Difference between revisions of "Helios Class Solar Satellite"

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The major disadvantage to a solar satellite is its vulnerability. Since it is stationary, it cannot be fleet saved. It also takes very little firepower to kill, and every ship in the game has rapid fire against it, making it one of the easiest ships in the game to destroy.
 
The major disadvantage to a solar satellite is its vulnerability. Since it is stationary, it cannot be fleet saved. It also takes very little firepower to kill, and every ship in the game has rapid fire against it, making it one of the easiest ships in the game to destroy.
  
==Statistics==
+
==Energy Production==
 
 
===Energy Production===
 
  
 
The energy produced by a solar satellite is based on the amount of solar energy received by the planet. This is reflected by the planetary temperature. The more solar energy, the hotter the planet. Thus the output of a solar satellite can be computed from the maximum temperature of the planet, using the following equation:
 
The energy produced by a solar satellite is based on the amount of solar energy received by the planet. This is reflected by the planetary temperature. The more solar energy, the hotter the planet. Thus the output of a solar satellite can be computed from the maximum temperature of the planet, using the following equation:
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Note that the farther a planet is away from the sun, the cooler it tends to be. Thus solar satellites around planets farther from the sun (e.g. the higher numbered planets) tend to have lower energy output. For instance, a planet 1 in a solar system may yield 41 power from its solar satellites whereas a planet 15 could produce only 8 (these are examples). Obviously, solar satellites produce the same amount of energy for each satellite independent of how many satellites you already have in orbit.
 
Note that the farther a planet is away from the sun, the cooler it tends to be. Thus solar satellites around planets farther from the sun (e.g. the higher numbered planets) tend to have lower energy output. For instance, a planet 1 in a solar system may yield 41 power from its solar satellites whereas a planet 15 could produce only 8 (these are examples). Obviously, solar satellites produce the same amount of energy for each satellite independent of how many satellites you already have in orbit.
  
===Cost===
 
{{DTableBegin}}
 
{{DTableHeader}} | Time
 
{{DTableHeader}} | Ore
 
{{DTableHeader}} | Crystal
 
{{DTableHeader}} | Hydrogen
 
{{DTableRow}}
 
  | 00:24:00 || 0 || 2,000 || 500
 
|}
 
  
===Specifications===
+
==Statistics==
 +
 
 +
<div style="float:left; text-align:right;margin-right:1em;">
 +
<h3>Cost</h3>
 +
<div style="border: 0.1em solid; padding: 0 1em 0 1em;">
 +
[[Ore]]: 0<br />
 +
[[Crystal]]: 2,000<br />
 +
[[Hydrogen]]: 500<br />
 +
</div></div>
 +
 
 +
<div style="float:left; text-align:right;margin-right:1em;">
 +
<h3>Specifications</h3>
 +
<div style="border: 0.1em solid; padding: 0 1em 0 1em;">
 +
[[Hull Rating]]: 200<br />
 +
[[Shield Rating]]: 1<br />
 +
[[Weapons Rating]]: 1<br />
 +
Cargo Capacity: 0<br />
 +
[[Starfleet Universe#Speed|Base Speed]]: 0<br />
 +
[[Hydrogen]] Consumption: 0<br />
 +
</div></div>
  
{{DTableBegin}}
+
<div style="float:left; text-align:right;margin-right:1em;">
{{DTableHeader}} | Hull<br>Rating
+
<h3>[[Rapid Fire]]</h3>
{{DTableHeader}} | Shield<br>Rating
+
<div style="border: 0.1em solid; padding: 0 1em 0 1em;">
{{DTableHeader}} | Weapons<br>Rating
+
<p><strong>Against Helios</strong><br />
{{DTableHeader}} | Cargo<br>Capacity
+
[[Charon Class]] x 0<br />
{{DTableHeader}} | Base<br>Speed
+
[[Zeus Class]] x 1250<br />
{{DTableHeader}} | Hydrogen<br>Consumption
+
[[Ships|All Others]] x 5<br /></p>
{{DTableHeader}} | Production
+
</div></div>
{{DTableRow}}
 
  | 200 || 1 || 1 || 0 || 0 || 0 || Varies
 
|}
 
  
===[[Rapid Fire]]===
+
<br clear="all" />
{{DTableBegin}}
 
{{DTableHeader}} | Others Versus This Ship
 
{{DTableRow}}
 
  | Zeus Class<sup>[[Zeus Class | link]]</sup> x 1250
 
{{DTableRowAlt}}
 
  | Artemis Class<sup>[[Artemis Class | link]]</sup> x 5
 
{{DTableRow}}
 
  | Poseidon Class<sup>[[Poseidon Class | link]]</sup> x 5
 
{{DTableRowAlt}}
 
  | Hades Class<sup>[[Hades Class | link]]</sup> x 5
 
{{DTableRow}}
 
  | Hercules Class<sup>[[Hercules Class | link]]</sup> x 5
 
{{DTableRowAlt}}
 
  | Atlas Class<sup>[[Atlas Class | link]]</sup> x 5
 
{{DTableRow}}
 
  | Athena Class<sup>[[Athena Class | link]]</sup> x 5
 
{{DTableRowAlt}}
 
  | Ares Class<sup>[[Ares Class | link]]</sup> x 5
 
{{DTableRow}}
 
  | Gaia Class<sup>[[Gaia Class | link]]</sup> x 5
 
{{DTableRowAlt}}
 
  | Dionysus Class<sup>[[Dionysus Class | link]]</sup> x 5
 
{{DTableRow}}
 
  | Apollo Class<sup>[[Apollo Class | link]]</sup> x 5
 
{{DTableRowAlt}}
 
  | Prometheus Class<sup>[[Prometheus Class | link]]</sup> x 5
 
|}
 
  
 
==Requirements==
 
==Requirements==

Revision as of 11:46, 22 January 2010

Solar satellite.png

The solar satellite is a stationary ship that orbits the planet on which it was built, beaming back down energy. A cheap alternative to the Solar Plant and Nuclear Power Plant, it provides energy for a good price.

The major disadvantage to a solar satellite is its vulnerability. Since it is stationary, it cannot be fleet saved. It also takes very little firepower to kill, and every ship in the game has rapid fire against it, making it one of the easiest ships in the game to destroy.

Energy Production

The energy produced by a solar satellite is based on the amount of solar energy received by the planet. This is reflected by the planetary temperature. The more solar energy, the hotter the planet. Thus the output of a solar satellite can be computed from the maximum temperature of the planet, using the following equation:

Output =   0.25 * Maximum Temperature   + 20

Note that the farther a planet is away from the sun, the cooler it tends to be. Thus solar satellites around planets farther from the sun (e.g. the higher numbered planets) tend to have lower energy output. For instance, a planet 1 in a solar system may yield 41 power from its solar satellites whereas a planet 15 could produce only 8 (these are examples). Obviously, solar satellites produce the same amount of energy for each satellite independent of how many satellites you already have in orbit.


Statistics

Cost

Ore: 0
Crystal: 2,000
Hydrogen: 500

Specifications

Hull Rating: 200
Shield Rating: 1
Weapons Rating: 1
Cargo Capacity: 0
Base Speed: 0
Hydrogen Consumption: 0

Rapid Fire

Against Helios
Charon Class x 0
Zeus Class x 1250
All Others x 5


Requirements

Capitol 2
   
Shipyard 1
   
Helios Class Solar Satellite