Difference between revisions of "User:Jesus Saves"

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Currently, I'm administrator for [http://www.zenventive.com Zenventive], a forum devoted to discussion and displaying of art, health and meditation. Be sure to check it out!
 
Currently, I'm administrator for [http://www.zenventive.com Zenventive], a forum devoted to discussion and displaying of art, health and meditation. Be sure to check it out!
  
My personality type is ISTJ.
+
My personality type is [http://www.typelogic.com/istj.html ISTJ].
  
 
*Also, I should mention I'm very
 
*Also, I should mention I'm very
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**list
 
**list
 
**happy!
 
**happy!
 +
===Moderating Style===
 +
(This is a bit of introspection.) I'd like to think that when it comes to administrating and moderating the wiki, I'm a pretty laissez-faire person. In other words, I'm generally hands-off. If someone blatantly spams I'll revert the mess without making a fuss about it. If someone makes a page or edit that I find odd, I'll ask them about it then take action accordingly. When someone is a major help to the wiki I give them a thank you. Otherwise, you don't really see too much from me. I used to be a natural leader but nowadays I prefer to do grunt work whenever someone needs it. Virtually all of the cosmetic changes that have occurred on here starting in late 2010 were made by [[User:Phil Sutherland|Phil Sutherland]], while [[User:Gary Mintz|Gary Mintz]] has done an extensive job of organizing the alliances and keeping the place clean lately.
  
 
==Goals==
 
==Goals==

Revision as of 03:00, 4 January 2011

The symbol of administrators. This user is a Starfleet Commander Wiki admin.





Hi everyone! I'm Jesus_Saves, and that's the name I used in SFC Original. I retired from Original 23 July of 2010. As of 6 September 2010, I'm playing in Universe 2 under the name Youssarian.

The Gospel of Jesus

Admiral.png

For God so loved the world that he gave his one and only Son, that whoever believes him shall not perish but have eternal life. - John 3:16

Have you ever heard the Gospel? It's quite simple, really. God sent his Son, Jesus, to die on the cross and pay the penalty for our sins - death.

Here's what I mean: We all have sinned at some point in our lives, be it through lying, cheating, stealing, etc. which means we've disobeyed God. Because of that, we deserve to die and be separated from God for all eternity. Jesus is God's Son. In essence, he IS God. Jesus never sinned while he was alive and when he died, he took the punishment for our sins - willingly, out of love for you. If you accept Jesus's actions and make him leader of your life and savior from your sins, you get right standing with God and will be allowed to be with God forever.

And forever includes right now. Being Christian doesn't revolve around following a list of "Do"'s and "Don't"'s. It's about a relationship with God through Jesus. Literally, you have a friendship of sorts with God. That is what he wants most from you. The rest of it will just fall in place on its own.

Oh, and Heaven isn't angels strumming harps while we walk on clouds with halos over our heads. It's an awesome place full of activity and song. The streets themselves are paved with pure gold, clear as crystal.

If you sincerely want to know God, say this prayer: God, I admit that I have sinned and gone against you. I am sorry for doing that and want to turn away from it. Please forgive me of my sins and help me to not sin again. I believe that your Son, Jesus, died for my sins and then rose from the dead three days later. I make him Lord and Savior of my life. Please send me your Holy Spirit so I can live for you. I ask in Jesus' name. Amen.

If you prayed that and really meant it, send me a message. I can probably help you figure out where to go from there.

(Did I lose you yet? No? OK, good.)

More About Me

I'm a part time maintenance worker for McDonald's whose main role is cleaning the dining are during the lunch hours about 15-20 hours a week. I attend Independence Community college. Currently I'm a full time student. I take mostly online classes which makes it easier for me to maintain my normal work and play schedule, since I can do the work in my bedroom and just submit assignments.

My favorite TV shows, outside of Christian television, are the Star Trek series (except Star Trek: Enterprise), Ben 10: Ultimate Alien, Meerkat Manor, The Colony, and Naruto: Shippuden. I have a wide variety of musical interests which encompass most Western genres except jazz. I am especially fond of techno and variations thereof. My favorite bands are Hillsong London, Chris Tomlin and Newsboys. My hobbies include computer programming and writing science fiction. I maintain a personal website for programming practice and other things, http://shawntc.x10hosting.com. My ultimate programming goal is to make a multiplayer strategy game like Starfleet Commander although it would be significantly different from this. I've learned almost everything I need to know. The only part that would be a problem is the graphics. I'm not a good drawer.

Currently, I'm administrator for Zenventive, a forum devoted to discussion and displaying of art, health and meditation. Be sure to check it out!

My personality type is ISTJ.

  • Also, I should mention I'm very
    • bulleted
    • list
    • happy!

Moderating Style

(This is a bit of introspection.) I'd like to think that when it comes to administrating and moderating the wiki, I'm a pretty laissez-faire person. In other words, I'm generally hands-off. If someone blatantly spams I'll revert the mess without making a fuss about it. If someone makes a page or edit that I find odd, I'll ask them about it then take action accordingly. When someone is a major help to the wiki I give them a thank you. Otherwise, you don't really see too much from me. I used to be a natural leader but nowadays I prefer to do grunt work whenever someone needs it. Virtually all of the cosmetic changes that have occurred on here starting in late 2010 were made by Phil Sutherland, while Gary Mintz has done an extensive job of organizing the alliances and keeping the place clean lately.

