Laser Tech
From Starfleet Commander
Revision as of 12:14, 10 September 2010 by Gary Mintz (talk | contribs) (Protected "Laser Tech" ([edit=autoconfirmed] (indefinite) [move=autoconfirmed] (indefinite)))
Lasers are focused beams of light that can be used for many purposes. An ancient technology that is still improving to this day, researching lasers allows you to build newer and more powerful weaponry.
Costs
Level | Ore | Crystal | Hydrogen |
1 | 200 | 100 | 0 |
2 | 400 | 200 | 0 |
3 | 800 | 400 | 0 |
4 | 1,600 | 800 | 0 |
5 | 3,200 | 1,600 | 0 |
6 | 6,400 | 3,200 | 0 |
7 | 12,800 | 6,400 | 0 |
8 | 25,600 | 12,800 | 0 |
9 | 51,200 | 25,600 | 0 |
10 | 102,400 | 51,200 | 0 |
11 | 204,800 | 102,400 | 0 |
12 | 409,600 | 204,800 | 0 |
13 | 819,200 | 409,600 | 0 |
14 | 1,638,400 | 819,200 | 0 |
Dependencies
Requires
- Research Lab (level 1)
- Energy Tech (level 2)
Required For
- Laser Cannon (level 2)
- Particle Tech (level 5)
- Pulse Cannon (level 6)
- Plasma Tech (level 10)
- Hades Class Battleship (level 12)
- Zeus Class Starbase (level 14)
There is currently no benefit to researching Laser Tech beyond Level 14.