Difference between revisions of "Mines"

From Starfleet Commander
Jump to navigationJump to search
m
 
(27 intermediate revisions by 18 users not shown)
Line 1: Line 1:
 
[[Image:mining_facility.png|right|300px]]
 
[[Image:mining_facility.png|right|300px]]
  
Mines are your basic resource production units in [http://apps.facebook.com/starfleet_commander Starfleet Commander]. You start off by building them, and then they pay you a certain amount of resources per hour. You can increase resource production by leveling them up, or by assigning [[workers]] to them.
+
Mines are your basic resource production units in [http://apps.facebook.com/starfleet_commander Starfleet Commander]. You start off by building them, and then they pay you a certain amount of resources per hour. You can increase production by increasing their level and by assigning [[workers]] to them.  
 
 
Note: Each planet starts off with a small amount of ore and crystal it will produces each hour. Until you build a [[Hydrogen Synthesizer]], you will not get paid this resource from the planet.  
 
  
 +
Note: Even without mines, each planet produces 20 ore and 10 crystal each hour. No hydrogen is produced until you build a [[Hydrogen Synthesizer]].
  
 
== Ore Mine ==
 
== Ore Mine ==
The [[Ore Mine]] may not be the first mining facility that most Commanders build because Ore is the most plentiful resource in the game, though it is the resource you'll use to create and improve most of your buildings and ships. You can assign [[workers]] (human or droid) there to increase production. For more information, including detailed costs, energy use, and production, see the [[Ore Mine]] page.
+
The [[Ore Mine]] produces ore, the most plentiful resource. Ore is an essential resource for the construction of ships, defenses, buildings, and most technologies. You can assign [[workers]] (human or droid) to an Ore Mine to increase its resource production. For more information, including detailed costs, energy use, and production, see the [[Ore Mine]] page.
  
==Crystal Mine==
+
== Crystal Mine ==
The [[Crystal Mine]] produces crystal, a valuable resource in building electronics. Most ships and buildings, and many technologies, require crystal. You can assign [[workers]] (human or droid) there to increase production. For more information, including detailed costs, energy use, and production, see the [[Crystal Mine]] page.
+
The [[Crystal Mine]] produces crystal. Most ships, defenses, buildings, and technologies require crystal. You can assign [[workers]] (human or droid) to a Crystal Mine to increase its resource production. For more information, including detailed costs, energy use, and production, see the [[Crystal Mine]] page.
  
==The Hydrogen Synthesizer==
+
== Hydrogen Synthesizer ==
The [[Hydrogen Synthesizer]] may be the first resource production unit a Commander will build because you start off will zero units of this rare and most valuable resource. It makes the fuel used in fusion-powered devices. It uses electricity to separate the hydrogen from the oxygen in water. The most valuable resource in the game, hydrogen is used as fuel to move your ships around and to power bigger and better buildings and technologies. You can assign workers (human or droid) there to increase production. For more information, including detailed costs, energy use, and production, see the [[Hydrogen Synthesizer]] page.
+
The [[Hydrogen Synthesizer]] produces Hydrogen, the rarest and most valuable resource. Hydrogen is used in many advanced ships, defenses, buildings, and technologies. Hydrogen is also consumed as fuel when moving ships. You can assign [[workers]] (human or droid) to a Hydrogen Synthesizer to increase its resource production. For more information, including detailed costs, energy use, and production, see the [[Hydrogen Synthesizer]] page.
  
 
== Energy ==
 
== Energy ==
 +
[[Energy]] is the source of power for mines. Unlike ore, crystal, or hydrogen, energy is persistent and cannot be stored and spent at a later time. Energy will become "insufficient" if the mines or synthesizer on a planet are upgraded beyond the energy production capabilities of that planet. Because mines require energy to run, insufficient energy will cause resource production to be less than full capacity. Energy is provided by the [[Solar Array]], [[Nuclear Power Plant]], and [[Helios Class Solar Satellite]].
 +
 +
Note: While the [[Helios Class Solar Satellite]] is often the most cost effective method of increasing energy output on a planet, it should be done with caution. The Helios Class Solar Satellite is a ship, and it is capable of being destroyed during an [[attack]]. If a Helios Class Solar Satellite is destroyed, it will no longer produce energy.
  
[[Energy]] is the source of power for your mines. Energy in Starfleet Commander is persistent, you don't gain it hourly and you don't use it up to build things like you do other resources. However, energy will become "insufficient" if you level up the mines and synthesizer beyond the energy production amount. Meaning you will get paid less of the resource than you normally would because you put more energy demand from the mines than what you could properly produce. Energy is provided by the [[Solar Array]], [[Nuclear Power Plant]] and [[Solar Satellite]].
+
== See Also ==
 +
* [[Resource|Resources]] — your empire's building blocks.
  
==See Also==
 
*[[Ore Mine]]
 
*[[Crystal Mine]]
 
*[[Hydrogen Synthesizer]]
 
*[[Energy]]
 
*[[Resources]]
 
 
[[Category:Buildings]]
 
[[Category:Buildings]]

Latest revision as of 16:22, 12 April 2015

Mining facility.png

Mines are your basic resource production units in Starfleet Commander. You start off by building them, and then they pay you a certain amount of resources per hour. You can increase production by increasing their level and by assigning workers to them.

Note: Even without mines, each planet produces 20 ore and 10 crystal each hour. No hydrogen is produced until you build a Hydrogen Synthesizer.

Ore Mine

The Ore Mine produces ore, the most plentiful resource. Ore is an essential resource for the construction of ships, defenses, buildings, and most technologies. You can assign workers (human or droid) to an Ore Mine to increase its resource production. For more information, including detailed costs, energy use, and production, see the Ore Mine page.

Crystal Mine

The Crystal Mine produces crystal. Most ships, defenses, buildings, and technologies require crystal. You can assign workers (human or droid) to a Crystal Mine to increase its resource production. For more information, including detailed costs, energy use, and production, see the Crystal Mine page.

Hydrogen Synthesizer

The Hydrogen Synthesizer produces Hydrogen, the rarest and most valuable resource. Hydrogen is used in many advanced ships, defenses, buildings, and technologies. Hydrogen is also consumed as fuel when moving ships. You can assign workers (human or droid) to a Hydrogen Synthesizer to increase its resource production. For more information, including detailed costs, energy use, and production, see the Hydrogen Synthesizer page.

Energy

Energy is the source of power for mines. Unlike ore, crystal, or hydrogen, energy is persistent and cannot be stored and spent at a later time. Energy will become "insufficient" if the mines or synthesizer on a planet are upgraded beyond the energy production capabilities of that planet. Because mines require energy to run, insufficient energy will cause resource production to be less than full capacity. Energy is provided by the Solar Array, Nuclear Power Plant, and Helios Class Solar Satellite.

Note: While the Helios Class Solar Satellite is often the most cost effective method of increasing energy output on a planet, it should be done with caution. The Helios Class Solar Satellite is a ship, and it is capable of being destroyed during an attack. If a Helios Class Solar Satellite is destroyed, it will no longer produce energy.

See Also