Welcome to our alliance!
Pierce's Space Marines were formed in tribute to a fallen comrade from the Real Earth. We fight on in his name, striving to bring order and honor to a cutthroat universe. We are open to new members who are eager to expand, willing to obey our guidelines, and able to lend a hand to struggling neighbors.
We occasionally sing battle songs, as well.
COMMAND and CONTROL
HEADQUARTERS
- Commandant: Leader
- Assistant Commandant: Co-Leader
MILITARY COMMANDS
- Force Commander: In command of all military forces
- Fleet Commander - In command of individual military actions or wars. (In the future this post will be arranged into a command over a 15-20 galaxy sector)
- Galactic Commander - In command of individual galaxies (FUTURE)
SUPPORT COMMANDS:
- Director of Foreign Relations - Responsible for all communications with other alliances
- Assistant Director of Foreign Relations - Ambassador For Peace
- Assistant Chief of Foreign Relations – Ambassadors to individual alliances
- Director of Intelligence - Responsible for internal and external intelligence
- Director of Internal Security – Responsible for … CENSORED … TOP SECRET …
- Director of Recruiting - Responsible for recruiting
- Assistant of Recruiting – Responsible for recruitment in a individual galaxy
- Director of Warfare Development - Responsible for the development and safety of new recruits
- Assistant Director of Warfare Development - Responsible for the development and safely of new recruits
- Chief Information Officer - Responsible for the alliance's Wiki page
-All military commanders must hold the rank of General and are appointed by the Commandant and approved by the Assistant Commandant.
-Directors are required to hold the rank of General and are appointed by the Commandant and approved by the Assistant Commandant.
-Assistants (except for Assistant Commandant) maybe be held by any member, regardless of rank, and are appointed by the respective department head.
-Chiefs maybe fulled by any member, regardless of rank.
-An individual person can hold more than one position.
DEPARTMENT HEADS
- -Commandant – Hark
- -Assistant Commandant – Spencer Sanders
- -Forces Commander – tribbel
- -Director of Foreign Relations – Snowey
- -Assistant Director of Foreign Relations – Commander T'Pow
- -Director of Intelligence – Jeffrey Koenen
- -Director of Internal Security – Bullitt
- -Director of Recruiting – OPEN
- -Director of Warfare Development – Nohj Spikeson
- -Chief Information Officer – John Gideon Hawkins
DO NOT ATTACK LIST
- The following list is always open for expansion.
Commanders
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Name
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Green2012
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Justin Coles of Gillera
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RULES of ENGAGEMENT
- A honorable person doesn't kick someone who is down. Therefore, we will not attack any commander that is in (!) mode. Unless, they are on the 'PSM hit list' or PSM is currently at war with their alliance.
- Generals and Colonels - may attack who they want when they want with out clearance.
- Majors - are limited to any alliance that have less than 200 members.
- Captains - are limited to any alliances that have less than 100 members.
- Lieutenants – are limited to any alliances that are smaller than PSM
- Midshipmen – are limited to inactives only. Treat them as actives and practice your skills.
- With a Generals approval, Midshipmen and up may attack larger alliances. This will generally be for training proposes and group attacks.
- You may counter-strike any player who attacks you regardless of their alliance. Just inform, via a PM, the Commandant, Assistant Commandant, and the Director of Foreign Relations.
- You may attack any inactive player, including our own, with out permission. If you do attack an inactive PSM, you are asked to return the resources if that player returns.
- Once you attack someone, leave them alone for a couple days. Let them lick their wounds. Maybe even explain why you attacked. “Sorry, but you forgot to fleet save.” We had a few people join our alliance after they were attacked by us.
- If you find a good fresh inactive target that you couldn't attack for some reason, see if another PSM can help you. If no PSM are available, ask a NAP for a group attack. It will give you the ability to strike it, plus build stronger allies. The inactive target will be raided quickly anyway, let a friendly fleet reap the rewards.
- Do not talk with enemies of PSM about previous or ongoing operations.
- Show civility, even to our enemies.
Please use your heads when attacking active players. We don't need to, and sometimes can't, come rushing to your aid because you attacked someone you didn't do your homework on.
Look around the area. Do they have a lot of alliance members around, do you have a lot of alliance members around. Is it a sure victory or are you just hoping for the best. They may turn on lower ranked PSM to revenge their lose.
When asking for permission to attack outside of the rules, you must provide the General you are asking the following information:
1. Your location and their location.
2. Their alliance name and size.
3. Why you want to attack them.
4. Any other pertinent info like members around you and them.
Tips and Tricks
Best tips: read up on
Songs of Battle
- True warriors sing.
- True warriors sing to excite the blood before battle.
- True warriors sing to remember the fallen.
- True warriors sing because chicks dig it.
True warriors will already know the tune to this song:
- "How much is that Hades in the shipyard?
- The one with the round fiery hull.
- How much is that Hades in the shipyard?
- It looks like a doughnut from hell!"
Quotes
As the late great Teddy Roosevelt used to say "Speak softly, carry a BIG stick, and FLEET SAVE people!!!!"
Edited By:
--John Gideon Hawkins 02:06, 15 June 2010 (UTC)
--Nohj Spikeson 11:32, 15 May 2010 (EST)
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