Goals

For Uni2, I plan on being much less active. I want to:

  • Fill all 8 colony slots.
  • Get a moon on my homeworld, and another one on another planet.
  • Build an Oracle and two warp gates.
  • Unlock everything.
  • Build a Zeus.
  • Build a Hephaestus.

Alliances

Starfleet Commander Original

January - 19 February 2010: Nobunaga's Overachieving Bastards, a training alliance where I can ask questions and receive help from experienced players. The former leader was once the leader of Empire. I don't plan on being in the alliance forever, just long enough for me to get stable footing.

19 February 2010 - 28 April 2010: The Borg, an alliance with more aggression, democracy and (hopefully) availability to suit my likings. As of 14 April 2010, it is the sixth oldest alliance in existence. I have been appointed chief diplomat of the alliance. As of 16 March 2010, I have been made the Leader to allow my predecessor more time to focus on a project going on in the alliance. Although it was expected to only be a week, leadership was held until mid-April, when I handed it over to an officer while I took a break from the game. I resumed playing, but only as an Officer, but saw the alliance had lost activity and members were not present on the message board enough to coordinate large events, therefore I messaged the Leader alerting him of my intentions to leave and departed the next morning.

29 April 2010 - 8 July 2010: The Corporation, a young alliance that focuses on maximizing profit and has a corporate business role play to it. It is in this alliance that I've broken under the 30,000 ranking. I left because of a general sense of not knowing where to go in the game, lack of nearby players, real life, and other issues.

13 July 2010 - 23 July 2010: United Alliance of Commanders, my dream alliance. It existed for a short period of time before I decided to quit the game, with myself as the only member and no real recruitment campaign launched.

Starfleet Commander Universe 2

6 September 2010 - 14 Septemer 2010: Unaligned with any alliance.
14 September 2010 - present: Shadows, where I currently play in diplomacy mode due to time constraints. The same day I joined, I left newbie protection. I plan on exiting (d) mode when I'm capable of dedicating time and resources to the game.

The Points of the Game

Version 1.1, updated 3 July 2010

This game has several levels of depth that I have found, and when you look at it this way the game becomes rather interesting:

  1. Warfare: Yes, this is your typical interstellar combat game. You tech up and build huge fleets and try to obliterate your opponents before they obliterate you.
  2. Strategy: This isn't a turn-based game, nor are you against computerized AI's that rely on if-then statements and random numbers in their source code to make a move. As such, it requires you to strategize. Who will I attack? What ships will I send? Is it profitable to raid this person? Is this planet good to colonize? You can either stare at the screen and click the little shield to attack the same inactive noob over and over and over until the planet crumbles, or you could pull out your inner tactician and formulate complex plots to rid your immediate neighborhood of some scuzball that you don't like.
  3. Mercantile: It's also a resource-gathering game, which ties in with strategizing to see which planet you can colonize, which noob to raid and what battles will max out your ore, hydrogen and crystal supplies. And you can open up the trade lines with others to exchange what you have an abundance of for what you lack.
  4. Intelligence/Espionage: There are over 70,000 people playing this game, and in your solar system alone you could have up to 14 other people pursuing the same goal(s) as you. 499 solar systems per galaxy with one hundred galaxies makes for a lot of ground. You want to be a spy? Now is your chance. The game lets you gather intelligence on other people, figure out their habits, see what makes them tick. If you're in an alliance then your cohorts can fill your blind spots.
  5. Domination: Being the biggest and baddest on the block. Reaching for the #1 position. What more needs to be said?
  6. Interaction: As I said before, there are over 70,000 others playing this game. That is a lot of people. And then there's the messaging system, buddy lists, alliances, the forum, and the wiki! That all enables you to interact with other people, which could then help with any number of these other points.
  7. Assistance: Are you a helper? This game gives you the opportunity to carry out that role. If someone needs a strong defense, or a buddy to help make an attack successful or perhaps they lack resources. You can show some benevolence (I know, harder to spell, even harder to do) and provide the help where needed.
  8. Managerial: You're the head honcho of your interplanetary starfleet (huh, Starfleet Commander, go figure) and you call the shots. I also clump with this the task of managing the wiki, keeping it informative and clean. I often patrol the wiki to make sure everything is good.

That's my take on it, anyway.

Faith and Gameplay

It seems almost ironic that I'm trying to make a stand for Christ in a game that is about war and conflict. Christianity is perceived as something where we all try to make peace with each other, not plunder each others' planets. So how can I be an example for God and still terrorize the local space?

