Difference between revisions of "Eradeon"

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'''Eradeon''' is a fourth resource available in [[Hired Guns]] and [[Starfleet Commander Eradeon]].
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'''Eradeon''' is a fourth resource available in [[Starfleet Hired Guns]] and [[Starfleet Commander Eradeon]].
 
It has the appearance of green bars: [[File:eradeon_icon.png]]
 
It has the appearance of green bars: [[File:eradeon_icon.png]]
It can be used to increase the base stats of any ship in the game.
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It can be used to increase the base stats of any ship or defense in the game.
 
Eradeon is obtained by attacking [[NPC]]s.
 
Eradeon is obtained by attacking [[NPC]]s.
It is applied to ships or defenses in the [[Shipyard]].
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It is applied to units in the [[Shipyard]].
  
 
Eradeon does not take up space and is available everywhere.
 
Eradeon does not take up space and is available everywhere.
 
(In this way, it is similar to [[Credits]].)
 
(In this way, it is similar to [[Credits]].)
When an NPC is plundered, the Eradeon is awarded immediately, without waiting for the ships to return.
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When an NPC is defeated, the Eradeon is awarded immediately, without waiting for the ships to return.
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===Effect===
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Eradeon increases cargo capacity, speed, [[Weapons Rating|weapons]], [[Shield Rating|shield]], and [[Hull Rating|hull]] ratings of the unit (ship or defense) to which it is applied.
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Since drive and combat technologies apply to the Eradeon-modified base values, the effect (at least for the first level) is the same as increasing the ''current'' values.
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A ship with a 100% boost (rating doubled) due to research and a 100% boost (doubled again) due to Eradeon would have a 300% increase in (quadruple) effective rating.  
  
Eradeon increases cargo capacity, speed, [[attack strength]], [[shield strength]], and [[hull]].
 
Since drive and combat technologies apply to the Eradeon-modified base values, the effect is the same as increasing the ''current'' values.
 
 
 
Other ship features are not improved.
 
Other ship features are not improved.
For example, Helios do not produce extra power, nor are Charons able to transport additional occupants.
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For example, [[Helios]] do not produce extra power, nor are [[Charon]]s able to transport additional occupants.
Fuel consumption is also not modified.
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Fuel consumption is also not modified, although the higher a ship's normal speed, the less fuel it uses when launched with slower ships.
  
The cost to increase a unit's Eradeon level (also called “applying” the Eradeon or “building” an Eradeon level) starts out proportional to the unit's cost in converted resources and doubles for each Eradeon level.
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===Cost===
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The cost to increase a unit's Eradeon level (also called “applying” the Eradeon or “building” an Eradeon level) starts out at 4% (or 1/25) of the unit's cost in [[converted resources]] and doubles for each Eradeon level.
 
The time to apply Eradeon can be reduced by building a larger Shipyard.
 
The time to apply Eradeon can be reduced by building a larger Shipyard.
However, the build time is '''not''' improved by the presence of a [[Foundry]] or [[Construction]] building (''unverified for SFCE'').
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However, the build time is '''not''' improved by the presence of a [[Foundry]] or [[Construction]] building.
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===Build Exclusion===
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Shipyards can build ships (or defenses) and build an Eradeon level at the same time, but to some extent, building an Eradeon level for a given unit type excludes building that unit.
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Like research, only one Eradeon build may take place at a time; all shipyards are “aware” of an Eradeon build happening at any of them.
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In order to start building the Eradeon level for a given unit, no units of that type may be building or queued at the Shipyard where the Eradeon is to be applied.
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Once an Eradeon build is in progress, no units of that type may be queued at ''any'' shipyard until the build completes or is canceled.
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However, Shipyards are ''not'' aware of what ships are being built at other Shipyards.
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Therefore, units can be queued at other Shipyards first, and then the Eradeon build started at a Shipyard where units of that type are not queued.
  
While building the Eradeon level for a given unit, no other units of that type may be queued or building at the Shipyard where the Eradeon is being applied.
 
Furthermore, Eradeon may not be applied to any other unit at any other Shipyard.
 
