Helios Class Solar Satellite

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Revision as of 13:18, 17 November 2009 by Rob (talk | contribs) (added explanatory text about energy production)
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Solar satellite.png

The solar satellite is a stationary ship that orbits the planet on which it was built, beaming back down energy. A cheap alternative to the Solar Plant and Nuclear Power Plant, it provides energy for a good price.

The major disadvantage to a solar satellite is its vulnerability. Since it is stationary, it cannot be fleet saved. It also takes very little firepower to kill, and every ship in the game has rapid fire against it, making it one of the easiest ships in the game to destroy.

Statistics

Energy Production

The energy produced by a solar satellite is based on the amount of solar energy received by the planet. This is reflected by the planetary temperature. The more solar energy, the hotter the planet. Thus the output of a solar satellite can be computed from the maximum temperature fo the planet, using the following equation:

Output = INT( (0.25 * MAXTEMP) + 20)

Note that the farther a planet is away from the sun, the cooler it tends to be. Thus solar satellites around planets farther from the sun (e.g. the higher numbered planets) tend to have lower energy output.

Cost

Time: 00:24:00
Ore: 0
Crystal: 2,000
Hydrogen: 500

Specifications

Hull Rating: 200
Shield Rating: 1
Weapons Rating: 1
Cargo Capacity: 0
Base Speed: 0
Hydrogen Consumption: 0
Production: Varies

Rapid Fire

Others Versus This Ship:
Zeus Class x 1250
Artemis Class x 5
Poseidon Class x 5
Hades Class x 5
Hercules Class x 5
Atlas Class x 5
Athena Class x 5
Ares Class x 5
Gaia Class x 5
Dionysus Class x 5
Apollo Class x 5
Prometheus Class x 5

Requirements

Shipyard Level 1