Difference between revisions of "Shield Tech"

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(wth is this crap of 'real research' into shields? that has nothing to do with the game! and where the heck does the supposed description of the operational mechanism come from?)
(added note to ineffectiveness rule about base vs. research-enhanced mods)
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'''Ineffectiveness rule''': Any attack that does less than 1% of the maximum shielding capacity of the target is absorbed with no effect on the target. As an example, The Artemis Class has a base attack of 50. The Large Decoy has a base shielding of 10,000. Since 50/10,000 = 0.005 (one half of one percent), this means an Artemis could never damage a Large Decoy that still has its shield even partially up.
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'''Ineffectiveness rule''': Any attack that does less than 1% of the maximum shielding capacity of the target is absorbed with no effect on the target. As an example, The Artemis Class has a base attack of 50. The Large Decoy has a base shielding of 10,000. Since 50/10,000 = 0.005 (one half of one percent), this means an Artemis could never damage a Large Decoy that still has its shield even partially up. '''Note:''' this rule works off the '''''base''''' rating of the ship or defense's shields and weaponry, not the research-enhanced ratings. So the relative weapons research and shield research levels of the attacker and defender are irrelevant to the matter.
  
 
==Dependencies==
 
==Dependencies==

Revision as of 20:24, 5 May 2011

Shield tech.png

Shield Tech allows your ships to take more punishment in battle. Each level researched will increase the shields on your ships and defenses by 10%.

Costs and Effect

Level Ore Crystal Hydrogen Shields Boost
1 200 600 0 10%
2 400 1,200 0 20%
3 800 2,400 0 30%
4 1,600 4,800 0 40%
5 3,200 9,600 0 50%
6 6,400 19,200 0 60%
7 12,800 38,400 0 70%
8 25,600 76,800 0 80%
9 51,200 153,600 0 90%
10 102,400 307,200 0 100%

* Boost is a percentage of the base Shields rating. Further upgrades are possible. With each level the costs double and the effect increases by 10%.


Ineffectiveness rule: Any attack that does less than 1% of the maximum shielding capacity of the target is absorbed with no effect on the target. As an example, The Artemis Class has a base attack of 50. The Large Decoy has a base shielding of 10,000. Since 50/10,000 = 0.005 (one half of one percent), this means an Artemis could never damage a Large Decoy that still has its shield even partially up. Note: this rule works off the base rating of the ship or defense's shields and weaponry, not the research-enhanced ratings. So the relative weapons research and shield research levels of the attacker and defender are irrelevant to the matter.

Dependencies

Requires

Required For

See Also