However, other types of units may be built at the Shipyard simultaneous with the Eradeon build, and any type of unit (including the one receiving the Eradeon upgrade) may be built at other Shipyards.
 
 
Eradeon builds, like research and buildings, cannot be queued but can be canceled.
 
Eradeon builds, like research and buildings, cannot be queued but can be canceled.
  
  
 
===Hired Guns===
 
===Hired Guns===
 
 
Each Eradeon level increases unit base stats by 10%.
 
Each Eradeon level increases unit base stats by 10%.
  
 
Eradeon is awarded as 1% of the converted resources total for any [[plunder]] you take from an NPC.
 
Eradeon is awarded as 1% of the converted resources total for any [[plunder]] you take from an NPC.
 
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(As usual, NPCs despawn when at least 85% of the resources (all considered equivalent) have been plundered.)
In a [[Group Attack]], the Eradeon is awarded proportional to the amount of plunder each player carries away.
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Therefore, in a [[Group Attack]], the Eradeon is awarded proportional to the amount of plunder each player carries away.
  
 
===Starfleet Commander Eradeon===
 
===Starfleet Commander Eradeon===
 
 
Each Eradeon level increases unit base stats by 5%.
 
Each Eradeon level increases unit base stats by 5%.
  

Latest revision as of 20:05, 17 September 2014

Eradeon is a fourth resource available in Starfleet Hired Guns and Starfleet Commander Eradeon. It has the appearance of green bars: Eradeon icon.png It can be used to increase the base stats of any ship or defense in the game. Eradeon is obtained by attacking NPCs. It is applied to units in the Shipyard.

Eradeon does not take up space and is available everywhere. (In this way, it is similar to Credits.) When an NPC is defeated, the Eradeon is awarded immediately, without waiting for the ships to return.

Effect

Eradeon increases cargo capacity, speed, weapons, shield, and hull ratings of the unit (ship or defense) to which it is applied. Since drive and combat technologies apply to the Eradeon-modified base values, the effect (at least for the first level) is the same as increasing the current values. A ship with a 100% boost (rating doubled) due to research and a 100% boost (doubled again) due to Eradeon would have a 300% increase in (quadruple) effective rating.

Other ship features are not improved. For example, Helios do not produce extra power, nor are Charons able to transport additional occupants. Fuel consumption is also not modified, although the higher a ship's normal speed, the less fuel it uses when launched with slower ships.

Cost

The cost to increase a unit's Eradeon level (also called “applying” the Eradeon or “building” an Eradeon level) starts out at 4% (or 1/25) of the unit's cost in converted resources and doubles for each Eradeon level. The time to apply Eradeon can be reduced by building a larger Shipyard. However, the build time is not improved by the presence of a Foundry or Construction building.

Build Exclusion

Shipyards can build ships (or defenses) and build an Eradeon level at the same time, but to some extent, building an Eradeon level for a given unit type excludes building that unit.

Like research, only one Eradeon build may take place at a time; all shipyards are “aware” of an Eradeon build happening at any of them. In order to start building the Eradeon level for a given unit, no units of that type may be building or queued at the Shipyard where the Eradeon is to be applied. Once an Eradeon build is in progress, no units of that type may be queued at any shipyard until the build completes or is canceled.

However, Shipyards are not aware of what ships are being built at other Shipyards. Therefore, units can be queued at other Shipyards first, and then the Eradeon build started at a Shipyard where units of that type are not queued.

Eradeon builds, like research and buildings, cannot be queued but can be canceled.


Hired Guns

Each Eradeon level increases unit base stats by 10%.

Eradeon is awarded as 1% of the converted resources total for any plunder you take from an NPC. (As usual, NPCs despawn when at least 85% of the resources (all considered equivalent) have been plundered.) Therefore, in a Group Attack, the Eradeon is awarded proportional to the amount of plunder each player carries away.

Starfleet Commander Eradeon

Each Eradeon level increases unit base stats by 5%.

An Eradeon value is assigned to each NPC. A successful attack on the NPC awards all Eradeon immediately, and the NPC despawns.

In a Group Attack, the Eradeon is awarded proportional to the participants' RSP involved.