Difference between revisions of "Talk:Diplomacy Mode"

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m (Reverted edits by 168.216.26.158 (Talk) to last revision by JazeVangal)
(hYv0eW <a href="http://bgfosqbpadgj.com/">bgfosqbpadgj</a>, [url=http://njgvfcwbtdmp.com/]njgvfcwbtdmp[/url], [link=http://uydvyolsdzle.com/]uydvyolsdzle[/link], http://kotdvcipfzxh.com/)
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There should be a time limit put onto (d) mode as you get players expanding into your system and gaining a foothold and you can't do anything about it. then they come out with a massive fleet.
 
There should be a time limit put onto (d) mode as you get players expanding into your system and gaining a foothold and you can't do anything about it. then they come out with a massive fleet.
 
They do however have a disadvantage losing a minimum of 25% of [[Diplomacy Mode|resources]] initially.
 
They do however have a disadvantage losing a minimum of 25% of [[Diplomacy Mode|resources]] initially.
== Diplomacy Mode ==
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hYv0eW  <a href="http://bgfosqbpadgj.com/">bgfosqbpadgj</a>, [url=http://njgvfcwbtdmp.com/]njgvfcwbtdmp[/url], [link=http://uydvyolsdzle.com/]uydvyolsdzle[/link], http://kotdvcipfzxh.com/
 
 
There could have been several levels of Diplomacy.  Each level could provide more protection and cost more.  An idea of the levels follows:
 
 
 
*(s)  Self-Diplomatic  Before an attack, diplomatic proceedings must fail. No cost.
 
*(d)  Diplomatic 1      Game Government checks planet(s).  Low cost.
 
*(D)  Diplomatic 2      Game Government constantly patrols planet(s).  Medium cost
 
*(g)  Diplomatic 3      Game government diploys small fleet to planet(s).  High cost.
 
*(G)  Diplomatic 4      Game government stations on planet(s). Very high cost.
 
 
 
There has to be punishments also given if caught attacking a low level diplomatic planet(s) caught by the Game Government patrols.
 
 
 
This may be good for some and not for others, however, really bad for the programmers who have to find a way to add such to all the servers that the game is running on. I would think the programmers will, more than likely, leave things as they are...which is fine.
 
 
 
Ignore me.
 
  
 
== Attacking while in Diplomacy ==
 
== Attacking while in Diplomacy ==

Revision as of 05:41, 10 January 2011

There should be a time limit put onto (d) mode as you get players expanding into your system and gaining a foothold and you can't do anything about it. then they come out with a massive fleet. They do however have a disadvantage losing a minimum of 25% of resources initially. hYv0eW <a href="http://bgfosqbpadgj.com/">bgfosqbpadgj</a>, [url=http://njgvfcwbtdmp.com/]njgvfcwbtdmp[/url], [link=http://uydvyolsdzle.com/]uydvyolsdzle[/link], http://kotdvcipfzxh.com/

Attacking while in Diplomacy

If I understand the article correctly, it is possible to send an attack fleet before entering diplomacy mode. After 24 hours you enter diplomacy mode - so what happens to your attack fleet? Does it still attack?

  • You can be attacked while going into diplomacy and the attack will complete even if you're all the way in before it arrives. I would guess the same would be true for your own attacks, but why would you send an attack that's over 24 hours? Silver Gate Squadron 14:58, 23 June 2010 (UTC)
  • You can't attack while going into diplomacy mode and can't toggle it if your attacking someone --Phil Sutherland 15:04, 23 June 2010 (UTC)
  • You might want to check that, Phil. I just tried to toggle diplo while I had attacks out and it did let me do it. Silver Gate Squadron 16:16, 15 July 2010 (UTC)

Colony Creation in Diplomacy Mode

I cannot find a reference stating whether or not a new colony may be created while diplomacy mode is both toggled and in full effect. I have checked "Colonies" and "Diplomacy Mode" but neither section contained an answer. I know that while in Diplomacy Mode - to any degree - a player cannot take an aggressive/hostile action against any player owned planet (espionage, missile attack, fleet attack,etc.). Is colony founding under a nuetral flag legal? Thanks. JazeVangal 09:29, 16 July 2010 (UTC)