Difference between revisions of "Attack"

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Revision as of 01:36, 14 July 2010

An Attack is when one player's fleet is sent to an opposing player's planet, in order to take resources and/or destroy ships. If the attacking fleet reaches the opposing planet and encounters ships or defense, then combat will occur and may result in plunder. Attacking cannot capture or empty a planet, however, a planet may become unoccupied if the player remains inactive for too long.

Sending Attacks

There are currently two ways to send an attack. If you know the coordinates of the player you want to attack, you can do it directly from the fleet page. Simply follow these steps:

  • Enter the coordinates in the fields at the top.

Coords.PNG

  • Choose your attacking fleet.
  • Make sure you have "attack" selected as the mission type at the bottom.
  • Hit dispatch.

Attack.PNG

If you do not know the coordinates, you can find them in the galaxy view and click the "Attack" icon Attack icon.png on the far right.

You can adjust your speed to change the duration of the mission. Remember that the duration displayed is the time for a one-way trip, so doubling this time will let you estimate when your fleet will return.

See also Group Attack to invite yourself (ie another one of your colonies), your buddies, and your alliance along for an attack.

As an attack can be a little risky if they have a lot of defense or fleet waiting for you http://www.battlecalc.com/ has several tools that can be used to estimate losses, damage and required recyclers for the debris. It allows you to copy and paste in Espionage reports and then run simulated battles before you actually launch any attacks.

Bashing

Attacks can be carried out at any time, but any player may only attack another planet successfully 6 times in one day. Any more than 6 attacks on a single planet is bashing. Bashing is only allowed after a formal declaration of war. Players may attack other players more than 6 times per day as long as no one planet is attacked more than that. An attack is deemed successful if the result is either a win for the attacker or a draw that results in the attacker getting at least one ship back.

See Also