Difference between revisions of "Shield Tech"

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[[Image:shield_tech.png|right|300px]]
 
[[Image:shield_tech.png|right|300px]]
Shield Tech allows your ships to take more punishment in battle. Each level researched will increase the shields on your ships and defenses by 10%. It uses energy which is projected over a ship or building increasing strength using harmonic resonators at a precise frequency creating shield higher levels of tech increases shield strength.  
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Shield Tech allows your ships to take more punishment in battle. Each level researched will increase the shields on your ships and defenses by 10%. It uses energy which is projected over a ship or building increasing strength using harmonic resonators at a precise frequency creating a shield. At higher levels of tech it increases shield strength. There is real research in forcefields and shield technology.  
  
 
==Costs and Effect==
 
==Costs and Effect==

Revision as of 16:55, 24 February 2010

Shield tech.png

Shield Tech allows your ships to take more punishment in battle. Each level researched will increase the shields on your ships and defenses by 10%. It uses energy which is projected over a ship or building increasing strength using harmonic resonators at a precise frequency creating a shield. At higher levels of tech it increases shield strength. There is real research in forcefields and shield technology.

Costs and Effect

Level Ore Crystal Hydrogen Shields Boost
1 200 600 0 10%
2 400 1,200 0 20%
3 800 2,400 0 30%
4 1,600 4,800 0 40%
5 3,200 9,600 0 50%
6 6,400 19,200 0 60%
7 12,800 38,400 0 70%
8 25,600 76,800 0 80%
9 51,200 153,600 0 90%
10 102,400 307,200 0 100%

* Boost is a percentage of the base Shields rating. Further upgrades are possible. With each level the costs double and the effect increases by 10%.


Ineffectiveness rule: Any attack that does less than 2% of the maximum shielding capacity of the target is absorbed with no effect on the target. As an example, The Artemis Class has a base attack of 50. The Large Decoy has a base shielding of 10,000. Since 50/10,000 = 0.005 (one half of one percent), this means an Artemis could never damage a Large Decoy that still has its shield even partially up.

Dependencies

Requires

Required For

See Also