Shield Tech
From Starfleet Commander
Revision as of 04:01, 2 May 2010 by 24.121.242.163 (talk) (wth is this crap of 'real research' into shields? that has nothing to do with the game! and where the heck does the supposed description of the operational mechanism come from?)
Shield Tech allows your ships to take more punishment in battle. Each level researched will increase the shields on your ships and defenses by 10%.
Costs and Effect
Level | Ore | Crystal | Hydrogen | Shields Boost |
1 | 200 | 600 | 0 | 10% |
2 | 400 | 1,200 | 0 | 20% |
3 | 800 | 2,400 | 0 | 30% |
4 | 1,600 | 4,800 | 0 | 40% |
5 | 3,200 | 9,600 | 0 | 50% |
6 | 6,400 | 19,200 | 0 | 60% |
7 | 12,800 | 38,400 | 0 | 70% |
8 | 25,600 | 76,800 | 0 | 80% |
9 | 51,200 | 153,600 | 0 | 90% |
10 | 102,400 | 307,200 | 0 | 100% |
* Boost is a percentage of the base Shields rating. Further upgrades are possible. With each level the costs double and the effect increases by 10%.
Ineffectiveness rule: Any attack that does less than 1% of the maximum shielding capacity of the target is absorbed with no effect on the target. As an example, The Artemis Class has a base attack of 50. The Large Decoy has a base shielding of 10,000. Since 50/10,000 = 0.005 (one half of one percent), this means an Artemis could never damage a Large Decoy that still has its shield even partially up.
Dependencies
Requires
- Energy Tech (Level 3)
- Research Lab (Level 6)
Required For
- Gauss Cannon (Level 1)
- Decoy (Level 2)
- Dionysus Class (Level 2)
- FTL Tech (level 5)
- Large Decoy (Level 6)
- Hephaestus Class (Level 12)