almost everything I need to know. The only part that would be a problem is the graphics. I'm not a good drawer.

Currently, I'm administrator for Zenventive, a forum devoted to discussion and displaying of art, health and meditation. Be sure to check it out!

  • Also, I should mention I'm very
    • bulleted
    • list
    • happy!

Alliances

January - 19 February 2010: Nobunaga's Overachieving Bastards, a training alliance where I can ask questions and receive help from experienced players. The former leader was once the leader of Empire. I don't plan on being in the alliance forever, just long enough for me to get stable footing.

19 February 2010 - 28 April 2010: The Borg, an alliance with more aggression, democracy and (hopefully) availability to suit my likings. As of 14 April 2010, it is the sixth oldest alliance in existence. I have been appointed chief diplomat of the alliance. As of 16 March 2010, I have been made the Leader to allow my predecessor more time to focus on a project going on in the alliance. Although it was expected to only be a week, leadership was held until mid-April, when I handed it over to an officer while I took a break from the game. I resumed playing, but only as an Officer, but saw the alliance had lost activity and members were not present on the message board enough to coordinate large events, therefore I messaged the Leader alerting him of my intentions to leave and departed the next morning.

29 April 2010 - 8 July 2010: The Corporation, a young alliance that focuses on maximizing profit and has a corporate business role play to it. It is in this alliance that I've broken under the 30,000 ranking. I left because of a general sense of not knowing where to go in the game, lack of nearby players, real life, and other issues.

13 July 2010 - 23 July 2010: United Alliance of Commanders, my dream alliance. It's still in its infancy and has a lot of development to go. Once the wiki page is sufficiently developed I'll look into getting some publicity.

The Points of the Game

Version 1.1, updated 3 July 2010

This game has several levels of depth that I have found, and when you look at it this way the game becomes rather interesting:

  1. Warfare: Yes, this is your typical interstellar combat game. You tech up and build huge fleets and try to obliterate your opponents before they obliterate you.
  2. Strategy: This isn't a turn-based game, nor are you against computerized AI's that rely on if-then statements and random numbers in their source code to make a move. As such, it requires you to strategize. Who will I attack? What ships will I send? Is it profitable to raid this person? Is this planet good to colonize? You can either stare at the screen and click the little shield to attack the same inactive noob over and over and over until the planet crumbles, or you could pull out your inner tactician and formulate complex plots to rid your immediate neighborhood of some scuzball that you don't like.
  3. Mercantile: It's also a resource-gathering game, which ties in with strategizing to see which planet you can colonize, which noob to raid and what battles will max out your ore, hydrogen and crystal supplies. And you can open up the trade lines with others to exchange what you have an abundance of for what you lack.
  4. Intelligence/Espionage: There are over 70,000 people playing this game, and in your solar system alone you could have up to 14 other people pursuing the same goal(s) as you. 499 solar systems per galaxy with one hundred galaxies makes for a lot of ground. You want to be a spy? Now is your chance. The game lets you gather intelligence on other people, figure out their habits, see what makes them tick. If you're in an alliance then your cohorts can fill your blind spots.
  5. Domination: Being the biggest and baddest on the block. Reaching for the #1 position. What more needs to be said?
  6. Interaction: As I said before, there are over 70,000 others playing this game. That is a lot of people. And then there's the messaging system, buddy lists, alliances, the forum, and the wiki! That all enables you to interact with other people, which could then help with any number of these other points.
  7. Assistance: Are you a helper? This game gives you the opportunity to carry out that role. If someone needs a strong defense, or a buddy to help make an attack successful or perhaps they lack resources. You can show some benevolence (I know, harder to spell, even harder to do) and provide the help where needed.
  8. Managerial: You're the head honcho of your interplanetary starfleet (huh, Starfleet Commander, go figure) and you call the shots. I also clump with this the task of managing the wiki, keeping it informative and clean. I often patrol the wiki to make sure everything is good.

That's my take on it, anyway.

Faith and Gameplay

It seems almost ironic that I'm trying to make a stand for Christ in a game that is about war and conflict. Christianity is perceived as something where we all try to make peace with each other, not plunder each others' planets. So how can I be an example for God and still terrorize the local space?

For starters, regardless of how immersed one may get in the game, it's important to realize that it's just that - a game. It all comes down to bytes on SFC's servers with scripts that wait a certain amount of time and then do something in a microsecond. In addition to that, there are several things I wish to do:

  • Excel in the game. In the Bible, we're called to be the best at whatever we do, be it a job, school, sports, or a game.
  • Answer others' questions. I have a great deal of knowledge of the game in my head, and whatever I don't know can likely be found in the wiki. If you have questions about the game, feel free to get in touch with me and I'll do my best to answer.
  • Wiki moderation. For some reason, people find it fun to vandalize and spam on the wiki, and someone needs to clean it up. Other active editors get the job done but they can't always be online - unlike me, who is often on the Internet 9+ hours a day.
  • Helping with alliance pages. There have been multiple alliances who have wanted to make a wiki page or have made one, but because of their limited wiki code knowledge it ends up looking poorly done. Given my experience editing the wiki, I can help them get it set up or fixed.
  • Helping in-game. Although I've never been invited to a group attack or defend by another person, if they ever needed it and it would be possible for me to participate without it being unprofitable, there's a fair chance I would be OK with it.
  • Greeting new players. Should a new player ever appear within range of me, I will try to get them started by referring them to the wiki, forum, and be open to any questions they may have.
  • Displaying godly character in-game and elsewhere. Part of being a good witness is showing integrity, decency and honesty, which means not swearing, engaging in flame wars, or joining in pervy jokes... although they are pretty tempting at times.
  • Planet names: First Extrasolar Church, Victory Extrasolar Church, Redemption Extrasolar Church, Missions Center (that's a future mobile attack colony).
  • Attack for profit, not war. Although I'm an active player, I wouldn't consider myself to be aggressive in the sense that I'm a warmonger seeking to ruin people's lives by decimating their fleets. There's nothing personal intended, and I wouldn't be above forming friendships after such an event.
  • Policy on repeated attacks: I will attack a planet for the resources and/or ship destroyed points. Then I will get the plunder, if possible. I will also collect as much of the debris field as possible at my discretion. However, afterwards I will not continue to hound the victim, but rather they will be given an arbitrary amount of time to restock. This is because being under constant attack would cause the game to lose its fun and eventually lead to the player going (d) or (i).

