Difference between revisions of "Eradeon"
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− | '''Eradeon''' is a fourth resource available in [[Hired Guns]] and [[Starfleet Commander Eradeon]]. | + | '''Eradeon''' is a fourth resource available in [[Starfleet Hired Guns]] and [[Starfleet Commander Eradeon]]. |
It has the appearance of green bars: [[File:eradeon_icon.png]] | It has the appearance of green bars: [[File:eradeon_icon.png]] | ||
− | It can be used to increase the base stats of any ship in the game. | + | It can be used to increase the base stats of any ship or defense in the game. |
Eradeon is obtained by attacking [[NPC]]s. | Eradeon is obtained by attacking [[NPC]]s. | ||
− | It is applied to | + | It is applied to units in the [[Shipyard]]. |
Eradeon does not take up space and is available everywhere. | Eradeon does not take up space and is available everywhere. | ||
(In this way, it is similar to [[Credits]].) | (In this way, it is similar to [[Credits]].) | ||
− | When an NPC is | + | When an NPC is defeated, the Eradeon is awarded immediately, without waiting for the ships to return. |
− | Eradeon increases cargo capacity, speed, [[ | + | Eradeon increases cargo capacity, speed, [[Weapons Rating|weapons]], [[Shield Rating|shield]], and [[Hull Rating|hull]] ratings of the unit (ship or defense) to which it is applied. |
Since drive and combat technologies apply to the Eradeon-modified base values, the effect is the same as increasing the ''current'' values. | Since drive and combat technologies apply to the Eradeon-modified base values, the effect is the same as increasing the ''current'' values. | ||
Other ship features are not improved. | Other ship features are not improved. | ||
− | For example, Helios do not produce extra power, nor are | + | For example, [[Helios]] do not produce extra power, nor are [[Charon]]s able to transport additional occupants. |
− | Fuel consumption is also not modified. | + | Fuel consumption is also not modified, although the higher a ship's normal speed, the less fuel it uses when launched with slower ships. |
− | The cost to increase a unit's Eradeon level (also called “applying” the Eradeon or “building” an Eradeon level) starts out proportional to the unit's cost in converted resources and doubles for each Eradeon level. | + | The cost to increase a unit's Eradeon level (also called “applying” the Eradeon or “building” an Eradeon level) starts out proportional to the unit's cost in [[converted resources]] and doubles for each Eradeon level. |
The time to apply Eradeon can be reduced by building a larger Shipyard. | The time to apply Eradeon can be reduced by building a larger Shipyard. | ||
However, the build time is '''not''' improved by the presence of a [[Foundry]] or [[Construction]] building (''unverified for SFCE''). | However, the build time is '''not''' improved by the presence of a [[Foundry]] or [[Construction]] building (''unverified for SFCE''). |
Revision as of 03:40, 3 September 2014
Eradeon is a fourth resource available in Starfleet Hired Guns and Starfleet Commander Eradeon. It has the appearance of green bars: It can be used to increase the base stats of any ship or defense in the game. Eradeon is obtained by attacking NPCs. It is applied to units in the Shipyard.
Eradeon does not take up space and is available everywhere. (In this way, it is similar to Credits.) When an NPC is defeated, the Eradeon is awarded immediately, without waiting for the ships to return.
Eradeon increases cargo capacity, speed, weapons, shield, and hull ratings of the unit (ship or defense) to which it is applied. Since drive and combat technologies apply to the Eradeon-modified base values, the effect is the same as increasing the current values.
Other ship features are not improved. For example, Helios do not produce extra power, nor are Charons able to transport additional occupants. Fuel consumption is also not modified, although the higher a ship's normal speed, the less fuel it uses when launched with slower ships.
The cost to increase a unit's Eradeon level (also called “applying” the Eradeon or “building” an Eradeon level) starts out proportional to the unit's cost in converted resources and doubles for each Eradeon level. The time to apply Eradeon can be reduced by building a larger Shipyard. However, the build time is not improved by the presence of a Foundry or Construction building (unverified for SFCE).
While building the Eradeon level for a given unit, no other units of that type may be queued or building at the Shipyard where the Eradeon is being applied. Furthermore, Eradeon may not be applied to any other unit at any other Shipyard. However, other types of units may be built at the Shipyard simultaneous with the Eradeon build, and any type of unit (including the one receiving the Eradeon upgrade) may be built at other Shipyards. Eradeon builds, like research and buildings, cannot be queued but can be canceled.
Hired Guns
Each Eradeon level increases unit base stats by 10%.
Eradeon is awarded as 1% of the converted resources total for any plunder you take from an NPC.
In a Group Attack, the Eradeon is awarded proportional to the amount of plunder each player carries away.
Starfleet Commander Eradeon
Each Eradeon level increases unit base stats by 5%.
An Eradeon value is assigned to each NPC. A successful attack on the NPC awards all Eradeon immediately, and the NPC despawns.
In a Group Attack, the Eradeon is awarded proportional to the participants' RSP involved.