For starters, regardless of how immersed one may get in the game, it's important to realize that it's just that - a game. It all comes down to bytes on SFC's servers with scripts that wait a certain amount of time and then do something in a microsecond. In addition to that, there are several things I wish to do:

  • Excel in the game. In the Bible, we're called to be the best at whatever we do, be it a job, school, sports, or a game.
  • Answer others' questions. I have a great deal of knowledge of the game in my head, and whatever I don't know can likely be found in the wiki. If you have questions about the game, feel free to get in touch with me and I'll do my best to answer.
  • Wiki moderation. For some reason, people find it fun to vandalize and spam on the wiki, and someone needs to clean it up. Other active editors get the job done but they can't always be online - unlike me, who is often on the Internet 9+ hours a day.
  • Helping with alliance pages. There have been multiple alliances who have wanted to make a wiki page or have made one, but because of their limited wiki code knowledge it ends up looking poorly done. Given my experience editing the wiki, I can help them get it set up or fixed.
  • Helping in-game. Although I've never been invited to a group attack or defend by another person, if they ever needed it and it would be possible for me to participate without it being unprofitable, there's a fair chance I would be OK with it. (It should be noted this point is now invalid seeing as I no longer play.)
  • Greeting new players. Should a new player ever appear within range of me, I will try to get them started by referring them to the wiki, forum, and be open to any questions they may have.
  • Displaying godly character in-game and elsewhere. Part of being a good witness is showing integrity, decency and honesty, which means not swearing, engaging in flame wars, or joining in pervy jokes... although they are pretty tempting at times. (Again, invalid.)
  • Planet names: First Extrasolar Church, Victory Extrasolar Church, Redemption Extrasolar Church, Missions Center (that would have been a MAC).
  • Attack for profit, not war. Although I'm an active player, I wouldn't consider myself to be aggressive in the sense that I'm a warmonger seeking to ruin people's lives by decimating their fleets. There's nothing personal intended, and I wouldn't be above forming friendships after such an event.
  • Policy on repeated attacks: I will attack a planet for the resources and/or ship destroyed points. Then I will get the plunder, if possible. I will also collect as much of the debris field as possible at my discretion. However, afterwards I will not continue to hound the victim, but rather they will be given an arbitrary amount of time to restock. This is because being under constant attack would cause the game to lose its fun and eventually lead to the player going (d) or (i).

Proposed Ideas

Being part inventor, part organizer and part leader, I've thought up some things that I've figured would be good additions to the game for others and myself. None have actually been implemented but could at some point gain attention.

  • United Alliance of Commanders (UAC) - an alliance that I've flirted with the idea of founding, it emphasizes aggressiveness, activeness and fair play. Diplomacy mode and inactiveness would be frowned upon. Would also include the UAC Academy, a fact and experience-oriented training program.
  • Wiki Editors Council - I thought it would be a good idea for those who regularly patrol the wiki to communicate with each other so our efforts at keeping the wiki proper would be more concerted. For instance, everyone would have free reign to undo all vandalism and spam, but everyone would also have a special group of pages they gave extra attention to.
  • Ceres Class Mine Layer and Persephone Class Minesweeper - the idea of explosive mines in the game is somewhat popular, and I wanted to see more ships available to middle-range players (in the 30,000-50,000 range for me) so I suggested the Ceres would generate mines for a cost and then place them around a planet and the Persephone would be able to detect and explode them without taking damage.
  • Masterminds of Starfleet Commander (MSC) - my latest idea. I want to take some time and thoroughly study the wiki so I can have more factual knowledge about how to play the game and it seemed like a good idea to make it a group effort. Perhaps after I've completed learning this might become an official project of mine.
  • Starfleet Commander Offline Reference (SCORE) - since players don't always have access to the Internet, it would be good for there to be an encyclopedia of data that could be downloaded. It would cover all the relevant information on the wiki, converted into HTML files, and updated monthly.
  • Project Big Wave - a technique for how I plan on being #1 in the game, it involves bashing the living daylights out of whoever I can find in a certain section of space. I'll either do one or two fronts, wherein I'll plop a colony or two and proceed to farm inactives and battle useful targets. Once that is completed, I'll continue on. Once I reach an edge of the universe, I'll simply go in the opposite direction. Whenever the two fronts meet, one will simply hop over the other and keep the mayhem going.
  • Project UNITY - an idea borrowed from a past alliance, this involves several players coming together and acting as a single unit, revealing all their information to each other and as a group deciding how to dominate the game.
  • Project Aeon - had an idea for this, but lost it. The word "Aeon" sounds cool, so if I can find something that fits this word, it'll be used.

Battle Reports

On 20 May 2010, Tarak and Phillip Gimmell both managed to completely destroy the fleet around my homeworld and dropped my rank 4,000 points. Ten days later I was already back in combat. Between 30 May 2010 and 19 June 2010 I destroyed about, if not more than, 90 ships and lost 8 of my own... not including some Atlas class ships that were lost during raids on planets I failed to recognize had defenses.

Fun Stats

I noticed that SFC Original had a huge loss of players starting around early June. The total statistics:

  • On 7 June 2010, at 11:02 PM EST there were 103,988 players in SFCO and 5,771 alliances.
  • By 20 June 2010, 8:38 AM EST there were 83,900 players and 5,427. In just 13 days, the game population fell by 19.318%, and the amount of alliances decreased by 5.961%.

As of 31 July 2010, it was around 65,000.