Difference between revisions of "Shield Tech"

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(→‎Dependencies: Added "Requires" and "Required For" Sub-headings, also added Decoy and Dionysus Class)
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==Dependencies==
 
==Dependencies==
 +
===Requires===
 
*[[Energy Tech]] (Level 3)
 
*[[Energy Tech]] (Level 3)
 
*[[Research Lab]] (Level 6)
 
*[[Research Lab]] (Level 6)
 +
 +
===Required For===
 +
*[[Decoy]] (Level 2)
 +
*[[Dionysus Class]] (Level 2)
 +
 
==See Also==
 
==See Also==
 
*[[Shield Rating]]
 
*[[Shield Rating]]

Revision as of 20:17, 14 November 2009

Shield tech.png

Shield Tech allows your ships to take more punishment in battle. Each level researched will increase the shields on your ships and defenses by 10%.

Costs and Effect

Level Ore Crystal Hydrogen Shields Boost
1 200 600 0 10%
2 400 1,200 0 20%
3 800 2,400 0 30%
4 1,600 4,800 0 40%
5 3,200 9,600 0 50%
6 6,400 19,200 0 60%
7 12,800 38,400 0 70%
8 25,600 76,800 0 80%
9 51,200 153,600 0 90%
10 102,400 307,200 0 100%

* Effect is a percentage of the base Shields rating. Further upgrades are possible. With each level the costs double and the effect increases by 10%.

Dependencies

Requires

Required For

See Also