Difference between revisions of "Armor Tech"
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<td align="right" bgcolor="#000000" style="color:#CCC; padding:5px;">Crystal</td> | <td align="right" bgcolor="#000000" style="color:#CCC; padding:5px;">Crystal</td> | ||
<td align="right" bgcolor="#000000" style="color:#CCC; padding:5px;">Hydrogen</td> | <td align="right" bgcolor="#000000" style="color:#CCC; padding:5px;">Hydrogen</td> | ||
− | <td align="right" bgcolor="#000000" style="color:#CCC; padding:5px;">Effect</td> | + | <td align="right" bgcolor="#000000" style="color:#CCC; padding:5px;">Effect*</td> |
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Revision as of 21:14, 29 July 2009
Armor Tech improves the material that your ships' and defenses' hulls are made of. Each level researched increases their hull rating by 10%.
Costs
Level | Ore | Crystal | Hydrogen | Effect* |
1 | 1,000 | 0 | 0 | 10% |
2 | 2,000 | 0 | 0 | 20% |
3 | 4,000 | 0 | 0 | 30% |
4 | 8,000 | 0 | 0 | 40% |
5 | 16,000 | 0 | 0 | 50% |
6 | 32,000 | 0 | 0 | 60% |
7 | 64,000 | 0 | 0 | 70% |
8 | 128,000 | 0 | 0 | 80% |
9 | 256,000 | 0 | 0 | 90% |
10 | 512,000 | 0 | 0 | 100% |
* Effect is a percentage of the base Armor rating.
Further upgrades are possible. With each level the costs double.
Dependencies
Requirements
- Research Lab (Level 2)