Difference between revisions of "Ore Mine"
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Rather than producing in one lump sum every hour, mines produce resources continuously in Starfleet Commander, so you will see your resources update with every new page load. | Rather than producing in one lump sum every hour, mines produce resources continuously in Starfleet Commander, so you will see your resources update with every new page load. | ||
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+ | When you are nearing your Ore storage limit, the resource counter in the top right of the [[interface]] will turn orange. When the counter is red, your mine will stop producing. In order to resume production, you must either use the Ore, or build a [[Ore Warehouse]] to increase capacity. | ||
==Workers== | ==Workers== | ||
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==See Also== | ==See Also== | ||
+ | *[[Ore Warehouse]] | ||
*[[Mines]] | *[[Mines]] | ||
*[[Crystal Mine]] | *[[Crystal Mine]] | ||
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*[[Workers]] | *[[Workers]] | ||
*[[Mine Droid]] | *[[Mine Droid]] | ||
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[[Category:Buildings]] | [[Category:Buildings]] |
Revision as of 05:11, 19 January 2010
Ore is the most used, and most abundant resource in the galaxy. It is the fundamental building block of ships and buildings, and can also be used in researching many technologies. As such, the ore mine is generally the first mine new Starfleet Commanders will build.
The Ore Mine produces ore at a set hourly rate. Like the Crystal Mine and the Hydrogen Synthesizer, the Ore Mine can have workers assigned to it and will produce extra ore.
Rather than producing in one lump sum every hour, mines produce resources continuously in Starfleet Commander, so you will see your resources update with every new page load.
When you are nearing your Ore storage limit, the resource counter in the top right of the interface will turn orange. When the counter is red, your mine will stop producing. In order to resume production, you must either use the Ore, or build a Ore Warehouse to increase capacity.
Workers
One worker may be assigned to a mine from the beginning. Another is allowed with every three levels. So a level 3 mine may have 2 workers, a level 6 mine may have 3 workers, etc.
Workers able to work in the mine are:
Type | Production Increase |
---|---|
Mining Droid | 2% |
Basic Android | 4% |
Human Worker | 4% |
Cost, Energy Use, and Production by Level
X = Level
Ore Cost = floor(40∙(1.5)X)
Crystal Cost = floor(10∙1.5X)
Energy Use = floor(10∙X∙(1.1)X) + (1 if X > 1)
Production Value = floor(30∙X∙1.1X)
Level | Ore Cost | Crystal Cost | Energy Use | Production Value |
---|---|---|---|---|
1 | 60 | 15 | 11 | 33 |
2 | 90 | 22 | 25 | 72 |
3 | 135 | 33 | 40 | 119 |
4 | 202 | 50 | 59 | 175 |
5 | 303 | 75 | 81 | 241 |
6 | 455 | 113 | 107 | 318 |
7 | 683 | 170 | 137 | 409 |
8 | 1,025 | 256 | 172 | 514 |
9 | 1,537 | 384 | 213 | 636 |
10 | 2,306 | 576 | 260 | 778 |
11 | 3,459 | 864 | 314 | 941 |
12 | 5,189 | 1,297 | 377 | 1,129 |
13 | 7,784 | 1,946 | 449 | 1,346 |
14 | 11,677 | 2,919 | 532 | 1,594 |
15 | 17,515 | 4,378 | 627 | 1,879 |
16 | 26,273 | 6,568 | 736 | 2,205 |
17 | 39,410 | 9,852 | 860 | 2,577 |
18 | 59,115 | 14,778 | 1,001 | 3,002 |
19 | 88,673 | 22,168 | 1,163 | 3,486 |
20 | 133,010 | 33,252 | 1,346 | 4,036 |
21 | 199,515 | 49,878 | 1,555 | 4,662 |
22 | 299,273 | 74,818 | 1,791 | 5,372 |
23 | 448,909 | 112,227 | 2,060 | 6,178 |
24 | 673,364 | 168,341 | 2,364 | 7,091 |
25 | 1,010,046 | 252,511 | 2,709 | 8,126 |
26 | 1,515,070 | 378,767 | 3,099 | 9,296 |
27 | 2,272,605 | 568,151 | 3,540 | 10,619 |
28 | 3,408,907 | 852,226 | 4,038 | 12,113 |
29 | 5,113,361 | 1,278,340 | 4,601 | 13,800 |
30 | 7,670,042 | 1,917,510 | 5,235 | 15,704 |
31 | 11,505,063 | 2,876,265 | 5,951 | 17,850 |
32 | 17,257,595 | 4,314,398 | 6,757 | 20,269 |
33 | 25,886,392 | 6,471,598 | 7,665 | 22,992 |
34 | 38,829,589 | 9,707,397 | 8,687 | 26,058 |
35 | 58,244,384 | 14,561,096 | 9,836 | 29,507 |
36 | 87,366,576 | 21,841,644 | 11,129 | 33,385 |
37 | 131,049,864 | 32,762,466 | 12,582 | 37,744 |
38 | 196,574,796 | 49,143,699 | 14,214 | 42,640 |
39 | 294,862,195 | 73,715,548 | 16,047 | 48,139 |
40 | 442,293,292 | 110,573,323 | 18,104 | 54,311 |