Proposed Ideas

Being part inventor, part organizer and part leader, I've thought up some things that I've figured would be good additions to the game for others and myself. None have actually been implemented but could at some point gain attention.

  • United Alliance of Commanders (UAC) - an alliance that I've flirted with the idea of founding, it emphasizes aggressiveness, activeness and fair play. Diplomacy mode and inactiveness would be frowned upon. Would also include the UAC Academy, a fact and experience-oriented training program.
  • Wiki Editors Council - I thought it would be a good idea for those who regularly patrol the wiki to communicate with each other so our efforts at keeping the wiki proper would be more concerted. For instance, everyone would have free reign to undo all vandalism and spam, but everyone would also have a special group of pages they gave extra attention to.
  • Ceres Class Mine Layer and Persephone Class Minesweeper - the idea of explosive mines in the game is somewhat popular, and I wanted to see more ships available to middle-range players (in the 30,000-50,000 range for me) so I suggested the Ceres would generate mines for a cost and then place them around a planet and the Persephone would be able to detect and explode them without taking damage.
  • Masterminds of Starfleet Commander (MSC) - my latest idea. I want to take some time and thoroughly study the wiki so I can have more factual knowledge about how to play the game and it seemed like a good idea to make it a group effort. Perhaps after I've completed learning this might become an official project of mine.
  • Starfleet Commander Offline Reference (SCORE) - since players don't always have access to the Internet, it would be good for there to be an encyclopedia of data that could be downloaded. It would cover all the relevant information on the wiki, converted into HTML files, and updated monthly.
  • Project Big Wave - a technique for how I plan on being #1 in the game, it involves bashing the living daylights out of whoever I can find in a certain section of space. I'll either do one or two fronts, wherein I'll plop a colony or two and proceed to farm inactives and battle useful targets. Once that is completed, I'll continue on. Once I reach an edge of the universe, I'll simply go in the opposite direction. Whenever the two fronts meet, one will simply hop over the other and keep the mayhem going.
  • Project UNITY - an idea borrowed from a past alliance, this involves several players coming together and acting as a single unit, revealing all their information to each other and as a group deciding how to dominate the game.
  • Project Aeon - had an idea for this, but lost it. The word "Aeon" sounds cool, so if I can find something that fits this word, it'll be used.

Battle Reports

If I ever have any juicy battles, I'll be sure to state when and a general idea of where, plus the fleet sizes and end results.

  • 20 May 2010: Tarak and Phillip Gimmell succeeded in totally destroying the fleet around my homeworld. I dropped 4,000 points. Well played!
  • 30 May 2010: Would you believe that in just ten days I'm already back in battle???
    • First Battle: 13 opposing ships destroyed. 1 ship lost.
    • Second Battle: 20 opposing ships destroyed. 5 ships lost.
    • Third Battle: 7 opposing ships destroyed. 2 ships lost.
  • 31 May 2010: Continuation of yesterday's attacks on the same person.
    • First Battle: 17 opposing ships destroyed. 0 ships lost.
    • Second Battle: 10 opposing ships destroyed. 0 ships lost.
  • 19 June 2010: Small attack, actually pushed my score up high.
    • Fist Battle: Maybe 20 opposing ships destroyed. 0 ships lost. Not counted in total below.

Current Total of Opposing Ships Destroyed (Starting as of 30 May 2010): 67
Current Total of Ships Lost (Starting as of 30 May 2010): 8

Fun Stats

Percentages are relative to the previous amounts.

I have noticed that the numbers tend to rise and drop daily in a manner similar to a sawtooth wave. It steadily grows and then at some point during the day the inactives are cut out, causing a drop.

Number of players (7 June 2010 11:02 PM EST): 103,988 in Original.
Number of alliances (same time): 5,771 in Original.

Number of players (11 June 2010 4:54 PM EST): 97,629 (-6.115%)
Number of alliances: 5,659 (-1.941%)

Number of players (13 June 2010 8:14 AM EST): 94,300 (-3.41%, -9.316% since 11 June)
Number of alliances: 5,618 (-.724%, -2.651% since 11 June)

Number of players (14 June 2010 9:16 AM EST): 92,800 (-1.59%, -10.759% since 11 June)
Number of alliances: 5,592 (-.463%, -3.102% since 11 June)

Number of players (16 June 2010 5:39 PM EST): 89,438 (-3.623%, -13.992% since 11 June)
Number of alliances: 5,532 (-1.073%, -4.141% since 11 June)

Number of players (18 June 2010 9:44 AM EST): 87,147 (-2.562%, -16.195% since 11 June)
Number of alliances: 5,489 (-.777%, -4.887% since 11 June)

Number of players (20 June 2010 8:38 AM EST): 83,900 (-3.726%, -19.318% since 11 June)
Number of alliances: 5,427 (-1.13%, -5.961% since 11 June)

Since then, the number has continued to decrease. As of 31 July 2010, it's around 65,000.